All Stories

  1. Feedback in Immersive Virtual Reality Learning Environments – A Scoping Review
  2. Human skills and learning
  3. A Framework for Learning From Erroneous Examples and Meta-Analysis of Empirical Research
  4. Feedback in Immersive Virtual Reality Learning Environments – A Scoping Review
  5. Vibrotactile Feedback Strategies for Trunk-Stabilizing Exercises in a Home-Based Scenario: Qualitative Interview Study Among Physiotherapists
  6. International competences for undergraduate psychology: Relevance to the United Nations sustainable development goals.
  7. Collaborative Processes in the Development of the International Competences for Undergraduate Psychology ( ICUP ) Model
  8. Promoting formative self-assessment through peer assessment: peer work quality matters for writing performance and internal feedback generation
  9. Scenario Design for the Evaluation of Human–Machine Interaction in Modular Process Plants
  10. Learning from errors and failure in educational contexts: New insights and future directions for research and practice
  11. ORAL PRESENTATION
  12. INVITED SYMPOSIUM
  13. INVITED SYMPOSIUM
  14. Generative preparation tasks in digital collaborative learning: actor and partner effects of constructive preparation activities on deep comprehension
  15. Influence of taping on joint proprioception: a systematic review with between and within group meta-analysis
  16. Exploring feedback requirements for the design of technology enhanced vibrotactile feedback strategy for home-based physiotherapy exercises: An Interview Study Among Physiotherapists (Preprint)
  17. Benefits of Enacting and Observing Gestures on Foreign Language Vocabulary Learning: A Systematic Review and Meta-Analysis
  18. Influence of taping on force sense accuracy: a systematic review with between and within group meta-analysis
  19. Promoting Complex Problem Solving by Introducing Schema-Governed Categories of Key Causal Models
  20. The effects of internal feedback and self-compassion on the perception of negative feedback and post-feedback learning behavior
  21. Reducing Lumbar Flexion in a Repetitive Lifting Task: Comparison of Leukotape and Kinesio Tape and Their Effect on Lumbar Proprioception
  22. How to support and integrate operators in CPPS: Insights from competency modelling for adapt and exchange scenarios
  23. Providing external feedback and prompting the generation of internal feedback fosters achievement, strategies and motivation in concept learning
  24. Auditory Stimulation Improves Gait and Posture in Cerebral Palsy: A Systematic Review with Between- and Within-Group Meta-Analysis
  25. Who benefits from Visualization Adaptations? Towards a better Understanding of the Influence of Visualization Literacy
  26. Experts’ Views on Operator Competencies for Mastering the Demands of Cyber-physical Production Systems in Process Industries and its Relations to System Design
  27. First insights on catalysing interdisciplinary collaboration in a university context: An example on Tactile Internet research
  28. Reducing lumbar flexion in a repetitive lifting task: Comparison of leukotape and kinesio tape and their effect on lumbar proprioception
  29. Workplace Learning in and with Intelligent Systems
  30. Instructional Training Compared with Self-Study for Pulmonary Function Test Interpretation
  31. Deliberate Practice and Motor Learning Principles to Underpin the Design of Training Interventions for Improving Lifting Movement in the Occupational Sector: A Perspective and a Pilot Study on the Role of Augmented Feedback
  32. When is knowledge of performance (KP) superior to knowledge of results (KR) in promoting motor skill learning? A systematic review
  33. What Early User Involvement Could Look Like—Developing Technology Applications for Piano Teaching and Learning
  34. Well done (for someone of your gender)! Experimental evidence of teachers’ stereotype-based shifting standards for test grading and elaborated feedback
  35. Structural validity and invariance of the Feedback Perceptions Questionnaire
  36. Editorial: Affective Learning in Digital Education
  37. Internet of Skills
  38. Promoting Prospective Teacher Competencies for Designing, Implementing, Evaluating, and Adapting Interactive Formative Feedback Strategies
  39. Effects of keyword tasks and biasing titles on metacognitive monitoring and recall
  40. Individual preparation for collaborative learning: Systematic review and synthesis
  41. European Society for Psychology Learning and Teaching (ESPLAT)
  42. WHOLE BODY PLETHYSMOGRAPHY TEST INTERPRETATION: DEVELOPMENT AND EFFICIENCY TESTING OF A TAILORED SKILLS TRAINING PROGRAM FOR SIXTH YEAR MEDICAL STUDENTS
  43. Effects of timing of formative feedback in computer‐assisted learning environments
  44. Feedbackstrategien für interaktive Lernaufgaben
  45. Multiple Negative Emotions During Learning With Digital Learning Environments – Evidence on Their Detrimental Effect on Learning From Two Methodological Approaches
  46. Relating Instructional Design Components to the Effectiveness of Internet-Based Mindfulness Interventions: A Critical Interpretive Synthesis
  47. Introduction to the special Issue “applied metacognition: real-world applications beyond learning”
  48. Investigating changes in self-evaluation of technical competences in the serious game Serena Supergreen: Findings, challenges and lessons learned
  49. Developing a Serious Game for Girls: Design of Avatars and Non-Player Characters
  50. Curriculum Design for (Non-)Psychology Programs – a Reflection on General and Specific Issues, and Approaches on How to Address Them: Comment on Dutke et al., 2019
  51. How to Set the Game Characteristics, Design the Instructional Content and the Didactical Setting for a Serious Game for Health Prevention in the Workplace
  52. The concreteness of titles affects metacognition and study motivation
  53. Relating Instructional Design Components to the Effectiveness of Internet-Based Mindfulness Interventions: A Critical Interpretive Synthesis (Preprint)
  54. Feedbackstrategien für interaktive Lernaufgaben
  55. Vocational Education Planning Task--Metal Cutting Mechanics
  56. Effects of Feeding Back the Motivation of a Collaboratively Learning Group
  57. Effects of a formative assessment script on how vocational students generate formative feedback to a peer’s or their own performance
