All Stories

  1. Arcano: Generating Data Questions to Support Non-Expert Analysts in Hypothesis Formulation
  2. VerStick: Device to Help People with Parkinson’s Disease to Perform Tasks with Their Hand
  3. Evaluating ChatGPT to support data visualization design
  4. Understanding the perceived importance of disclosing ethical concerns underlying data visualizations
  5. Experiences Applying Lean R&D in Industry-Academia Collaboration Projects
  6. Investigating Difficulties and Decisions in Information Visualization Design
  7. Evaluating the Effectiveness of Visual Representations of SHAP Values Toward Explainable Artificial Intelligence
  8. Assessing Data Visualization Literacy: Design Implementation and Analysis of a Comprehensive Test
  9. VisStoryMaker: supporting non-expert analysts in visually exploring datasets and communicating insights with visual annotations and data stories
  10. Using Model Cards for ethical reflection on machine learning models: an interview-based study
  11. Investigating the Extended Metacommunication Template: How a semiotic tool may encourage reflective ethical practice in the development of machine learning systems
  12. Lessons Learned from Modeling the Interaction with Conversational Agents
  13. Exploring the Experiences of People Who Inherited Digital Assets from Deceased Users: A Search for Better Computing Solutions
  14. Mine, yours, ours
  15. Investigating whether people identify how suitable a data visualization is for answering specific analysis questions
  16. Using model cards for ethical reflection
  17. Extracting value from Brazilian Court decisions
  18. Investigating Problem Definition and End-User Involvement in Agile Projects that Use Lean Inceptions
  19. Exploring the impact of classification probabilities on users' trust in ambiguous instances
  20. Yet another BLE technology based tracking system
  21. A Semiotics-based epistemic tool to reason about ethical issues in digital technology design and development
  22. What questions reveal about novices’ attempts to make sense of data visualizations: Patterns and misconceptions
  23. SucupiraBot
  24. A Question-Oriented Visualization Recommendation Approach for Data Exploration
  25. Checklist-Based Techniques with Gamification and Traditional Approaches for Inspection of Interaction Models
  26. Brazilian Lyrics-Based Music Genre Classification Using a BLSTM Network
  27. Exploring Ontology-Based Information Through the Progressive Disclosure of Visual Answers to Related Queries
  28. Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage
  29. Visual Exploration of an Ensemble of Classifiers
  30. Appellate Court Modifications Extraction for Portuguese
  31. Empirical Studies Concerning the Maintenance of BPMN Diagrams: A Systematic Mapping Study
  32. Privacy and Transparency within the 4IR: Two faces of the same coin
  33. Simulation of Appointment Scheduling Policies: a Study in a Bariatric Clinic
  34. Introduction to Data Visualization
  35. Dealing with Heterogeneous Google Earth Images on Building Area Detection Task
  36. Introduction to Human-Computer Interaction
  37. Visual Filtering Tools and Analysis of Case Groups for Process Discovery
  38. Visualizing Student Interactions to Support Instructors in Virtual Learning Environments
  39. FACILITY MANAGEMENT USING DIGITAL OBEYA ROOM BY INTEGRATING BIM-LEAN APPROACHES – AN EMPIRICAL STUDY
  40. Creating Personas focused on Representing Potential Requirements to Support the Design of Applications
  41. Do Usability and Agility Combine?
  42. Scientific Collaboration Networks of the Academic Brazilian Community of HCI
  43. Applying pattern-driven maintenance
  44. BONNIE: Building Online Narratives from Noteworthy Interaction Events
  45. Predicting Patient No-show Behavior: a Study in a Bariatric Clinic
  46. Visual interactive support for selecting scenarios from time-series ensembles
  47. Identifying design problems in the source code
  48. Introduction to Human-Computer Interaction
  49. PATHY Technique - a technique to help create more useful personas
  50. Mining the Criminal Data of Rio de Janeiro: Analyzing the Impact of the Pacifying Police Units Deployment
  51. A Novel Committee–Based Clustering Method
  52. CasCADe: A Novel 4D Visualization System for Virtual Construction Planning
  53. Evaluating the usability expressiveness of a USability-oriented INteraction and Navigation model
