All Stories

  1. A ``plateau" occurs when performance becomes "stuck" at a suboptimal level.
  2. The Editors' Intro to the collection of papers on ``Tasks, Tools, and Techniques''
  3. Retroactive Transfer Phenomena in Alternating User Interfaces
  4. Predictive processes across levels of skill and proficiency of 240 Tetris players.
  5. Models that play "forever" adopt different strategies than those that "die" fast.
  6. A Simple Heuristic Successfully Used by Humans, Animals, and Machines: The Story of the RAF and Luftwaffe, Hawks and Ducks, Dogs and Frisbees, Baseball Outfielders and Sidewinder Missiles-Oh My!
  7. Introduction to Volume 9, Issue 2 of topiCS
  8. Why games? How could anyone consider action games an experimental paradigm for Cognitive Science?
  9. Spurious and Real Limits in Human Performance
  10. Visual Working Memory Resources Are Best Characterized as Dynamic, Quantifiable Mnemonic Traces
  11. Where to look and how to decide what to do in a real-time, dynamic, decision-making task?
  12. Skill learning is not a smooth, upward path!
  13. Using CRISP to model saccade parameters and error rates in the antisaccade task
  14. Rational Task Analysis: A Methodology to Benchmark Bounded Rationality
  15. Meta-T: TetrisⓇ as an experimental paradigm for cognitive skills research
  16. Introduction to Volume 6, Issue 3 oftopiCS
  17. Does Cognition Deteriorate With Age or Is It Enhanced by Experience?
  18. Simplifying the interaction between cognitive models and task environments with the JSON Network Interface
  19. Goal-Proximity Decision-Making
  20. Melioration as rational choice: Sequential decision making in uncertain environments.
  21. Automated CPM-GOMS Modeling from Human Data
  22. Tools for Predicting the Duration and Variability of Skilled
  23. Unrecognized Cognitive Assumptions Embedded in Reinforcement Learning Models
  24. Great Debate on the Complex Systems Approach to Cognitive Science
  25. Cross-subject workload classification with a hierarchical Bayes model
  26. The insistence of vision: Why do people look at a salient stimulus when it signals target absence?
  27. Workload Classification Across Subjects Using EEG
  28. An EEG workload classifier for multiple subjects
  29. SANLab-CM: A tool for incorporating stochastic operations into activity network modeling
  30. Visual scan adaptation during repeated visual search
  31. The Emerging Rapprochement between Cognitive and Ecological Analyses
  32. Feedback Design for the Control of a Dynamic Multitasking System: Dissociating Outcome Feedback From Control Feedback
  33. Cognitive Architectures: Choreographing the Dance of Mental Operations With the Task Environment
  34. A robust 3D eye gaze tracking system using noise reduction
  35. An integrated model of cognitive control in task switching.
  36. Integrated Models of Cognitive Systems
  37. Composition and Control of Integrated Cognitive Systems
  38. Mapping semantic relevancy of information displays
  39. The Functional Task Environment
  40. TreePlus: Interactive Exploration of Networks with Enhanced Tree Layouts
  41. Toward a decision-theoretic framework for affect recognition and user assistance
  42. Web-Based Learning
  43. Suboptimal tradeoffs in information seeking
  44. The soft constraints hypothesis: A rational analysis approach to resource allocation for interactive behavior.
  45. Human performance assessment using fNIR
  46. Profile before optimizing
  47. Adapting to the task environment: Explorations in expected value
  48. Resolving the paradox of the active user: stable suboptimal performance in interactive tasks
  49. Resolving the paradox of the active user: stable suboptimal performance in interactive tasks
  50. Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head*,**
  51. Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head*1, *2
  52. Meeting Newell's other challenge: Cognitive architectures as the basis for cognitive engineering
  53. Integrating perceptual and cognitive modeling for adaptive and intelligent human-computer interaction
  54. Introduction to the special issue on computational cognitive modeling
  55. Forgetting to Remember: The Functional Relationship of Decay and Interference
  56. Argus: A suite of tools for research in complex cognition
  57. Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head
  58. The Nature and Processing of Errors in Interactive Behavior
  59. The GOMS SIG
  60. The GOMS SIG
  61. The GOMS SIG
  62. The GOMS SIG
  63. Redirecting direct manipulation or what happens when the goal is in front of you but the interface says to turn left?
