All Stories

  1. The education of the social designer
  2. DISCIPLINARY DIFFERENCES IN DIGITAL COMPETENCE IN ONLINE ASSESSMENT: A EUROPEAN CROSS-COUNTRY AND INTERDISCIPLINARY NEEDS ANALYSIS FOR THE ERASMUS+ PROJECT ‘DIGITALHEIGHTS’
  3. A EUROPEAN CROSS-COUNTRY AND INTERDISCIPLINARY NEEDS ANALYSIS FOR THE ERASMUS+ PROJECT ‘DIGITALHEIGHTS’ ON DIGITAL COMPETENCE IN ONLINE ASSESSMENT IN HIGHER EDUCATION
  4. Design Education: A Trend in the Right Direction…
  5. FROM FACE-TO-FACE TO ONLINE: ASSESSING THE EFFECTIVENESS OF THE RAPID TRANSITION OF HIGHER EDUCATION DUE TO THE CORONAVIRUS OUTBREAK – THE STUDENT PERSPECTIVE
  6. FROM FACE-TO-FACE TO ONLINE: ASSESSING THE EFFECTIVENESS OF THE RAPID TRANSITION OF HIGHER EDUCATION DUE TO THE CORONAVIRUS OUTBREAK
  7. Future Trends in Education for a More Sustainable Human Systems Design: The CREATION Project
  8. Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and Entrepreneurship
  9. Social design for inclusive local learning ecosystems: an entrepreneurial cultural affinity approach
  10. Finding the way through the ESP maze: designing an ESP teacher education programme
  11. Social Design, Innovation and Ergonomics: Reflections on Education, Transdisciplinarity and New Blurred Models for Sustainable Social Change
  12. Threshold Concepts and Design for Social Change
  13. PERCEPTIONS OF DESIGN STUDENTS ON CREATIVITY AND SOCIAL NETWORKING SITES
  14. IPADS AND COLLABORATIVE LEARNING IN AN UNDERGRADUATE TYPOGRAPHY UNIT OF STUDY
  15. DELIVERY OF A MODULE ON DESIGN FOR SOCIAL CHANGE AND INNOVATION IN THE FINAL YEAR OF AN UNDERGRADUATE DEGREE
  16. Design for social change and design education: Social challenges versus teacher-centred pedagogies
  17. Book Reviews
  18. POSTGRADUATE ART AND DESIGN LEARNERS AND SOCIAL SCIENCE RESEARCH METHODOLOGIES: A LEARNER-CENTRED APPROACH
  19. Perceptions of art and design faculty on the instructional value of iPads
  20. iPad versus traditional tools in art and design: A complementary association
  21. The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model)
  22. A Theoretical Model, Including User-Experience, Aesthetics, and Psychology, in the 3D Design Process
  23. A phenomenographic investigation on the use of iPads among undergraduate art and design students
  24. Using Webquests in a Museum-based Multiliteracies Dynamic Learning Intervention: Ubiquitous Learning Made Possible?
  25. The Evolution of Art and Design Pedagogies in England: Influences of the Past, Challenges for the Future
  26. An action research project on the use of Facebook in an undergraduate visual communication study unit
  27. Perceptions of undergraduate Graphic Design students on the educational potential of Facebook