  54. Crossing the borders of IHC
  55. Preface to UsARE 2017
  56. HistoryViewer
  57. Looking forward
  58. Conversations Around Semiotic Engineering
  59. Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team
  60. Introduction to Human-Computer Interaction
  61. Lessons Learned from Evaluating an Authoring Tool for Learning Objects
  62. What your EEG wearable sensors can tell about you?
  63. Evangelizing HCI research and practice in Brazil
  64. What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human–computer interaction conference series
  65. Extending multimedia languages to support multimodal user interactions
  66. A comparative evaluation of interaction models for the design of interactive systems
  67. Evaluating the Expressiveness of MoLICC to Model the HCI of Collaborative Systems
  68. Extending NCL to Support Multiuser and Multimodal Interactions
  69. History Viewer: Displaying User Interaction History in Visual Analytics Applications
  70. Human–Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions
  71. Introduction To Human Computer Interaction
  72. Lean Communication-Centered Design: A Lightweight Design Process
  73. PATHY: Using Empathy with Personas to Design Applications that Meet the Users’ Needs
  74. Bridging the Gap Between Requirements Engineering and Human-Computer Interaction
  75. Usability- and Accessibility-Focused Requirements Engineering
  76. An Analytical Evaluation of a User Interaction History Visualization System Using CDN and PoN
  77. HCI Education in Brazil from the Results of the Workshop on Teaching of HCI
  78. Representing the interaction and navigation of interactive systems through a usability-oriented model
  79. Self-knowledge
  80. Evaluating a MoLIC extension for Collaborative Systems design
  81. Eliciting Requirements Using Personas and Empathy Map to Enhance the User Experience
  82. What are you reading?
  83. MoLVERIC: An Inspection Technique for MoLIC Diagrams
  84. MoLVERIC: An Inspection Technique for MoLIC Diagrams
  85. Rethinking universal accessibility: a broader approach considering the digital gap
  86. Decision making with natural language based preferences and psychology-inspired heuristics
  87. Introduction to Human-Computer Interaction
  88. Quantifying usability of domain-specific languages: An empirical study on software maintenance
  89. Plot Generation with Character-Based Decisions
  90. Evaluating HCI Design with Interaction Modeling and Mockups - A Case Study
  91. Extending MoLIC for Collaborative Systems Design
  92. How Does HCI Research Affect Education Programs? A Study in the Brazilian Context
  93. How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI
  94. Mediation and Meaning in HCI
  95. Role of Conferences in Shaping the Field of HCI
  96. Human-Computer Interaction – INTERACT 2015
  97. Human-Computer Interaction – INTERACT 2015
  98. Human-Computer Interaction – INTERACT 2015
  99. Evaluating a moLIC extension for collaborative systems design
  100. Evaluating the moLICC notation using the cognitive dimensions of notations framework
  101. Human-Computer Interaction – INTERACT 2015
  102. Migration paths of the brazilian HCI community
  103. MoLVERIC cards feasibility study
  104. Categorizing Faults in Exception Handling: A Study of Open Source Projects
  105. Foreword
  106. A Semiotic Approach to Conceptual Modelling
  107. An Alternative Design Perspective for Technology Supporting Youngsters with Autism
  108. Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment
  109. Charting the Landscape of HCI Education in Brazil
  110. Draw your own story: Paper and pencil interactive storytelling
  111. Introduction to human-computer interaction
  112. Recommender System to Support Chart Constructions with Statistical Data
  113. Reflections on the Cross-Platform Semiotic Inspection Method
  114. Pattern-based Explanation for Automated Decisions
  115. Natural Language-based Representation of User Preferences
  116. HCI community in Brazil---sweet 16!
  117. An iOS reader for people with dyslexia
  118. Cross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications
  119. Evaluating Devices and Navigation Tools in 3D Environments
  120. HCI Education in Brazil: Challenges and Opportunities
  121. Keep doing what i just did
  122. Multi-level Communicability Evaluation of a Prototyping Tool
