All Stories

  1. Development and Validation of an Instrument for Measuring Individual Motives for Playing Digital Games
  2. Student acceptance of tablet devices in secondary education: A three-wave longitudinal cross-lagged case study
  3. In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play
  4. Acceptance of game-based learning by secondary school teachers
  5. Learning to Play, Playing to Learn
  6. Tapping into the field of foreign language learning games
  7. Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education
  8. Uncharted waters?