All Stories

  1. AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models
  2. Interdisciplinary collaboration from diverse science teams can produce significant outcomes
  3. Evaluating MIDST, A System to Support Stigmergic Team Coordination
  4. Shifting forms of Engagement: Volunteer Learning in Online Citizen Science
  5. Teaching citizen scientists to categorize glitches using machine learning guided training
  6. Socio-technical Affordances for Stigmergic Coordination Implemented in MIDST, a Tool for Data-Science Teams
  7. Classifying the unknown: Discovering novel gravitational-wave detector glitches using similarity learning
  8. Documentation and access to knowledge in online communities: Know your audience and write appropriately?
  9. Citizen scientists face problems doing their own analyses and writing a paper
  10. Knowledge Tracing to Model Learning in Online Citizen Science Projects
  11. Did they login?
  12. Talking the Talk in Citizen Science
  13. How do distributed groups developed shared terminology
  14. Introduction to ACM Transactions on Social Computing
  15. What topic best appeals to citizen scientists?
  16. Workshop
  17. Challenges for advanced work in citizen science
  18. Introduction to the Digital and Social Media Track
  19. Stigmergic Coordination in Wikipedia
  20. What factors motivate scientists to use data collected by other scientists?
  21. A pragmatic approach to managing enterprise IT infrastructures in the era of consumerization and individualization of IT
  22. A capability maturity model for research data management
  23. Stages of Motivation for Contributing User-Generated Content (e.g., Wikipedia)
  24. Core-periphery communication and the success of free/libre open source software projects
  25. Exploring participant contributions in two games with a purpose
  26. Gravity Spy: integrating advanced LIGO detector characterization, machine learning, and citizen science
  27. Recruiting Messages Matter
  28. Gravity Spy
  29. Classifying data from online social computing systems by degree of processing
  30. Lessons Learned from a Decade of FLOSS Data Collection
  31. Blending Machine and Human Learning Processes
  32. Comparing Data Science Project Management Methodologies via a Controlled Experiment
  33. Novelty of images as a motivator for contribution to citizen science projects
  34. Roles and politeness behavior in community-based free/libre open source software development
  35. Stigmergic coordination in free/libre/open source software development teams
  36. Alignment in an inter-organisational network
  37. What kind of work do new volunteers on a online citizen science project do?
  38. Response to “Ideational Influence, Connectedness, and Venue Representation: Making an Assessment of Scholarly Capital”