  64. Repairing Damaged Merchandise: A Rejoinder
  65. Bad evaluation methods are worse than no evaluation methods.
  66. Introduction to This Special issue on Cognitive Architectures and Human-Computer
  67. A View of Schema Theory.
  68. ESP6 (or, snowbound during the great storm of '96)
  69. Challenge tasks for the role of Cognitive Architectures in Human-Computer Interactions
  70. Cognitive Science Versus Cognitive Ergonomics: A Dynamic Tension or an Inevitable Schism?
  71. When using the tool interferes with doing the task
  72. Cognitive architectures & HCI (abstract)
  73. CPM-GOMS
  74. VCR-As-Paradigm: a Study and Taxonomy of Errors in an Interactive Task
  75. GOMS Meets the Phone Company: Analytic Modeling Applied to Real-World Problems
  76. Discount or disservice?
  77. GOMS analysis for parallel activities
  78. Why you can't program your VCR, or, predicting errors and performance with production system models of display-based action
  79. How we saved the phone company big bucks by doing predictive cognitive modeling!
  80. End-user programming language
  81. The precis of Project Ernestine or an overview of a validation of GOMS
  82. BOOK REVIEW: Cognitive Science and Its Applications for Human-Computer Interaction. Ed. by Raymonde Guindon (LEA NJ, 1988)
  83. Book review: INTERFACING THOUGHT: COGNITIVE ASPECTS OF COMPUTER-HUMAN INTERACTION ed. by John M. Carroll (MIT Press)
  84. Transfer of Cognitive Skills
  85. Effects of Learning Strategies on Interference
  86. Does Imaginal Encoding Increase Resistance to Interference?
  87. The interpretation of encoding effects in retention
  88. Response Recall and Retroactive Inhibition
  89. Maintenance of prior associations and proactive inhibition.
  90. Maintenance of prior associations and proactive inhibition.
  91. Basic objects in natural categories
  92. Cognitive metrics profiling
  93. Cognitive Modeling for Cognitive Engineering
  94. Automated CPM-GOMS Modeling from Human Data
  95. Melioration Versus Maximization: Feedback- and Strategy-Driven Models of Adaptive Behavior
  96. Smart Technology For Training: Promise And Current Status
  97. Following the Path of Cognitive Least-effort May Be a Lot of Work: Is Cognition a Local Optimizer?
  98. Melioration despite more information: The role of feedback frequency in stable suboptimal performance
  99. Workload Classification Across Subjects Using EEG
  100. SANLab-CM - The Stochastic Activity Network Laboratory for Cognitive Modeling
  101. Squeezing the balloon: Analyzing the unpredictable effects of cognitive workload
  102. Cognitive factors in homeland defense: The role of human factors in the novel intelligence from massive data (NIMD) project
  103. Non-intrusive measurement of workload in real-time
  104. SimPilot: An Exploration of Modeling a Highly Interactive Task with Delayed Feedback in a Multitasking Environment
  105. Introduction to Human Performance Modeling (HPM) & to this symposium on Cognitive HPM
  106. SimPilot: An exploration of modeling a highly interactive task with delayed feedback in a multitasking environment
  107. Simborgs and simulated task environments for engineering next generation workstations for intelligence analysts
  108. Memory Versus Perceptual-Motor Tradeoffs in a Block, World Task
  109. Symposium on Human Performance Modeling
  110. Tools for Predicting the Duration and Variability of Skilled Performance without Skilled Performers
  111. Interaction-Intensive Versus Memory-Intensive Adaptations to Information Access in Decision Making
  112. Understanding and Measuring Cognitive Workload: A Coordinated Multidisciplinary Approach
  113. The Functional Resource Hypothesis as a Basis for Understanding Cognitive Workload in Immediate Interactive Behavior
  114. Cognitive factors in homeland defense: the role of human factors in the novel intelligence from massive data (NIMD) program
  115. Multidisciplinary Perspectives on Simulations and Games in Human Factors Research
  116. From models to methods to models: Tools and techniques for using, developing, and analyzing cognitive human performance models
  117. Symposium on Human Performance Modeling
  118. Sage: Five powerful ideas for studying and transforming the intelligence analyst's task environment
  119. Models of motor control and performance
  120. Juggling multiple tasks: A rational analysis of multitasking in a synthetic task environment