All Stories

  1. Green optimization: Energy-aware design of metaheuristics by using machine learning surrogates to cope with real problems
  2. Neighbor-Based Validation for Reliable Surrogate Accuracy Assessment in SAEAs
  3. Impact of surrogate model accuracy on performance and model management strategy in surrogate-assisted evolutionary algorithms
  4. Large Language Model Driven Evolutionary Optimization Benchmark Generation Algorithm
  5. Acquisition of Cooperative Control of Multiple Vehicles Through Reinforcement Learning Utilizing Vehicle-to-Vehicle Communication and Map Information
  6. Automatic Route Design by Stepwise Subdivision of Virtual Walls —Reduces Route Length and Speeds Up Execution Time—
  7. Hierarchical Reward Model of Deep Reinforcement Learning for Enhancing Cooperative Behavior in Automated Driving
  8. Parallel cooperative multiobjective coevolutionary algorithm for constrained multiobjective optimization problems
  9. Fast Implementation of Extreme Learning Machine-based DirectRanker for Surrogate-assisted Evolutionary Algorithms
  10. Hybrid Rocket Engine Design Using Pairwise Ranking Surrogate-assisted Differential Evolution
  11. A pairwise ranking estimation model for surrogate-assisted evolutionary algorithms
  12. A frequency-based parent selection for reducing the effect of evaluation time bias in asynchronous parallel multi-objective evolutionary algorithms
  13. A Pairwise Ranking Estimation Model for Surrogate-assisted Evolutionary Algorithms
  14. A fresh approach to evaluate performance in distributed parallel genetic algorithms
  15. A Frequency-based Parent Selection for Reducing the Effect of Evaluation Time Bias in Asynchronous Parallel Multi-objective Evolutionary Algorithms
  16. Parallel differential evolution applied to interleaving generation with precedence evaluation of tentative solutions
  17. Improving CPU utilization of interleaving generation parallel evolutionary algorithm with precedence evaluation of tentative solutions and their suspension
  18. Search Progress Dependent Parent Selection for Avoiding Evaluation Time Bias in Asynchronous Parallel Multi-Objective Evolutionary Algorithms
  19. Parallel Genetic Algorithms
  20. Comparison of synchronous and asynchronous parallelization of extreme surrogate-assisted multi-objective evolutionary algorithm
  21. Proposal of Multimodal Program optimization Benchmark and Its Application to Multimodal Genetic Programming
  22. A Study on Efficient Asynchronous Parallel Multi-objective Evolutionary Algorithm with Waiting Time Limitation
  23. Mathematical Model of Asynchronous Parallel Evolutionary Algorithm to Analyze Influence of Evaluation Time Bias
  24. Using Graph Convolution Network for Predicting Performance of Automatically Generated Convolution Neural Networks
  25. Player Dominance Adjustment Motion Gaming AI for Health Promotion
  26. Improving Brain Memory through Gaming Using Hand Clenching and Spreading
  27. An Analysis of Highlight-Oriented AI Using Fighting-Game Experience
  28. Enhance Physical and Mental Well-Being of Game Players in an Endless Running Game
  29. Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power
  30. Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation
  31. A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay
  32. An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms
  33. Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment
  34. Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels
  35. Multimodal genetic programming using program similarity measurement and its application to wall-following problem
  36. A Visual Analysis of Gameplay in a Fighting Game
  37. Improving Rolling Horizon Evolutionary Algorithm in a Fighting Game
  38. Self-Play for Training General Fighting Game AI
  39. Verification of Applying Curiosity-Driven to Fighting Game AI
  40. Promoting Emotions with Angry Birds-like Gameplay on Rube Goldberg Machine Levels
  41. Using GWAP to Generate Informative Descriptions for Artwork Images on a Live Streaming Platform
  42. Analysis of semi-asynchronous multi-objective evolutionary algorithm with different asynchronies
  43. A Study on Multimodal Genetic Programming Introducing Program Simplification
  44. An Analysis of Fighting Game AIs Having a Persona
  45. An Angry Birds-like Game System for Promoting Players’ Emotion
  46. An Object Matrix Input Format for a Deep AI in Angry Birds and the Like
  47. Blow Up Depression with In-Game TNTs
  48. Utilizing Multiple Agents for Decision Making in a Fighting Game
  49. Applying Hybrid Reward Architecture to a Fighting Game AI
  50. Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas
  51. Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors
  52. Crowding distance based promising solution selection in surrogate assisted asynchronous multi-objective evolutionary algorithm
  53. Evolutionary algorithm using surrogate assisted model for simultaneous design optimization benchmark problem of multiple car structures
  54. Adaptive asynchrony in semi-asynchronous evolutionary algorithm based on performance prediction using search history
  55. Smile with Angry Birds: Two Smile-Interface Implementations
  56. Validation of Deep Features Using the 1-NN Algorithm for Image Similarity Computation
  57. Potential improvement of CNN-based colorization for non-natural images
  58. Feature extraction of gameplays for similarity calculation in gameplay recommendation
  59. Multimodal genetic programming by using tree structure similarity clustering
  60. Machine-Code Program Evolution by Genetic Programming Using Asynchronous Reference-Based Evaluation Through Single-Event Upset in On-Board Computer
  61. Intelligent assistant for providing instructions and recommending motions during full-body motion gaming
  62. Towards adaptive motion gaming AI with player's behavior modeling for health promotion
  63. Procedural generation of angry birds fun levels using pattern-struct and preset-model
  64. A study of self-adaptive semi-asynchronous evolutionary algorithm on multi-objective optimization problem
  65. Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time
  66. Analysis of Relationship between the Player's Behavior Change and the Effectiveness of a Health Promotion AI
  67. Automatic Generation of Game Plays Considering the Play Arc by the AI in a Fighting Game
  68. Feature Extraction of Game Plays for Procedural Play Generation
  69. Object-Specific Style Transfer Based on Feature Map Selection Using CNNs
  70. Performance comparison of parallel asynchronous multi-objective evolutionary algorithm with different asynchrony
  71. Segmentation Mask Refinement Using Image Transformations
  72. Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
  73. Application of Monte-Carlo tree search in a fighting game AI
  74. Efficient implementation of breadth first search for general video game playing
  75. Position-based reinforcement learning biased MCTS for General Video Game Playing
  76. An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems
  77. Procedural generation of angry birds levels with adjustable difficulty
  78. Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation
  79. Improving heuristic search for RTS-game unit micromanagement using reinforcement learning
  80. Investigating Kinect-based fighting game AIs that encourage their players to use various skills
  81. Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure
  82. Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm
  83. Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing
  84. Sightseeing plan recommendation system using sequential pattern mining based on adjacent activities
  85. Toward robustness against environmental change speed by Artificial Bee Colony algorithm based on local information sharing
  86. Estimating surrounding symptom level of dementia patient by sleep stage
  87. Asynchronously evolving solutions with excessively different evaluation time by reference-based evaluation
  88. Favor Information Presentation and Its Effect for Collective-Adaptive Situation
  89. What is Needed to Promote an Asynchronous Program Evolution in Genetic Programing?
  90. Asynchronous Evaluation Based Genetic Programming: Comparison of Asynchronous and Synchronous Evaluation and Its Analysis
  91. Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System
  92. Evolving conditional branch programs in Tierra-based Asynchronous Genetic Programming
  93. Robustness to Bit Inversion in Registers and Acceleration of Program Evolution in On-Board Computer
  94. Adaptive mutation depending on program size in asynchronous program evolution