All Stories

  1. Higher Education and Students with Disabilities: e-Learning for Inclusion at eCampus University
  2. The 4Ts Game to Develop Teachers’ Competences for the Design of Collaborative Learning
  3. An approach for analysing learning processes in a CSCL environment.
  4. The Pedagogical Dimension of Metadata for Learning Resources: The POEM Model
  5. A general framework for tracking and analysing learning processes in computer‐supported collaborative learning environments
  6. Developing a European Pioneer Teacher Community for School Innovation
  7. Managing the change from face-to-face to distance training for SMEs
  8. DISCourse: tools for the design of learning material
  9. Design and Production of Multimedia and Simulation-based Learning Material
  10. DISCourse: Tools for the Design of Learning Material
  11. Human/Computer Interfacing in Educational Environments
  12. A Learning Environment to Practise Logic Programming
  13. Ariadne's thread: An introduction to logic programming
  14. Fostering Collaboration in CSCL
  15. A Model for Monitoring and Evaluating CSCL
  16. A general and flexible model for the pedagogical description of learning objects