All Stories

  1. Combining FAIR principles and long-term archival of 3D data
  2. RIS3D: A Referenced Information System in 3D
  3. What Lies Beyond Sight? Applications of Ultraportable Hyperspectral Imaging (VIS-NIR) for Archaeological Fieldwork
  4. Non‐invasive on‐site method for thickness measurement of transparent ceramic glazes based on Depth from Focus
  5. A Hybrid Multi-view and Eye-tracked Transparent Autostereoscopic Display for Augmented Reality
  6. The visual appearances of disordered optical metasurfaces
  7. Autostereoscopic transparent display using a wedge light guide and a holographic optical element: implementation and results
  8. Study of contrast variations with depth in focused plenoptic cameras
  9. Wedge Cameras for Minimally Invasive Archaeology
  10. Autostereoscopic transparent display using a wedge light guide and a holographic optical element
  11. Comparison of reconstruction approaches for plenoptic imaging systems
  12. Virtual Reality and Augmented Reality - Myths and Realities: Complexity and Scientific Challenges
  13. Towards VE that are More Closely Related to the Real World
  14. Automatic Spatially Varying Illumination Recovery of Indoor Scenes Based on a Single RGB-D Image
  15. A Low-Cost Multitouch Spherical Display: Hardware and Software Design
  16. EgoSAR: Towards a Personalized Spatial Augmented Reality Experience in Multi-user Environments
  17. Cache-friendly micro-jittered sampling
  18. Parabolic-cylindrical moving least squares surfaces
  19. Position-Dependent Importance Sampling of Light Field Luminaires
  20. The Revealing Flashlight
  21. Optimizing BRDF orientations for the manipulation of anisotropic highlights
  22. Dynamic on-mesh procedural generation control
  23. Second-Order Approximation for Variance Reduction in Multiple Importance Sampling
  24. Non-Oriented MLS Gradient Fields
  25. La Lampe torche magique
  26. Rational BRDF
  27. Surface flows for image-based shading design
  28. Surface Relief Analysis for Illustrative Shading
  29. Online Tracking of Outdoor Lighting Variations for Augmented Reality with Moving Cameras
  30. Importance-Driven Composition of Multiple Rendering Styles
  31. Improving Shape Depiction under Arbitrary Rendering
  32. Implicit Brushes for Stylized Line-based Rendering
  33. Shading-interval constraints for normal map editing
  34. Volumetric Vector-Based Representation for Indirect Illumination Caching
  35. On-line visualization of underground structures using context features
  36. Radiance Scaling for versatile surface enhancement
  37. Light warping for enhanced surface depiction
  38. Light warping for enhanced surface depiction
  39. Shading with apparent relief
  40. Efficient streaming of 3D scenes with complex geometry and complex lighting
  41. Apparent relief
  42. Using the CAT for 3D Sketching in Front of Large Displays
  43. Improved skeleton extraction and surface generation for sketch-based modeling
  44. Multi-view Sketch-Based FreeForm Modeling
  45. On-the-fly appearance quantization on the GPU for 3D broadcasting
  46. Volume-Surface Trees
  47. 3D Sketching with Profile Curves
  48. Smart Graphics
  49. Using expressive rendering for remote visualization of large city models
  50. Intuitive Shape Modeling by Shading Design
  51. A final reconstruction approach for a unified global illumination algorithm
  52. A software for reconstructing 3D-terrains from scanned maps
  53. A simple layered RGB BRDF model
  54. Accurate light source acquisition and rendering
  55. Accurate light source acquisition and rendering
  56. Incremental Updates for Rapid Glossy Global Illumination
  57. Efficient Glossy Global Illumination with Interactive Viewing
  58. Fast Global Illumination Including Specular Effects
  59. Interactive Virtual Relighting and Remodeling of Real Scenes
  60. Fast Sampling of Implicit Surfaces by Particle Systems
  61. Interactive visualization of complex real-world light sources
  62. A simple layered RGB BRDF model