All Stories

  1. Quality in Use in Connected Mental Health: Protocol for a Systematic Mapping Study
  2. Structured Framework for Joint Software Quality and Environmental Sustainability Assessment: A Case Study in Sports Websites
  3. Adults’ Perceptions and Experiences with Mental Health Applications in Sweden: A Questionnaire Study
  4. Opportunities and Challenges for Designing in Connected Health: Insights From an Expert Workshop
  5. Impact of Connected Mental Health on the Work Environment of Mental Health Clinicians: Protocol for a Systematic Literature Review
  6. Sustainability in Smart Health Systems
  7. AI and Work Engagement: A Study of IT Professionals Through the Lens of Self-Determination Theory
  8. Iterative Development of a Semi-Structured Interview Guide to Explore Clinicians’ Experiences with Connected Mental Health
  9. On the Opportunities and Risks of Generative AI in Mental Health
  10. Exploring Futuristic Thinking and Soft Skills Development in Education: Insights from Higher Education Teachers and K-12 Students
  11. Exploring the Influence of User Interface on User Trust in Generative AI
  12. Software Sustainability Perceptions in the Industry: A Questionnaire Study
  13. Design Methods in Connected Health
  14. Exploring the Potential Use of Generative AI in Software Engineering Education
  15. A Systematic Mapping Study on Quality-in-Use and Sustainability in Software
  16. Exploring the Relationship Between Environmental Sustainability and Usability in Popular Sports Websites
  17. Sustainability as a Starting Point in Software Development
  18. University Students' Perception and Expectations of Generative AI Tools for Software Engineering
  19. Mental Health Professionals' Insights on Digital Health Solutions for Anxiety in the UAE
  20. Bridging the Theory-Practice Gap in a Maintenance Programming Course: An Experience Report
  21. An Empirical Analysis of Undergraduate Information Systems Security Behaviors
  22. Sustainability and Usability Evaluation of E-Commerce Portals
  23. “Hybrid Work Provides the Best of both Worlds” Software Engineering Students’ Perception of Group Work in Different Work Settings
  24. Generic Requirements for Inclusive Healthcare Software: Supporting Older Adults and People with Intellectual and Developmental Disability
  25. A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study
  26. Connected Mental Health Solutions: Global Attitudes, Preferences, and Concerns
  27. Software quality: Application of a process model for quality-in-use assessment
  28. An Analysis of Gamified Mobile Applications to Educate Children about Astronomy
  29. Computer Science Education in Angola: The Key Challenges
  30. Teaching Software Engineering at the Beginning of the COVID-19 Pandemic: Experience Paper
  31. A Conceptual Framework to Design Connected Mental Health Solutions in the United Arab Emirates: Questionnaire Study
  32. Assessing Software Sustainability of Connected Health Applications
  33. Empirically Evaluated Digital Solutions in Astronomy Education for Children and Adolescents: Systematic Literature Review
  34. A process model for quality in use evaluation of clinical decision support systems
  35. Federated Patient Similarity Network for Data-Driven Diagnosis of COVID-19 Patients
  36. Quality-in-use characteristics for clinical decision support system assessment
  37. Noninvasive Electroencephalography Equipment for Assistive, Adaptive, and Rehabilitative Brain–Computer Interfaces: A Systematic Literature Review
  38. Investigating the Impact of Usability on Energy Efficiency of Web-based Personal Health Records
  39. Biofeedback-Based Connected Mental Health Interventions for Anxiety: Systematic Literature Review
  40. The Impact of Combining Storytelling with Lecture on Female Students in Software Engineering Education
  41. End-to-End AI-Based Point-of-Care Diagnosis System for Classifying Respiratory Illnesses and Early Detection of COVID-19: A Theoretical Framework
  42. Impact of COVID-19 on the psychological health of university students in Spain and their attitudes toward Mobile mental health solutions
  43. A Study on the Relationship between Usability of GUIs and Power Consumption of a PC: The Case of PHRs
  44. Cognitive and Affective Brain–Computer Interfaces for Improving Learning Strategies and Enhancing Student Capabilities: A Systematic Literature Review
  45. On the Involvement of Mental Healthcare Professionals in the Co-design of Highly-rated Anxiety Apps
  46. Clinical decision support systems for chronic diseases: A Systematic literature review
  47. A Systematic Literature Review on e-Mental Health Solutions to Assist Health Care Workers During COVID-19
  48. An analysis on self-management and treatment-related functionality and characteristics of highly rated anxiety apps
  49. Connected Mental Health: Systematic Mapping Study
  50. Mind Drone Chasing Using EEG-based Brain Computer Interface
  51. Brain Computer Interfaces for Improving the Quality of Life of Older Adults and Elderly Patients
  52. A Novel Cooperative Game for Reinforcing Obesity Awareness Amongst Children in UAE
  53. Systematic Mapping Study on Remote Sensing in Agriculture
  54. Investigating the Impact of COVID-19 on Psychological Health of University Students in UAE and their Attitudes Towards m-Mental Health Solutions: A Questionnaire Study (Preprint)
  55. Software Engineering Education: Challenges and Perspectives
  56. Sensor-based Solutions for Mental Healthcare: A Systematic Literature Review
  57. Energy Efficiency and Usability of Web-Based Personal Health Records
  58. On Digital Multimedia and Human Emotions Using EEG-Based Brain Computer Interface
  59. Gamification-Based Apps for PTSD: An Analysis of Functionality and Characteristics
  60. Exploring users’ willingness to share their health and personal data under the prism of the new GDPR: implications in healthcare
  61. Mobile Apps for Post Traumatic Stress Disorder
  62. Connected Health Users’ Willingness to Share Personal Health Data: Questionnaire Study (Preprint)
  63. Evaluating Role Playing Efficiency to Teach Requirements Engineering
  64. Accessing and Sharing Electronic Personal Health Data
  65. Integrating Users Logic Into Requirements Engineering for Connected Healthcare co-Design
  66. Personal health data: A systematic mapping study
  67. Software Architecture Evaluation: A Systematic Mapping Study
  68. Standards-Based Sustainability Requirements for Healthcare Services in Smart Cities
  69. Sustainability requirements for connected health applications
  70. E-health internationalization requirements for audit purposes
  71. Requirements for a mobile personal health record to improve cardiovascular healthcare services
  72. A Reusable Requirements Catalog for Internationalized and Sustainable Blood Donation Apps
  73. Quality evaluation of cardiac decision support systems using ISO 25010 standard
  74. Requirements specification of an e-health solution to improve cardiovascular healthcare services in Morocco
  75. Co-located and distributed natural-language requirements specification: traditional versus reuse-based techniques
  76. Mobile personal health records for cardiovascular patients
  77. Predicting Software Product Quality: A Systematic Mapping Study
  78. Are mobile blood donation applications green?
  79. Compliance of Blood Donation Apps with Mobile OS Usability Guidelines
  80. Free Blood Donation Mobile Applications
  81. Applying ISO/IEC 25010 on Mobile Personal Health Records
  82. Evaluating Software Product Quality: A Systematic Mapping Study
  83. Electronic health records for cardiovascular medicine
  84. Software Quality Requirements: A Systematic Mapping Study
  85. Requirements engineering education: a systematic mapping study
  86. Free Web-based Personal Health Records: An Analysis of Functionality
  87. An analysis of free Web-based PHRs functionalities and I18n
  88. A survey of requirements engineering education