All Stories

  1. A model-free technique based on computer vision and sEMG for classification in Parkinson’s disease by using computer-assisted handwriting analysis
  2. Kids (learn how to) save lives in the school with the serious game Relive
  3. A RGB-D Sensor Based Tool for Assessment and Rating of Movement Disorders
  4. A Comprehensive Approach for Physical Rehabilitation Assessment in Multiple Sclerosis Patients Based on Gait Analysis
  5. A Computer Aided Ophthalmic Diagnosis System Based on Tomographic Features
  6. A Novel Approach in Combination of 3D Gait Analysis Data for Aiding Clinical Decision-Making in Patients with Parkinson’s Disease
  7. A Supervised Breast Lesion Images Classification from Tomosynthesis Technique
  8. Computer Vision and EMG-Based Handwriting Analysis for Classification in Parkinson’s Disease
  9. RELIVE: A Markerless Assistant for CPR Training
  10. Let's play Relive! Young people may learn how to save lives with a serious game
  11. An IMU and RFID-based Navigation System Providing Vibrotactile Feedback for Visually Impaired People
  12. An Experimental Study on Fused-Deposition-Modeling Technology as an Alternative Method for Low-Cost Braille Printing
  13. RELIVE Tracking for quality cardiopulmonary resuscitation training: An experimental comparison with a standard CPR training mannequin
  14. A full upper limb robotic exoskeleton for reaching and grasping rehabilitation triggered by MI-BCI
  15. A neuromusculoskeletal model of the human upper limb for a myoelectric exoskeleton control using a reduced number of muscles
  16. An EMG-Controlled Robotic Hand Exoskeleton for Bilateral Rehabilitation
  17. Relive: A serious game to learn how to save lives
  18. A novel BCI-SSVEP based approach for control of walking in Virtual Environment using a Convolutional Neural Network
  19. Fall detection in indoor environment with kinect sensor
  20. An EMG-based approach for on-line predicted torque control in robotic-assisted rehabilitation
  21. An interaction torque control improving human force estimation of the rehab-exos exoskeleton
  22. A Robust Real-Time 3D Tracking Approach for Assisted Object Grasping
  23. Real-Time Emotion Recognition: An Improved Hybrid Approach for Classification Performance
  24. On multiuser perspectives in passive stereographic virtual environments
  25. Motion detection technology as a tool for cardiopulmonary resuscitation (CPR) quality training: A randomised crossover mannequin pilot study
  26. A new bounded jerk on-line trajectory planning for mimicking human movements in robot-aided neurorehabilitation
  27. An emg-based robotic hand exoskeleton for bilateral training of grasp
  28. A New Gaze-BCI-Driven Control of an Upper Limb Exoskeleton for Rehabilitation in Real-World Tasks
  29. A new Kinect-based guidance mode for upper limb robot-aided neurorehabilitation
  30. A New Marker-Less 3D Kinect-Based System for Facial Anthropometric Measurements
  31. A new gaze-tracking guidance mode for upper limb robot-aided neurorehabilitation
  32. Preliminary results of BRAVO project: Brain computer interfaces for Robotic enhanced Action in Visuo-motOr tasks
  33. An online trajectory planning method for visually guided assisted reaching through a rehabilitation robot
  34. Analysis and Clustering of MicroRNA Array: A New Efficient and Reliable Computational Method
  35. Hand and Arm Ownership Illusion through Virtual Reality Physical Interaction and Vibrotactile Stimulations