  58. Design and Evaluation of a Problem-Based Learning Environment for Teacher Training
  59. Who benefits from a low versus high guidance CSCL script and why?
  60. New Directions in Formative Feedback in Interactive Learning Environments
  61. Interfacing Cyber-Physical Production Systems With Human Decision Makers
  62. Conditions and Effects of Feedback Viewed Through the Lens of the Interactive Tutoring Feedback Model
  63. Gestaltung und Erprobung problemorientierter Seminare zum Thema "Messen & Beurteilen"
  64. Further boundary conditions for the effects of perceptual disfluency on judgments of learning
  65. Regulation During Cooperative and Collaborative Learning: A Theory-Based Review of Terms and Concepts
  66. Distributing vs. Blocking Learning Questions in a Web-Based Learning Environment
  67. Exploring feedback and student characteristics relevant for personalizing feedback strategies
  68. Using Technology to Support Learning and Teaching
  69. Book Reviews: An Easy Guide to APA Style, An Introduction to Stress and Health, Computational Neuroscience and Cognitive Modelling, Handbook of Automated Essay Evaluation: Current Applications and New Directions, Higher Education and the State: Changin...
  70. Adapting Tutoring Feedback Strategies to Motivation
  71. Informal Learning with Technology: The Effects of Self-Constructing Externalizations
  72. Challenges of Investigating Metacognitive Tool Use and Effects in (Rich) Web-Based Learning Environments
  73. New Perspectives on Integrating Self-Regulated Learning at School
  74. Can we Override Foresight Bias by Manipulating Encoding Fluency
  75. Feedback Strategies
  76. Feedback in Instructional Contexts
  77. Interactive Learning Tasks
  78. Typische Fehler bei der Addition und Subtraktion von Brüchen – Ein Review zu empirischen Fehleranalysen
  79. Benefits and risks of positive biases in self-evaluation of academic competence: Introduction
  80. Self-evaluation accuracy and satisfaction with performance: Are there affective costs or benefits of positive self-evaluation bias?
  81. Student Behavior in Error-Correction-Tasks and Its Relation to Perception of Competence
  82. Computer-based scaffolding to facilitate students' development of expertise in academic writing
  83. Peer feedback content and sender's competence level in academic writing revision tasks: Are they critical for feedback perceptions and efficiency?
  84. Feedback Perceptions Questionnaire
  85. Multiperspective-Modelling in the Process of Constructing and Understanding Physical Theories Using the Example of the Plane Mirror Image
  86. Benefits and Constraints of Distributed Cognition in Foreign Language Learning
  87. Accuracy of Self-Evaluation of Competence: How is it Affected Through Feedback in a Computer-Based Arithmetic Training?
  88. Analyzing Computer-Based Fraction Tasks on the Basis of a Two-Dimensional View of Mathematics Competences
  89. Supporting Prewriting Activities in Academic Writing by Computer-Based Scaffolds
  90. Interoperable Competencies Characterizing Learning Objects in Mathematics
  91. Promoting self-regulated learning in web-based learning environments
  92. Fostering achievement and motivation with bug-related tutoring feedback in a computer-based training for written subtraction
  93. Promoting self-regulated learning m web-based learning environments
  94. The Impact of Informative Tutoring Feedback and Self-Efficacy on Motivation and Achievement in Concept Learning
  95. Study 2000—Problems and Perspectives for the Development of Multimedia Tools for Teaching and Learning on the Internet
  96. Exploring the Effects of an Optional Learning Plan Tool in Technology-Enhanced Learning
  97. Feedback in Instructional Contexts
  98. Feedback Strategies
  99. Interactive Learning Tasks
  100. Verhaltensanalyse und Verhaltensmodifikation auf der Basis lernpsychologischer Erkenntnisse