All Stories

  1. A ``plateau" occurs when performance becomes "stuck" at a suboptimal level.
  2. The Editors' Intro to the collection of papers on ``Tasks, Tools, and Techniques''
  3. Introducing the 2019 winner of the Rumelhart Prize.
  4. Introduction to Volume 12, Issue 4 of topiCS
  5. Introduction to Volume 12, Issue 3 of topiCS
  6. SpotLight on Dynamics of Individual Learning
  7. Retroactive Transfer Phenomena in Alternating User Interfaces
  8. Predictive processes across levels of skill and proficiency of 240 Tetris players.
  9. Models that play "forever" adopt different strategies than those that "die" fast.
  10. A Simple Heuristic Successfully Used by Humans, Animals, and Machines: The Story of the RAF and Luftwaffe, Hawks and Ducks, Dogs and Frisbees, Baseball Outfielders and Sidewinder Missiles-Oh My!
  11. Introduction to Volume 9, Issue 2 of topiCS
  12. Why games? How could anyone consider action games an experimental paradigm for Cognitive Science?
  13. Spurious and Real Limits in Human Performance
  14. Visual Working Memory Resources Are Best Characterized as Dynamic, Quantifiable Mnemonic Traces
  15. Where to look and how to decide what to do in a real-time, dynamic, decision-making task?
  16. Skill learning is not a smooth, upward path!
  17. Using CRISP to model saccade parameters and error rates in the antisaccade task
  18. Rational Task Analysis: A Methodology to Benchmark Bounded Rationality
  19. Meta-T: TetrisⓇ as an experimental paradigm for cognitive skills research
  20. Introduction to Volume 6, Issue 3 oftopiCS
  21. Does Cognition Deteriorate With Age or Is It Enhanced by Experience?
  22. Simplifying the interaction between cognitive models and task environments with the JSON Network Interface
  23. Goal-Proximity Decision-Making
  24. Melioration as rational choice: Sequential decision making in uncertain environments.
  25. Automated CPM-GOMS Modeling from Human Data
  26. Tools for Predicting the Duration and Variability of Skilled
  27. Unrecognized Cognitive Assumptions Embedded in Reinforcement Learning Models
  28. Great Debate on the Complex Systems Approach to Cognitive Science
  29. Cross-subject workload classification with a hierarchical Bayes model
  30. The insistence of vision: Why do people look at a salient stimulus when it signals target absence?
  31. Workload Classification Across Subjects Using EEG
  32. An EEG workload classifier for multiple subjects
  33. SANLab-CM: A tool for incorporating stochastic operations into activity network modeling
  34. Visual scan adaptation during repeated visual search
  35. The Emerging Rapprochement between Cognitive and Ecological Analyses
  36. Feedback Design for the Control of a Dynamic Multitasking System: Dissociating Outcome Feedback From Control Feedback
  37. Cognitive Architectures: Choreographing the Dance of Mental Operations With the Task Environment
  38. A robust 3D eye gaze tracking system using noise reduction
  39. An integrated model of cognitive control in task switching.
  40. Integrated Models of Cognitive Systems
  41. Composition and Control of Integrated Cognitive Systems
  42. Mapping semantic relevancy of information displays
  43. The Functional Task Environment
  44. TreePlus: Interactive Exploration of Networks with Enhanced Tree Layouts
  45. Toward a decision-theoretic framework for affect recognition and user assistance
  46. Web-Based Learning
  47. Suboptimal tradeoffs in information seeking
  48. The soft constraints hypothesis: A rational analysis approach to resource allocation for interactive behavior.
  49. Human performance assessment using fNIR
  50. Profile before optimizing
  51. Adapting to the task environment: Explorations in expected value
  52. Resolving the paradox of the active user: stable suboptimal performance in interactive tasks
  53. Resolving the paradox of the active user: stable suboptimal performance in interactive tasks
  54. Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head*,**
  55. Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head*1, *2
  56. Meeting Newell's other challenge: Cognitive architectures as the basis for cognitive engineering
  57. Integrating perceptual and cognitive modeling for adaptive and intelligent human-computer interaction
  58. Introduction to the special issue on computational cognitive modeling
  59. Forgetting to Remember: The Functional Relationship of Decay and Interference
  60. Argus: A suite of tools for research in complex cognition
  61. Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head
  62. The Nature and Processing of Errors in Interactive Behavior
  63. The GOMS SIG
  64. The GOMS SIG
  65. The GOMS SIG
  66. The GOMS SIG
  67. Redirecting direct manipulation or what happens when the goal is in front of you but the interface says to turn left?
