All Stories

  1. Brain activity before the task predicts face-name memory
  2. Ethnoacting in VR for Resilience in Screen Actors
  3. Darts fast-learning reduces theta power but is not affected by Hf-tRNS: A behavioral and electrophysiological investigation
  4. Can gentle brain stimulation improve reflective thinking?
  5. ‘No evidence of harm’ implies no evidence of safety: Framing the lack of causal evidence in gambling advertising research
  6. Editorial: Improving financial decisions
  7. Differences Amongst Estimates of the UK Problem Gambling Prevalence Rate Are Partly Due to a Methodological Artefact
  8. Differences amongst estimates of the UK problem gambling prevalence rate are partly due to a methodological artefact
  9. Pension scheme trustees as surrogate decision makers
  10. The effects of sex and handedness on masturbation laterality and other lateralized motor behaviours
  11. Gut thinking and eye tracking: evidence for a central preference heuristic
  12. The edge of reason: A thematic analysis of how professional financial traders understand analytical decision making
  13. Cognitive Predictors of Precautionary Behavior During the COVID-19 Pandemic
  14. Transcranial alternating current stimulation (tACS) at 40 Hz enhances face and object perception
  15. People with synesthetic experiences are better in mental imagery
  16. Review: Non‐Invasive Brain Stimulation in Behavioral Addictions: Insights from Direct Comparisons With Substance Use Disorders
  17. Behavioral biases in pension fund trustees’ decision making
  18. Anodal transcranial direct current stimulation over the right dorsolateral prefrontal cortex enhances reflective judgment and decision-making
  19. Determinants for Successful Agile Collaboration between UX Designers and Software Developers in a Complex Organisation
  20. Water supplementation after dehydration improves judgment and decision-making performance
  21. Three-Quarter Views of Depth-Rotated Faces Induce Face-Specific Capacity Limits in Visual Search
  22. Misaligned and Polarity-Reversed Faces Determine Face-specific Capacity Limits
  23. Event-Related Potential Effects of Object Repetition Depend on Attention and Part-Whole Configuration
  24. View-sensitive ERP repetition effects indicate automatic holistic processing of spatially unattended objects
  25. Reachability Does Not Explain the Middle Preference: A Comment on Bar-Hillel (2015)
  26. Collaboration Contrainsts for Designers and Developers in an Agile Environment
  27. Spatial attention enhances object coding in local and distributed representations of the lateral occipital complex
  28. Good Thinking or Gut Feeling? Cognitive Reflection and Intuition in Traders, Bankers and Financial Non-Experts
  29. Priming of object detection under continuous flash suppression depends on attention but not on part-whole configuration
  30. Non-holistic coding of objects in lateral occipital complex with and without attention
  31. Looking behaviour and preference for artworks: The role of emotional valence and location
  32. Face-specific capacity limits under perceptual load do not depend on holistic processing
  33. Evidence for limited capacity to recognize more than two faces at once in a crowd
  34. Object representations in ventral and dorsal visual streams: fMRI repetition effects depend on attention and part–whole configuration
  35. In Two Minds about Usability? Rationality and Intuition in Usability Evaluations
  36. Priming for depth-rotated objects depends on attention
  37. The role of perceptual load in object recognition.
  38. Developing and Validating Personas in e-Commerce: A Heuristic Approach
  39. Priming of plane-rotated objects depends on attention and view familiarity
  40. Objects shown in novel views are recognised with the help of attention
  41. Priming of Depth-Rotated Objects Depends on Attention and Part Changes
  42. Redefining implicit and explicit memory: The functional neuroanatomy of priming, remembering, and control of retrieval
  43. Evidence for Holistic Representations of Ignored Images and Analytic Representations of Attended Images.
  44. Online-Dienste für Alle: Usability und Design einer PC/ITV Oberfläche
  45. Gestaltung von Software Agenten aus der Sicht des Benutzers
  46. Object Recognition: Attention and Dual Routes
  47. Cognitive Psychology