All Stories

  1. Quality in Use in Connected Mental Health: Protocol for a Systematic Mapping Study
  2. Structured Framework for Joint Software Quality and Environmental Sustainability Assessment: A Case Study in Sports Websites
  3. Opportunities and Challenges for Designing in Connected Health: Insights From an Expert Workshop
  4. Impact of Connected Mental Health on the Work Environment of Mental Health Clinicians: Protocol for a Systematic Literature Review
  5. Sustainability in Smart Health Systems
  6. AI and Work Engagement: A Study of IT Professionals Through the Lens of Self-Determination Theory
  7. Iterative Development of a Semi-Structured Interview Guide to Explore Clinicians’ Experiences with Connected Mental Health
  8. On the Opportunities and Risks of Generative AI in Mental Health
  9. Exploring Futuristic Thinking and Soft Skills Development in Education: Insights from Higher Education Teachers and K-12 Students
  10. Exploring the Influence of User Interface on User Trust in Generative AI
  11. Software Sustainability Perceptions in the Industry: A Questionnaire Study
  12. Design Methods in Connected Health
  13. Exploring the Potential Use of Generative AI in Software Engineering Education
  14. A Systematic Mapping Study on Quality-in-Use and Sustainability in Software
  15. Exploring the Relationship Between Environmental Sustainability and Usability in Popular Sports Websites
  16. Sustainability as a Starting Point in Software Development
  17. University Students' Perception and Expectations of Generative AI Tools for Software Engineering
  18. Mental Health Professionals' Insights on Digital Health Solutions for Anxiety in the UAE
  19. Bridging the Theory-Practice Gap in a Maintenance Programming Course: An Experience Report
  20. An Empirical Analysis of Undergraduate Information Systems Security Behaviors
  21. Sustainability and Usability Evaluation of E-Commerce Portals
  22. “Hybrid Work Provides the Best of both Worlds” Software Engineering Students’ Perception of Group Work in Different Work Settings
  23. Generic Requirements for Inclusive Healthcare Software: Supporting Older Adults and People with Intellectual and Developmental Disability
  24. A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study
  25. Connected Mental Health Solutions: Global Attitudes, Preferences, and Concerns
  26. Software quality: Application of a process model for quality-in-use assessment
  27. An Analysis of Gamified Mobile Applications to Educate Children about Astronomy
  28. Computer Science Education in Angola: The Key Challenges
  29. Teaching Software Engineering at the Beginning of the COVID-19 Pandemic: Experience Paper
  30. A Conceptual Framework to Design Connected Mental Health Solutions in the United Arab Emirates: Questionnaire Study
  31. Assessing Software Sustainability of Connected Health Applications
  32. Empirically Evaluated Digital Solutions in Astronomy Education for Children and Adolescents: Systematic Literature Review
  33. A process model for quality in use evaluation of clinical decision support systems
  34. Federated Patient Similarity Network for Data-Driven Diagnosis of COVID-19 Patients
  35. Quality-in-use characteristics for clinical decision support system assessment
  36. Noninvasive Electroencephalography Equipment for Assistive, Adaptive, and Rehabilitative Brain–Computer Interfaces: A Systematic Literature Review
  37. Investigating the Impact of Usability on Energy Efficiency of Web-based Personal Health Records
  38. Biofeedback-Based Connected Mental Health Interventions for Anxiety: Systematic Literature Review
  39. The Impact of Combining Storytelling with Lecture on Female Students in Software Engineering Education
  40. End-to-End AI-Based Point-of-Care Diagnosis System for Classifying Respiratory Illnesses and Early Detection of COVID-19: A Theoretical Framework
  41. Impact of COVID-19 on the psychological health of university students in Spain and their attitudes toward Mobile mental health solutions
  42. A Study on the Relationship between Usability of GUIs and Power Consumption of a PC: The Case of PHRs
  43. Cognitive and Affective Brain–Computer Interfaces for Improving Learning Strategies and Enhancing Student Capabilities: A Systematic Literature Review
  44. On the Involvement of Mental Healthcare Professionals in the Co-design of Highly-rated Anxiety Apps
  45. Clinical decision support systems for chronic diseases: A Systematic literature review
  46. A Systematic Literature Review on e-Mental Health Solutions to Assist Health Care Workers During COVID-19
  47. An analysis on self-management and treatment-related functionality and characteristics of highly rated anxiety apps
  48. Connected Mental Health: Systematic Mapping Study
  49. Mind Drone Chasing Using EEG-based Brain Computer Interface
  50. Brain Computer Interfaces for Improving the Quality of Life of Older Adults and Elderly Patients
  51. A Novel Cooperative Game for Reinforcing Obesity Awareness Amongst Children in UAE
  52. Systematic Mapping Study on Remote Sensing in Agriculture
  53. Investigating the Impact of COVID-19 on Psychological Health of University Students in UAE and their Attitudes Towards m-Mental Health Solutions: A Questionnaire Study (Preprint)
  54. Software Engineering Education: Challenges and Perspectives
  55. Sensor-based Solutions for Mental Healthcare: A Systematic Literature Review
  56. Energy Efficiency and Usability of Web-Based Personal Health Records
  57. On Digital Multimedia and Human Emotions Using EEG-Based Brain Computer Interface
  58. Gamification-Based Apps for PTSD: An Analysis of Functionality and Characteristics
  59. Exploring users’ willingness to share their health and personal data under the prism of the new GDPR: implications in healthcare
  60. Mobile Apps for Post Traumatic Stress Disorder
  61. Connected Health Users’ Willingness to Share Personal Health Data: Questionnaire Study (Preprint)
  62. Evaluating Role Playing Efficiency to Teach Requirements Engineering
  63. Accessing and Sharing Electronic Personal Health Data
  64. Integrating Users Logic Into Requirements Engineering for Connected Healthcare co-Design
  65. Personal health data: A systematic mapping study
  66. Software Architecture Evaluation: A Systematic Mapping Study
  67. Standards-Based Sustainability Requirements for Healthcare Services in Smart Cities
  68. Sustainability requirements for connected health applications
  69. E-health internationalization requirements for audit purposes
  70. Requirements for a mobile personal health record to improve cardiovascular healthcare services
  71. A Reusable Requirements Catalog for Internationalized and Sustainable Blood Donation Apps
  72. Quality evaluation of cardiac decision support systems using ISO 25010 standard
  73. Requirements specification of an e-health solution to improve cardiovascular healthcare services in Morocco
  74. Co-located and distributed natural-language requirements specification: traditional versus reuse-based techniques
  75. Mobile personal health records for cardiovascular patients
  76. Predicting Software Product Quality: A Systematic Mapping Study
  77. Are mobile blood donation applications green?
  78. Compliance of Blood Donation Apps with Mobile OS Usability Guidelines
  79. Free Blood Donation Mobile Applications
  80. Applying ISO/IEC 25010 on Mobile Personal Health Records
  81. Evaluating Software Product Quality: A Systematic Mapping Study
  82. Electronic health records for cardiovascular medicine
  83. Software Quality Requirements: A Systematic Mapping Study
  84. Requirements engineering education: a systematic mapping study
  85. Free Web-based Personal Health Records: An Analysis of Functionality
  86. An analysis of free Web-based PHRs functionalities and I18n
  87. A survey of requirements engineering education