  68. Repairing Damaged Merchandise: A Rejoinder
  69. Bad evaluation methods are worse than no evaluation methods.
  70. Introduction to This Special issue on Cognitive Architectures and Human-Computer
  71. A View of Schema Theory.
  72. ESP6 (or, snowbound during the great storm of '96)
  73. Challenge tasks for the role of Cognitive Architectures in Human-Computer Interactions
  74. Cognitive Science Versus Cognitive Ergonomics: A Dynamic Tension or an Inevitable Schism?
  75. When using the tool interferes with doing the task
  76. Cognitive architectures & HCI (abstract)
  77. CPM-GOMS
  78. VCR-As-Paradigm: a Study and Taxonomy of Errors in an Interactive Task
  79. GOMS Meets the Phone Company: Analytic Modeling Applied to Real-World Problems
  80. Discount or disservice?
  81. GOMS analysis for parallel activities
  82. Why you can't program your VCR, or, predicting errors and performance with production system models of display-based action
  83. How we saved the phone company big bucks by doing predictive cognitive modeling!
  84. End-user programming language
  85. The precis of Project Ernestine or an overview of a validation of GOMS
  86. BOOK REVIEW: Cognitive Science and Its Applications for Human-Computer Interaction. Ed. by Raymonde Guindon (LEA NJ, 1988)
  87. Book review: INTERFACING THOUGHT: COGNITIVE ASPECTS OF COMPUTER-HUMAN INTERACTION ed. by John M. Carroll (MIT Press)
  88. Transfer of Cognitive Skills
  89. Effects of Learning Strategies on Interference
  90. Does Imaginal Encoding Increase Resistance to Interference?
  91. The interpretation of encoding effects in retention
  92. Response Recall and Retroactive Inhibition
  93. Maintenance of prior associations and proactive inhibition.
  94. Maintenance of prior associations and proactive inhibition.
  95. Basic objects in natural categories
  96. Cognitive metrics profiling
  97. Cognitive Modeling for Cognitive Engineering
  98. Automated CPM-GOMS Modeling from Human Data
  99. Melioration Versus Maximization: Feedback- and Strategy-Driven Models of Adaptive Behavior
  100. Smart Technology For Training: Promise And Current Status
  101. Following the Path of Cognitive Least-effort May Be a Lot of Work: Is Cognition a Local Optimizer?
  102. Melioration despite more information: The role of feedback frequency in stable suboptimal performance
  103. Workload Classification Across Subjects Using EEG
  104. SANLab-CM - The Stochastic Activity Network Laboratory for Cognitive Modeling
  105. Squeezing the balloon: Analyzing the unpredictable effects of cognitive workload
  106. Cognitive factors in homeland defense: The role of human factors in the novel intelligence from massive data (NIMD) project
  107. Non-intrusive measurement of workload in real-time
  108. SimPilot: An Exploration of Modeling a Highly Interactive Task with Delayed Feedback in a Multitasking Environment
  109. Introduction to Human Performance Modeling (HPM) & to this symposium on Cognitive HPM
  110. SimPilot: An exploration of modeling a highly interactive task with delayed feedback in a multitasking environment
  111. Simborgs and simulated task environments for engineering next generation workstations for intelligence analysts
  112. Memory Versus Perceptual-Motor Tradeoffs in a Block, World Task
  113. Symposium on Human Performance Modeling
  114. Tools for Predicting the Duration and Variability of Skilled Performance without Skilled Performers
  115. Interaction-Intensive Versus Memory-Intensive Adaptations to Information Access in Decision Making
  116. Understanding and Measuring Cognitive Workload: A Coordinated Multidisciplinary Approach
  117. The Functional Resource Hypothesis as a Basis for Understanding Cognitive Workload in Immediate Interactive Behavior
  118. Cognitive factors in homeland defense: the role of human factors in the novel intelligence from massive data (NIMD) program
  119. Multidisciplinary Perspectives on Simulations and Games in Human Factors Research
  120. From models to methods to models: Tools and techniques for using, developing, and analyzing cognitive human performance models
  121. Symposium on Human Performance Modeling
  122. Sage: Five powerful ideas for studying and transforming the intelligence analyst's task environment
  123. Models of motor control and performance
  124. Juggling multiple tasks: A rational analysis of multitasking in a synthetic task environment