All Stories

  1. Making playing robots for persons with disabilities
  2. Developing accessible robots and playful activities for children with disabilities:
  3. A soft, mobile, autonomous robot to develop skills through play in autistic children
  4. Adaptation of learning agents through artificial perception
  5. Towards Learning Agents with Personality Traits: Modeling Openness to Experience
  6. Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism
  7. RoCKIn Benchmarking and Scoring System
  8. Incremental and Radical Innovation: Design in Robotics for Autism. Teo and Riby robots. Evolutionary Development
  9. Entropy-based prioritized sampling in Deep Q-learning
  10. Towards Enriching Robot's Actions with Affective Movements
  11. Attention-Based Experience Replay in Deep Q-Learning
  12. Robots Showing Emotions
  13. Mainstream robotic toys and children with physical impairment
  14. Off-the-shelf, robotic toys and physically impaired children
  15. Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders
  16. Toward Vocational Robotics: An Experience in Post-Secondary School Education and Job Training Through Robotics
  17. Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots
  18. Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach
  19. A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space
  20. Development of Mobile Robots Using Off-the-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking
  21. Competitions for Benchmarking: Task and Functionality Scoring Complete Performance Assessment
  22. Blending robots and full-body interaction with large screens for children with intellectual disability
  23. Practical applications of the R2P embedded framework for robot rapid development
  24. A Facial Expression Recognition with Automatic Segmentation of Face Regions
  25. A Reactive Competitive Emotion Selection System
  26. Images and Icons in Artificial Intelligence and Robotics
  27. Studying people's emotional responses to robot's movements in a small scene
  28. R2P: An open source hardware and software modular approach to robot prototyping
  29. Integrating human-robot and motion-based touchless interaction for children with intellectual disability
  30. Modular Development of Mobile Robots with Open Source Hardware and Software Components
  31. TheatreBot: A Software Architecture for a Theatrical Robot
  32. Towards an Autonomous Theatrical Robot
  33. Physically Interactive Robogames: Definition and design guidelines
  34. A bird's eye view on reinforcement learning approaches for power management in WSNs
  35. Robotics and Design: An Interdisciplinary Crash Course
  36. Intelligent state changing applied to multi-robot systems
  37. R2P: an Open Source Modular Architecture for Rapid Prototyping of Robotics Applications
  38. Functional Evaluation and Rehabilitation Engineering
  39. Fitted policy search
  40. Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment
  41. Affective Videogames: The Problem of Wearability and Comfort
  42. Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It?
  43. Modular Low-Cost Robotics: What Communication Infrastructure?
  44. The Affective Triad: Stimuli, Questionnaires, and Measurements
  45. Modeling enjoyment preference from physiological responses in a car racing game
  46. Enjoyment recognition from physiological data in a car racing game
  47. Analysis of the Effectiveness of the Genetic Algorithms based on Extraction of Association Rules
  48. Welcome message
  49. Fundamental issues on the recognition of autonomic patterns produced by visual stimuli
  50. Reinforcement distribution in fuzzy Q-learning
  51. Evolutionary Extraction of Association Rules: A Preliminary Study on their Effectiveness
  52. Low cost smartcams design
  53. Chest expansion reconstruction from respiration sound by using artificial neural networks
  54. Transfer of samples in batch reinforcement learning
  55. Lung Cancer Identification by an Electronic Nose based on an Array of MOS Sensors
  56. FIXCS: a Fuzzy Implementation of XCS
  57. LEARNING FUZZY CLASSIFIER SYSTEMS: ARCHITECTURE AND EXPLORATION ISSUES
  58. Concepts and fuzzy models for behavior-based robotics
  59. Intelligent autonomous systems (IAS-8)
  60. Learning to cooperate in multi-agent social dilemmas
  61. Reinforcement Distribution in Continuous State Action Space Fuzzy Q–Learning: A Novel Approach
  62. RoboCup 2003: Robot Soccer World Cup VII
  63. An architecture to coordinate fuzzy behaviors to control an autonomous robot
  64. Soft Computing Applications
  65. Learning fuzzy classifier systems for multi-agent coordination
  66. Omni-directional catadioptric vision for soccer robots
  67. An approach to the design of reinforcement functions in real world, agent-based applications
  68. Evolutionary learning, reinforcement learning, and fuzzy rules for knowledge acquisition in agent-based systems
  69. An omnidirectional vision sensor for fast tracking for mobile robots
  70. An Introduction to Learning Fuzzy Classifier Systems
  71. The Body, the Mind or the Eye, first?
  72. Opportunistic multimodel diagnosis with imperfect models
  73. Uncertainty and approximation in multimodel diagnosis
  74. Anytime Learning and Adaptation of Structured Fuzzy Behaviors
  75. Evolutionary Learning of Fuzzy Rules: Competition and Cooperation
  76. Extending Q-learning to Fuzzy Classifier Systems
  77. A qualitative simulation approach for fuzzy dynamical models
  78. Designing a Tool Supporting the Development of ITS in Different Domains: The DOCET Experience
  79. Network-based management of subjective judgements: a proposal accepting cyclic dependencies
  80. Integrating expert systems and decision-support systems: principles and practice
  81. Uncertainty and cyclic dependencies a proposal and a network implementation
  82. On the Development of a Multi-Modal Autonomous Wheelchair
  83. Batch Reinforcement Learning for Controlling a Mobile Wheeled Pendulum Robot
  84. MRT: Robotics Off-the-Shelf with the Modular Robotic Toolkit
  85. Automatic Error Detection and Reduction for an Odometric Sensor based on Two Optical Mice
  86. A simple direct adaptive fuzzy controller derived from its neutral equivalent
  87. Evaluation of genetic-fuzzy systems in the configuration space
  88. Integrating constraint-based and numerical simulation
  89. Opportunistic multimodel-based diagnosis: Framing all the knowledge we have to diagnose complex artifacts