All Stories

  1. Exploring Usability, Emotional Responses, Flow Experience, and Technology Acceptance in VR: A Comparative Analysis of Freeform Creativity and Goal-Directed Training
  2. The role of generative AI in industrial design: enhancing the design process and education
  3. Evaluating Freeform Creativity versus Goal-Directed Exercises in VR: An Examination of Immersion Levels and Effectiveness
  4. Comparisons of Emotional Responses, Flow Experiences, and Operational Performances in Traditional Parametric Computer-Aided Design Modeling and Virtual-Reality Free-Form Modeling
  5. Exploring Generic and Immersive Frameworks for Human-Computer Interactions
  6. Comparison of Digital Applications and Conventional Equipment in Group and Individual Recreational Activities: Social Psychology, Social Interactions, Emotional Reaction, and Perceived Usability in Middle-Aged and Senior Citizens
  7. VR interface design for promoting exercise among the elderly
  8. Comparison of the usability and flow experience of an exercise promotion virtual reality programme for different age groups
  9. The Usability Testing of VR Interface for Tourism Apps
  10. Older Adults’ Usability and Emotional Reactions toward Text, Diagram, Image, and Animation Interfaces for Displaying Health Information
  11. The devices and interfaces for elderly healthcare
  12. Applying eco-visualisations of different interface formats to evoke sustainable behaviours towards household water saving
  13. Health information display for elderly people: Interface attributes, usability, and emotional reaction
  14. Emotional reactions of different interface formats: Comparing digital and traditional board games
  15. Users' psychological perception and perceived readability of wearable devices for elderly people
  16. The study on the correlation between emotional design and emotion — Taking the conditioning process of lemonade for example
  17. Product development of the glasses design — Color imagery in eyeglass frames and skin tone
  18. The Exploratory Study of Emotional Valence and Arousal for Eco-visualization Interface of Water Resources
  19. A New Smart Wearable Device Design Based on the Study of the Elderly’s Mental Perception and Reading Usability