All Stories

  1. Procedural religion
  2. Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
  3. Video Game Development in the Middle East: Iran, the Arab World, and Beyond
  4. Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process
  5. Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System
  6. CYBER COUNSELLORS
  7. Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’
  8. Designing an Educational Game: Case Study of ’Europe 2045’
  9. Preaching Islam to the Video Game Generation
  10. Story Manager in ‘Europe 2045‘ Uses Petri Nets