All Stories

  1. ChatGPT: The brightest student in the class
  2. Influence of Age, Gender and Years of Experience on Teachers in Promoting Strategies for Digital Sustainability and Data Protection
  3. Project-based Learning: A Case Studying the Catholic Monarchs in Elementary Education
  4. Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education
  5. Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education
  6. Scratch and unity design in elementary education: A study in initial teacher training
  7. El robot M Bot para el aprendizaje de coordenadas cartesianas en Educación Secundaria
  8. Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
  9. Scratch and visual block programming in mathematics: perceptions of preservice teachers in Columbia
  10. Promoting Computational Thinking through Visual Block Programming Tools
  11. The Competences from the Perception and Practice of University Students
  12. Introducing robotics and block programming in elementary education
  13. Exploring the Effect of Training in Visual Block Programming for Preservice Teachers
  14. Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training
  15. The tablet. Dynamic strategy to favor significant university learning
  16. Application of the ubiquitous game with augmented reality in Primary Education
  17. El uso académico del ordenador portátil y del smartphone en estudiantes universitarios españoles e iberoamericanos
  18. Integration of educational robotics in Primary Education
  19. Computational thinking and mathematics using Scratch: an experiment with sixth-grade students
  20. The effect of programming on primary school students’ mathematical and scientific understanding: educational use of mBot
  21. An analysis of the orthographic errors found in university students’ asynchronous digital writing
  22. Interactive Videoconferencing in Educational Settings
  23. Sensors, programming and devices in Art Education sessions. One case in the context of primary education / Sensores, programación y dispositivos en sesiones de Educación Artística. Un caso en el contexto de Educación Primaria
  24. Pensamiento computacional y programación visual por bloques en el aula de Primaria
  25. Creative Coding and Intercultural Projects in Higher Education: a Case Study in Three Universities / Codificación creativa y proyectos interculturales en Educación Superior: Un estudio de caso en tres universidades
  26. Visual programming languages integrated across the curriculum in elementary school: A two year case study using “Scratch” in five schools
  27. Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
  28. Creando contenidos curriculares digitales de Ciencias Sociales para Educación Primaria. Una experiencia TPACK para futuros docentes
  29. ANÁLISIS DEL USO DE LOS SISTEMAS DE GESTIÓN DE APRENDIZAJE EN EL DESARROLLO PROFESIONAL DOCENTE DESDE UNA PERSPECTIVA PRÁCTICA EN LA ESCUELA COMPLUTENSE
  30. Valoración de los obstáculos, ventajas y prácticas del e-learning: un estudio de caso en Universidades Iberoamericanas
  31. Project Based Learning and Interactive Video Conference in Elementary School
  32. La enseñanza de las ciencias naturales y sociales a través de la videoconferencia interactiva. Estudio de caso en educación primaria.
  33. El item ab Hispali Cordvbam en la Geographia de Ptolomeo. Una propuesta de interpretación del método cartográfico ptolemaico
  34. Estrategias metodológicas, aprendizaje colaborativo y TIC: un caso en la Escuela Complutense Latinoamericana