All Stories

  1. Cross-sectional associations of sleep timing and eating behavior factors with migraine in a predominantly female adult sample
  2. Cognitive Profile of ADHD in Older Adults: A Systematic Review
  3. Source memory across the lifespan: Insights from a virtual reality based neuropsychological assessment
  4. Cognitive Decline in Hospitalized Older Adults: A Scoping Review
  5. Reactions of clinical neuropsychologists to the Alzheimer's Association workgroup's draft diagnostic and staging criteria for Alzheimer's disease
  6. In search of a neuropsychological profile for migraine: A scoping review
  7. Suite test. A virtual reality based neuropsychological assessment tool for memory. A normative study on immediate, short-term and delayed memory tasks
  8. Dementia research in Ireland: What should we prioritise?
  9. Data-driven profiles of attention-deficit/hyperactivity disorder using objective and ecological measures of attention, distractibility, and hyperactivity
  10. Dementia research in Ireland: What should we prioritise?
  11. Cognitive Screening Instruments for Older Adults with Low Educational and Literacy Levels: A Systematic Review
  12. Logistic versus linear regression-based Reliable Change Index: implications for clinical studies with diverse sample sizes
  13. Cognitive characterization of adult attention deficit hyperactivity disorder by domains: a systematic review
  14. A Systematic Review of Sleep and Circadian Rhythms in Children with Attention Deficit Hyperactivity Disorder
  15. Marrying Past and Present Neuropsychology: Is the Future of the Process-Based Approach Technology-Based?
  16. Shaping technologies for older adults with and without dementia: Reflections on ethics and preferences
  17. Features and psychometric properties of the Montreal Cognitive Assessment: Review and proposal of a process-based approach version (MoCA-PA)
  18. Health Related Quality of Life and Cognitive Decline in Older Populations: Preliminary Results From NeuroDemeNPsia Study
  19. Health Related Quality of Life in Individuals with Cognitive Decline and Discrepancies between Patients and their Proxies
  20. Extending Exergame-Based Physical Activity for Older Adults: The e-Coaching Approach for Increased Adherence
  21. Psychology, Technological Innovation, and Entrepreneurship
  22. Virtual Reality-based Assessment and Rating Scales in ADHD Diagnosis
  23. Adapting the Research Development and Innovation (RD & I) Value Chain in Psychology to Educational Psychology Area
  24. Inclusion of service robots in the daily lives of frail older users: A step-by-step definition procedure on users' requirements
  25. Relationship Between Personality Traits, Generativity, and Life Satisfaction in Individuals Attending University Programs for Seniors
  26. Screening tests, beyond the total test scores
  27. Older people’s perceptions and experiences of a digital learning game
  28. Virtual Reality for Neuropsychological Assessment
  29. AULA virtual reality test as an attention measure: Convergent validity with Conners’ Continuous Performance Test
  30. Role of cognitive and functional performance in the interactions between elderly people with cognitive decline and an avatar on TV
  31. AsTeRICS: a new flexible solution for people with motor disabilities in upper limbs and its implication for rehabilitation procedures
  32. AULA—Advanced Virtual Reality Tool for the Assessment of Attention
  33. Ethical Implications of Technologies That “Support” Ageing with Dementia at Home
  34. “Isla Calma”, a Novel Virtual Reality Environment for Pain and Anxiety Distraction: Report on Usability, Acceptability, and Subjective Experience
  35. The design of a digital learning game for seniors
  36. What Is the Key for Older People to Show Interest in Playing Digital Learning Games? Initial Qualitative Findings from the LEAGE Project on a Multicultural European Sample
  37. Addressing Accessibility Challenges of People with Motor Disabilities by Means of AsTeRICS: A Step by Step Definition of Technical Requirements
  38. AsTeRICS, a Flexible Assistive Technology Construction Set
  39. Providing universally accessible interactive services through TV sets: implementation and validation with elderly users
  40. TV as a human interface for Ambient Intelligence environments
  41. Evaluación breve del estado cognitivo de la demencia en estadios avanzados: resultados preliminares de la validación española del Severe Mini-Mental State Examination
  42. A TV platform to improve older people's quality of life
  43. Can cognitive and functional measures explain interactions between elderly people with different levels of cognitive decline and an avatar on TV?
  44. The use of bilingualism and occupational complexity measures as proxies for cognitive reserve: Results from a community-dwelling elderly population in the North of Spain
  45. Universally accessible Task-based user interfaces
  46. Reserva cognitiva: evidencias, limitaciones y líneas de investigación futura
  47. A new tourist audio guide service for elderly people integrated in the mobile phone
  48. Role of memory span and speed decline in several language measures in healthy elderly people and Alzheimer's disease
  49. Efficacy of Cognitive Training Experiences in the Elderly: Can Technology Help?
  50. Preferences of Healthcare Staff in the Way of Interacting with Robots Depending on Their Prior Knowledge of ICTs: Findings from Iward Project
  51. Rehabilitation Gaming
  52. Rehabilitation Gaming
  53. Meeting the Needs of Diverse User Groups
  54. Serious Games and Gamified Tools for Psychological Intervention
  55. Serious Games and Gamified Tools for Psychological Intervention
  56. Cognitive Fitness, Assessment, and Cognitive Rehabilitation of Older Population