All Stories

  1. Ludic form and contemporary performance arts
  2. Andrew Feenberg’s critical theory of technology
  3. Towards reconciliation or mediated non-identity? Feenberg’s aesthetic critique of technology
  4. Making games normal: computer gaming discourse in the 1980s
  5. Information and Religious Sensibility
  6. The Formation of Gaming Culture
  7. Approaching Video Game History
  8. Wimps, YOBs and Game Busters
  9. Introduction
  10. Game Addicted Freaks
  11. Studying the Magazines
  12. Getting a Feel for the Games
  13. Conclusion: Gaming Culture and Game Studies
  14. Introduction to the Special Issue on the Philosophy of Computer Games
  15. Formal Bias and Normative Critique of Technology Design
  16. FEMINISM AND TECHNICAL CAPITAL
  17. Meritums, Spectrums and Narrative Memories of ‘Pre-Virtual’ Computing in Cold War Europe
  18. The Future of Social Theory (review)
  19. Modernism and the Esthetics of Personal Computing
  20. Historical Materialism and Social Evolution
  21. Progress and Technology in Habermas’s Theory of Social Evolution
  22. Peter Winch
  23. Book review
  24. Capitalism With Morality By D. W. Haslett Clarendon Press, Oxford 1994, 280 pp.
  25. Philosophical Foundations of Analytical Marxism