  123. Non-branching Interactive Comics
  124. Workshop on engaging the human-computer interaction community with public policymaking internationally
  125. A combination of stroke manipulation and recognition strategies to support user interface construction and interactive behavior definition through sketching
  126. Influence of Anchor Management on Anchored Navigation in Mobile Maps
  127. Social Interaction for Interactive Storytelling
  128. UISKEI
  129. Dynamically Adapting BDI Agents Based on High-Level User Specifications
  130. Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications
  131. Middleware Support for Context-Aware Mobile Applications with Adaptive Multimodal User Interfaces
  132. INTERACTING WITH PUBLIC POLICYAre HCI researchers an endangered species in Brazil?
  133. Composition of HCI evaluation methods for hybrid virtual environments
  134. Draw Your Own Story: Paper and Pencil Interactive Storytelling
  135. Usability Tests for Improvement of 3D Navigation in Multiscale Environments
  136. A Decision-Making Process for Digital Storytelling
  137. Variable and state handling in NCL
  138. A flexible model for improving the reuse of user interface design patterns
  139. Improving the Search for User Interface Design Patterns through Typed Relationships
  140. Increasing Users’ Trust on Personal Assistance Software Using a Domain-Neutral High-Level User Model
  141. NCL-inspector
  142. Understanding IT Organizations
  143. Semantically relating user interface design patterns
  144. Event relations in plan-based plot composition
  145. A Frame Manipulation Algebra for ER Logical Stage Modelling
  146. A Plot-Manipulation Algebra to Support Digital Storytelling
  147. Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals
  148. Enhancing user interface design patterns with design rationale structures
  149. MoLIC designer
  150. Retrieval of User Interface Templates Based on Tasks
  151. Towards the use of collaborative virtual environments to crew unmanned oil platforms
  152. UISK: Supporting Model-Driven and Sketch-Driven Paperless Prototyping
  153. Using Cases in Variability Analysis to Promote the Design of Flexible, Adaptable and Adaptive Systems
  154. Variable handling in time-based XML declarative languages
  155. A User Interface to Support Dialogue and Negotiation in Participatory Simulations
  156. Modeling Power Distance in Trade
  157. Variability Analysis: From Requirements Engineering Towards Interaction Design
  158. Multimedia content transformation
  159. Analysis and Reuse of Plots Using Similarity and Analogy
  160. Conceptual modeling by analogy and metaphor
  161. Introducing HCI in Corporate IT Department in a Large Company in Brazil
  162. Investigating the Role of a Model-Based Boundary Object in Facilitating the Communication Between Interaction Designers and Software Engineers
  163. A Semiotic Framing for End-User Development
  164. Contribuições da MoLIC para a reflexão sobre o conteúdo do sistema de ajuda
  165. Extreme designing
  166. Using an interaction model as a resource for communication in design
  167. Organização conversacional
  168. Promoting a separation of concerns via closely-related interaction and presentation models
  169. Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer Interaction: A Lexicon-Based Approach
  170. Conveying human-computer interaction concerns to software engineers through an interaction model
  171. Adopting information technology as a first step in design
  172. Designing and Evaluating Interaction as Conversation: A Modeling Language Based on Semiotic Engineering
  173. A semiotic engineering approach to user interface design
  174. Semiotic engineering principles for evaluating end-user programming environments
  175. Extending software through metaphors and metonymies
  176. A semiotic engineering approach to HCI
  177. Semiotic engineering contributions for designing online help systems
  178. A case study for evaluating interface design through communicability
  179. Extending software through metaphors and metonymies
  180. Methods and tools: a method for evaluating the communicability of user interfaces
  181. Semiotic approaches to user interface design
  182. Systematic hypermedia application design with OOHDM
  183. PROGRAMAÇÃO VIA INTERFACE
  184. Using an Interaction-as-Conversation Diagram as a Glue Language for HCI Design Patterns on the Web