  39. Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring
  40. Open Source Technology Development
  41. Core-Periphery Communication and the Success of Free/Libre Open Source Software Projects
  42. Inter-team coordination in large-scale agile development
  43. Introduction to the Digital and Social Media Track
  44. Open Source Systems: Integrating Communities
  45. Perceived discontinuities and continuities in transdisciplinary scientific working groups
  46. Social Networks and the Success of Market Intermediaries
  47. The rise and fall of an online project
  48. Being present in online communities
  49. Collective Problem Solving
  50. Motivations for Sustained Participation in Crowdsourcing: Case Studies of Citizen Science on the Role of Talk
  51. “Personas” to Support Development of Cyberinfrastructure
  52. Introduction to the Digital and Social Media Track
  53. Open Source Technology Development
  54. Open Source Technology Development
  55. Surveying the citizen science landscape
  56. Understanding group maintenance behavior in Free/Libre Open-Source Software projects: The case of Fire and Gaim
  57. Digital assemblages: evidence and theorising from the computerisation of the US residential real estate industry
  58. Planet hunters and seafloor explorers
  59. Socializing the Crowd: Learning to Talk in Citizen Science
  60. Optimizing Features in Active Machine Learning for Complex Qualitative Content Analysis
  61. Introduction to Digital and Social Media Track
  62. Design of an Active Learning System with Human Correction for Content Analysis
  63. Collaboration Through Open Superposition: A Theory of the Open Source Way
  64. Sustainability of Open Collaborative Communities: Analyzing Recruitment Efficiency
  65. Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation
  66. Is Wikipedia Inefficient? Modelling Effort and Participation in Wikipedia
  67. Boundary-Spanning Documents in Online FLOSS Communities: Does One Size Fit All?
  68. Introduction to Socio-materiality of Information -- Documents and Work Minitrack
  69. Introduction to Open Movements Minitrack
  70. Open Source Software Adoption: A Technological Innovation Perspective
  71. Using natural language processing technology for qualitative data analysis
  72. Purposeful gaming & socio-computational systems
  73. The future of citizen science: emerging technologies and shifting paradigms
  74. Free/Libre open-source software development
  75. Citizen science system assemblages
  76. Introduction to the Open Movements Minitrack
  77. Introduction to the Documenting Work and Working Documents Minitrack
  78. Goals and Tasks: Two Typologies of Citizen Science Projects
  79. Amazon Mechanical Turk: A Research Tool for Organizations and Information Systems Scholars
  80. Mechanisms for Data Quality and Validation in Citizen Science
  81. Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System
  82. Perceived discontinuities and constructed continuities in virtual work
  83. What Characterize Documents That Bridge Boundaries Compared to Documents That Do Not? An Exploratory Study of Documentation in FLOSS Teams
  84. Technology adoption and use theory review for studying scientists' continued use of cyber-infrastructure
  85. Participation in ICT-Enabled Meetings
  86. Lessons from Volunteering and Free/Libre Open Source Software Development for the Future of Work
  87. What different kinds of citizen science projects are there?
  88. A capability maturity model for scientific data management: Evidence from the literature
  89. Too Few New Wikipedians? Modelling Effort and Participation in Wikipedia
  90. Machine learning and rule-based automated coding of qualitative data
  91. A capability maturity model for scientific data management
  92. Wikisym doctoral symposium
  93. The FOSS 2010 Community Report
  94. Reclassifying Success and Tragedy in FLOSS Projects
  95. Analyzing Leadership Dynamics in Distributed Group Communication
  96. Developing a conceptual model of virtual organisations for citizen science
  97. Internet Genres
  98. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  99. Open Source Ecosystems: Diverse Communities Interacting
  100. FLOSSmole
  101. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  102. Competency rallying for technical innovation—The case of the Virtuelle Fabrik
  103. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  104. Shared Mental Models among Open Source Software Developers
  105. Minitrack Introduction
  106. Minitrack Introduction
  107. The Role of Face-to-Face Meetings in Technology-Supported Self-Organizing Distributed Teams
  108. Self-organization of teams for free/libre open source software development
  109. Virtuality and Virtualization
  110. Minitrack: Genres of Digital Documents
  111. Empirical Studies of Open Source Software Development
  112. Structure of interaction in bug reports for free and open source software development teams
  113. Customer Satisfaction with Electronic Service Encounters
  114. Assessing the Health of Open Source Communities
  115. Information systems success in free and open source software development: theory and measures
  116. Minitrack Introduction
  117. Core and Periphery in Free/Libre and Open Source Software Team Communications
  118. FLOSSmole
  119. Redefining access: uses and roles of information and communication technologies in the US residential real estate industry from 1995 to 2005
  120. Future research on FLOSS development
  121. Introduction to the special issue
  122. Methods for modeling and supporting innovation processes in SMEs
  123. The social structure of free and open source software development
  124. Information technology and the transformation of industries: three research perspectives
  125. Internet review
  126. Internet review
  127. The Social Embeddedness of Transactions: Evidence from the Residential Real-Estate Industry
  128. Internet review
  129. Discontinuities and continuities: a new way to understand virtual work
  130. Open source software projects as virtual organisations: competency rallying for software development
  131. Investigating the interplay between structure and information and communications technology in the real estate industry
  132. Internet review
  133. Reproduced and Emergent Genres of Communication on the World Wide Web
  134. Process as Theory in Information Systems Research
  135. Constructing Intelligent Agents with Java: A Programmer's Guide to Smarter Applications
  136. Coordination and collective mind in software requirements development
  137. A Coordination Theory Approach to Organizational Process Design
  138. An approach to evolving novel organizational forms
  139. The interdisciplinary study of coordination
  140. What is coordination theory and how can it help design cooperative work systems?
  141. How do experienced information lens users use rules?
  142. Information Technology and Work Organization
  143. Cognitive Science and Organizational Design: A Case Study of Computer Conferencing
  144. Cognitive science and organizational design
  145. Cognitive science and organizational design
  146. Social Dynamics of FLOSS Team Communication Across Channels
  147. FLOSSmole
  148. eResearch Workflows for Studying Free and Open Source Software Development
  149. Virtuality and Virtualization
  150. Emergent Decision-Making Practices in Free/Libre Open Source Software (Floss) Development Teams
  151. Competency Rallying Processes in Virtual Organizations
  152. A Structurational Perspective on Leadership in Virtual Teams
  153. The role of mental models in FLOSS development work practices
  154. Social dynamics of free and open source team communications
  155. From Individual Contribution to Group Learning
  156. Open Source Software Development: Minitrack Introduction
  157. Genres of Digital Documents: Minitrack Introduction
  158. A new perspective on "virtual": analyzing discontinuities in the work environment
  159. Reproduced and emergent genres of communication on the World-Wide Web
  160. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  161. Participation in ICT-Enabled Meetings
  162. Genre based navigation on the Web
  163. Bug Fixing Practices within Free/Libre Open Source Software Development Teams