All Stories

  1. Up to the Finger Tip
  2. Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces
  3. The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments
  4. Physical Keyboards in Virtual Reality
  5. I like to Move it
  6. "Where's Pinky?"
  7. "These are not my hands!"
  8. Procedural Content Generation for Game Props? A Study on the Effects on User Experience
  9. MAGIC-Pointing on Large High-Resolution Displays
  10. The Uncanny Valley and the Importance of Eye Contact