All Stories

  1. Green optimization: Energy-aware design of metaheuristics by using machine learning surrogates to cope with real problems
  2. Energy-Aware Metaheuristics
  3. Neighbor-Based Validation for Reliable Surrogate Accuracy Assessment in SAEAs
  4. Impact of surrogate model accuracy on performance and model management strategy in surrogate-assisted evolutionary algorithms
  5. Large Language Model Driven Evolutionary Optimization Benchmark Generation Algorithm
  6. Acquisition of Cooperative Control of Multiple Vehicles Through Reinforcement Learning Utilizing Vehicle-to-Vehicle Communication and Map Information
  7. Automatic Route Design by Stepwise Subdivision of Virtual Walls —Reduces Route Length and Speeds Up Execution Time—
  8. Hierarchical Reward Model of Deep Reinforcement Learning for Enhancing Cooperative Behavior in Automated Driving
  9. Parallel cooperative multiobjective coevolutionary algorithm for constrained multiobjective optimization problems
  10. Fast Implementation of Extreme Learning Machine-based DirectRanker for Surrogate-assisted Evolutionary Algorithms
  11. Hybrid Rocket Engine Design Using Pairwise Ranking Surrogate-assisted Differential Evolution
  12. A pairwise ranking estimation model for surrogate-assisted evolutionary algorithms
  13. A frequency-based parent selection for reducing the effect of evaluation time bias in asynchronous parallel multi-objective evolutionary algorithms
  14. A Pairwise Ranking Estimation Model for Surrogate-assisted Evolutionary Algorithms
  15. A fresh approach to evaluate performance in distributed parallel genetic algorithms
  16. A Frequency-based Parent Selection for Reducing the Effect of Evaluation Time Bias in Asynchronous Parallel Multi-objective Evolutionary Algorithms
  17. Parallel differential evolution applied to interleaving generation with precedence evaluation of tentative solutions
  18. Improving CPU utilization of interleaving generation parallel evolutionary algorithm with precedence evaluation of tentative solutions and their suspension
  19. Search Progress Dependent Parent Selection for Avoiding Evaluation Time Bias in Asynchronous Parallel Multi-Objective Evolutionary Algorithms
  20. Parallel Genetic Algorithms
  21. Comparison of synchronous and asynchronous parallelization of extreme surrogate-assisted multi-objective evolutionary algorithm
  22. Proposal of Multimodal Program optimization Benchmark and Its Application to Multimodal Genetic Programming
  23. A Study on Efficient Asynchronous Parallel Multi-objective Evolutionary Algorithm with Waiting Time Limitation
  24. Mathematical Model of Asynchronous Parallel Evolutionary Algorithm to Analyze Influence of Evaluation Time Bias
  25. Using Graph Convolution Network for Predicting Performance of Automatically Generated Convolution Neural Networks
  26. Player Dominance Adjustment Motion Gaming AI for Health Promotion
  27. Improving Brain Memory through Gaming Using Hand Clenching and Spreading
  28. An Analysis of Highlight-Oriented AI Using Fighting-Game Experience
  29. Enhance Physical and Mental Well-Being of Game Players in an Endless Running Game
  30. Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power
  31. Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation
  32. A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay
  33. An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms
  34. Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment
  35. Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels
  36. Multimodal genetic programming using program similarity measurement and its application to wall-following problem
  37. A Visual Analysis of Gameplay in a Fighting Game
  38. Improving Rolling Horizon Evolutionary Algorithm in a Fighting Game
  39. Self-Play for Training General Fighting Game AI
  40. Verification of Applying Curiosity-Driven to Fighting Game AI
  41. Promoting Emotions with Angry Birds-like Gameplay on Rube Goldberg Machine Levels
  42. Using GWAP to Generate Informative Descriptions for Artwork Images on a Live Streaming Platform
  43. Analysis of semi-asynchronous multi-objective evolutionary algorithm with different asynchronies
  44. A Study on Multimodal Genetic Programming Introducing Program Simplification
  45. An Analysis of Fighting Game AIs Having a Persona
  46. An Angry Birds-like Game System for Promoting Players’ Emotion
  47. An Object Matrix Input Format for a Deep AI in Angry Birds and the Like
  48. Blow Up Depression with In-Game TNTs
  49. Utilizing Multiple Agents for Decision Making in a Fighting Game
  50. Applying Hybrid Reward Architecture to a Fighting Game AI
  51. Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas
  52. Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors
  53. Crowding distance based promising solution selection in surrogate assisted asynchronous multi-objective evolutionary algorithm
  54. Evolutionary algorithm using surrogate assisted model for simultaneous design optimization benchmark problem of multiple car structures
  55. Adaptive asynchrony in semi-asynchronous evolutionary algorithm based on performance prediction using search history
  56. Smile with Angry Birds: Two Smile-Interface Implementations
  57. Validation of Deep Features Using the 1-NN Algorithm for Image Similarity Computation
  58. Potential improvement of CNN-based colorization for non-natural images
  59. Feature extraction of gameplays for similarity calculation in gameplay recommendation
  60. Multimodal genetic programming by using tree structure similarity clustering
  61. Machine-Code Program Evolution by Genetic Programming Using Asynchronous Reference-Based Evaluation Through Single-Event Upset in On-Board Computer
  62. Intelligent assistant for providing instructions and recommending motions during full-body motion gaming
  63. Towards adaptive motion gaming AI with player's behavior modeling for health promotion
  64. Procedural generation of angry birds fun levels using pattern-struct and preset-model
  65. A study of self-adaptive semi-asynchronous evolutionary algorithm on multi-objective optimization problem
  66. Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time
  67. Analysis of Relationship between the Player's Behavior Change and the Effectiveness of a Health Promotion AI
  68. Automatic Generation of Game Plays Considering the Play Arc by the AI in a Fighting Game
  69. Feature Extraction of Game Plays for Procedural Play Generation
  70. Object-Specific Style Transfer Based on Feature Map Selection Using CNNs
  71. Performance comparison of parallel asynchronous multi-objective evolutionary algorithm with different asynchrony
  72. Segmentation Mask Refinement Using Image Transformations
  73. Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI
  74. Application of Monte-Carlo tree search in a fighting game AI
  75. Efficient implementation of breadth first search for general video game playing
  76. Position-based reinforcement learning biased MCTS for General Video Game Playing
  77. An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems
  78. Procedural generation of angry birds levels with adjustable difficulty
  79. Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation
  80. Improving heuristic search for RTS-game unit micromanagement using reinforcement learning
  81. Investigating Kinect-based fighting game AIs that encourage their players to use various skills
  82. Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure
  83. Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm
  84. Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing
  85. Sightseeing plan recommendation system using sequential pattern mining based on adjacent activities
  86. Toward robustness against environmental change speed by Artificial Bee Colony algorithm based on local information sharing
  87. Estimating surrounding symptom level of dementia patient by sleep stage
  88. Asynchronously evolving solutions with excessively different evaluation time by reference-based evaluation
  89. Favor Information Presentation and Its Effect for Collective-Adaptive Situation
  90. What is Needed to Promote an Asynchronous Program Evolution in Genetic Programing?
  91. Asynchronous Evaluation Based Genetic Programming: Comparison of Asynchronous and Synchronous Evaluation and Its Analysis
  92. Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System
  93. Evolving conditional branch programs in Tierra-based Asynchronous Genetic Programming
  94. Robustness to Bit Inversion in Registers and Acceleration of Program Evolution in On-Board Computer
  95. Adaptive mutation depending on program size in asynchronous program evolution