All Stories

  1. Ways in which we can enable play and playfulness to emerge in adults
  2. Encouraging and enabling adults to play while learning at university.
  3. Play as transformative Information Literacy education
  4. Playful Information Literacy: Play and Information Literacy in Higher Education
  5. The Potential for Using Gamification in Academic Libraries in Order to Increase Student Engagement and Achievement
  6. Playful Information Literacy
  7. Using Mobile Technology to Deliver Library Services: A Handbook
  8. SEEK!: creating and crowdfunding a game-based open educational resource to improve information literacy
  9. Mobile information literacy
  10. Blurring the boundaries between our physical and electronic libraries
  11. QR Codes – using mobile phones to deliver library instruction and help at the point of need.
  12. Active Learning Techniques for Librarians
  13. Text messaging (SMS) and libraries
  14. Quick response codes and libraries
  15. Information literacy assessment