All Stories

  1. Music and Transmediality: The Multi-Media Invasion of Jeff Wayne's Musical Version of The War of the Worlds
  2. From “Sabotage” to “Sledgehammer”: Trailers, Songs, and the Musical Marketing of Star Trek Beyond (2016)
  3. Opera Scenes in Video Games: Hitmen, Divas and Wagner’s Werewolves
  4. “Shirley, Bernstein Can’t Be Serious?”: Airplane! and Compositional Personas
  5. Star Trek and the Musical Depiction of the Alien Other
  6. Epic texturing in the first-person shooter: The aesthetics of video game music
  7. Epilogue: Fun, Play and Music
  8. Hollywood Film Music and Game Music
  9. Musical Play and Video Games
  10. Bibliography
  11. Ludography
  12. Introduction: Beyond the Candelabrum
  13. Texturing and the Aesthetics of Immersion
  14. Methods of Analysis
  15. Communication for Play
  16. Music and Virtual Game Worlds
  17. Appendix: How to Hear a Video Game: An Outline
  18. The Video Game as a Source
  19. Foreword