All Stories

  1. Managing and controlling digital role-playing game elements: A current state of affairs
  2. Procedural content generation in pervasive games: state of affairs, mistakes, and successes
  3. Assessing Accessibility Levels in Mobile Applications Developed from Figma Templates
  4. A Dataset of Atoms of Confusion in the Android Open Source Project
  5. Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind
  6. Exploring User Experience and Usability of mHealth applications for people with diabetes: An Evaluation Study Using UEQ and HE4EH Checklist
  7. Dashboards to support rehabilitation in orientation and mobility for people who are blind
  8. A Serious Game for Teaching Computer Networks: A Comparison between Remote and In-Person Scenarios
  9. How They Relate and Leave: Understanding Atoms of Confusion in Open-Source Java Projects
  10. Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games
  11. Adaptive learning in computer science education: A scoping review
  12. Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review
  13. I can’t pay! Accessibility analysis of mobile banking apps
  14. Medication time? A User Experience Evaluation of Mobile Applications targeting People with Diabetes
  15. Where is the description?
  16. Dazed and Confused: Studying the Prevalence of Atoms of Confusion in Long-Lived Java Libraries
  17. VALERIE
  18. Flying colors
  19. Point and Control it!
  20. Gamifying Flipped Classes: An Experience Report in Software Engineering Remote Teaching
  21. An Authoring Tool to Support Flipped Classroom in Software Engineering Teaching
  22. Multifaceted infrastructure for self-adaptive IoT systems
  23. Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
  24. Transposition of Location-based Games: Using Procedural Content Generation to deploy balanced game maps to multiple locations
  25. Considering human factors in the evaluation and redesign of an application for harm reduction to drug users
  26. A Generative Approach for Android Sensor-based Applications
  27. It's (almost) done, I just need to evaluate it!
  28. Flipped Classroom in Software Engineering
  29. Teaching Development of Distributed Software during COVID-19
  30. O&M Indoor Virtual Environments for People Who Are Blind
  31. Using IoT in AAL Platforms for Older Adults: A Systematic Mapping
  32. Teaching Ubiquitous Computing Using Simulations Based on Smartphone Sensors
  33. Studying the evolution of exception handling anti-patterns in a long-lived large-scale project
  34. What are we talking about when we talk about location-based games evaluation?
  35. Design and evaluation of mobile sensing technologies for identifying medicines by people with visual disabilities
  36. Providing Sense of Embodiment with Mobile Virtual Reality Devices: A Case Study using the "Lamp-Head's Laboratory" Animation
  37. Modelling and transposition of location-based games
  38. Editor of O & M Virtual Environments for the Training of People with Visual Impairment
  39. Analysing the Evolution of Exception Handling Anti-Patterns in Large-Scale Projects
  40. Recommendations for the Development of Accessible Games for People with Down Syndrome
  41. AAL Platforms Challenges in IoT Era: A Tertiary Study
  42. An Evaluation of Cross-Platform Frameworks for Multimedia Mobile Applications Development
  43. M2TA - Mobile Mouse Touchscreen Accessible for Users with Motor Disabilities
  44. A Model-Based Approach for Designing Location-Based Games
  45. Evaluating LeGaL
  46. Generating Context Acquisition Code using Awareness API
  47. Towards a Model and a Textual Representation for Location-based Games
  48. Using Monte Carlo tree search and google maps to improve game balancing in location-based games
  49. CoAP-CTX: A Context-Aware CoAP Extension for Smart Objects Discovery in Internet of Things
  50. LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features
  51. Mobile Learning em aulas de campo: um estudo de caso em Geologia
  52. Mobile Audio Games Accessibility Evaluation for Users Who Are Blind
  53. Semantic Enrichment and Verification of Feature Models in DSPL
  54. Photo annotation: a survey
  55. A Contextual Data Offloading Service With Privacy Support
  56. Using mobile message to improve student participation in blended courses
  57. A real-time x-ray mobile application using augmented reality and google street view
  58. Mobile phone text messaging to increase student participation
  59. Towards a component infrastructure for cyber-physical systems
  60. Design and usability of a braille-based mobile audiogame environment
  61. Audio Description of Videos for People with Visual Disabilities
  62. An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features
  63. Dynamic Deployment for Context-Aware Multimedia Environments
  64. CRITiCAL: A Configuration Tool for Context Aware and mobiLe Applications
  65. Towards context-aware behaviour generation
  66. A Systematic Review on Software Engineering in Pervasive Games Development
  67. A mobile learning system to enhance field trips in geology
  68. Mobile Photo Recommendation and Logbook Generation Using Context-Tagged Images
  69. Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities
  70. MobiLine: A Nested Software Product Line for the domain of mobile and context-aware applications
  71. MapReduce performance evaluation for knowledge-based recommendation of context-tagged photos
  72. A coordination framework for dynamic adaptation in ubiquitous systems based on distributed tuple space
  73. LOCCAM - loosely coupled context acquisition middleware
  74. An Adaptive Context Acquisition Framework to Support Mobile Spatial and Context-Aware Applications
  75. Improving photo recommendation with context awareness
  76. LêbrailleTWT
  77. An approach for semantic enrichment of software product lines
  78. P2PScheMe: a P2P scheduling mechanism for workflows in grid computing
  79. Ubiquitous Software Engineering: Achievements, Challenges and Beyond
  80. Towards the semantic and context-aware management of mobile multimedia
  81. A Software Product Line for the Mobile and Context-Aware Applications Domain
  82. Une architecture sensible au contexte pour le développement des systèmes d'administration pour l'enseignement
  83. Photo Context as a Bag of Words
  84. Semantic keyword-based retrieval of photos taken with mobile devices
  85. PhotoMap: from location and time to context-aware photo annotations
  86. XMobile: A MB-UID environment for semi-automatic generation of adaptive applications for mobile devices
  87. FRAMESEC: a framework for the application development with end-to-end security provision in the mobile computing environment
  88. MobiS: A Solution for the Development of Secure Applications for Mobile Devices
  89. PEARL: A PErformance evaluAtor of cRyptographic aLgorithms for Mobile Devices
  90. A Semantic Approach and a Web Tool for Contextual Annotation of Photos Using Camera Phones