All Stories

  1. Investigating the Extended Metacommunication Template: How a semiotic tool may encourage reflective ethical practice in the development of machine learning systems
  2. Mine, yours, ours
  3. Investigating whether people identify how suitable a data visualization is for answering specific analysis questions
  4. Using model cards for ethical reflection
  5. Investigating Problem Definition and End-User Involvement in Agile Projects that Use Lean Inceptions
  6. Yet another BLE technology based tracking system
  7. A Semiotics-based epistemic tool to reason about ethical issues in digital technology design and development
  8. SucupiraBot
  9. A Question-Oriented Visualization Recommendation Approach for Data Exploration
  10. Checklist-Based Techniques with Gamification and Traditional Approaches for Inspection of Interaction Models
  11. Visual Exploration of an Ensemble of Classifiers
  12. Appellate Court Modifications Extraction for Portuguese
  13. Empirical Studies Concerning the Maintenance of BPMN Diagrams: A Systematic Mapping Study
  14. Privacy and Transparency within the 4IR: Two faces of the same coin
  15. Simulation of Appointment Scheduling Policies: a Study in a Bariatric Clinic
  16. Introduction to Data Visualization
  17. Dealing with Heterogeneous Google Earth Images on Building Area Detection Task
  18. Introduction to Human-Computer Interaction
  19. Visual Filtering Tools and Analysis of Case Groups for Process Discovery
  20. Visualizing Student Interactions to Support Instructors in Virtual Learning Environments
  21. FACILITY MANAGEMENT USING DIGITAL OBEYA ROOM BY INTEGRATING BIM-LEAN APPROACHES – AN EMPIRICAL STUDY
  22. Creating Personas focused on Representing Potential Requirements to Support the Design of Applications
  23. Do Usability and Agility Combine?
  24. Scientific Collaboration Networks of the Academic Brazilian Community of HCI
  25. Applying pattern-driven maintenance
  26. BONNIE: Building Online Narratives from Noteworthy Interaction Events
  27. Predicting Patient No-show Behavior: a Study in a Bariatric Clinic
  28. Visual interactive support for selecting scenarios from time-series ensembles
  29. Identifying design problems in the source code
  30. PATHY Technique - a technique to help create more useful personas
  31. Mining the Criminal Data of Rio de Janeiro: Analyzing the Impact of the Pacifying Police Units Deployment
  32. A Novel Committee–Based Clustering Method
  33. CasCADe: A Novel 4D Visualization System for Virtual Construction Planning
  34. Introduction to Human-Computer Interaction
  35. Evaluating the usability expressiveness of a USability-oriented INteraction and Navigation model
  36. Crossing the borders of IHC
  37. Preface to UsARE 2017
  38. HistoryViewer
  39. Looking forward
  40. Conversations Around Semiotic Engineering
  41. Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team
  42. Introduction to Human-Computer Interaction
  43. Lessons Learned from Evaluating an Authoring Tool for Learning Objects
  44. What your EEG wearable sensors can tell about you?
  45. Evangelizing HCI research and practice in Brazil
  46. What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human–computer interaction conference series
  47. Extending multimedia languages to support multimodal user interactions
  48. A comparative evaluation of interaction models for the design of interactive systems
  49. Evaluating the Expressiveness of MoLICC to Model the HCI of Collaborative Systems
  50. Extending NCL to Support Multiuser and Multimodal Interactions
  51. History Viewer: Displaying User Interaction History in Visual Analytics Applications
  52. Human–Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions
  53. Introduction To Human Computer Interaction
  54. Lean Communication-Centered Design: A Lightweight Design Process
  55. PATHY: Using Empathy with Personas to Design Applications that Meet the Users’ Needs
  56. Bridging the Gap Between Requirements Engineering and Human-Computer Interaction
  57. Usability- and Accessibility-Focused Requirements Engineering
  58. An Analytical Evaluation of a User Interaction History Visualization System Using CDN and PoN
  59. HCI Education in Brazil from the Results of the Workshop on Teaching of HCI
  60. Representing the interaction and navigation of interactive systems through a usability-oriented model
  61. Self-knowledge
  62. Evaluating a MoLIC extension for Collaborative Systems design
  63. Eliciting Requirements Using Personas and Empathy Map to Enhance the User Experience
  64. What are you reading?
  65. MoLVERIC: An Inspection Technique for MoLIC Diagrams
  66. MoLVERIC: An Inspection Technique for MoLIC Diagrams
  67. Rethinking universal accessibility: a broader approach considering the digital gap
  68. Decision making with natural language based preferences and psychology-inspired heuristics
  69. Introduction to Human-Computer Interaction
  70. Quantifying usability of domain-specific languages: An empirical study on software maintenance
  71. Plot Generation with Character-Based Decisions
  72. Evaluating HCI Design with Interaction Modeling and Mockups - A Case Study
  73. Extending MoLIC for Collaborative Systems Design
  74. How Does HCI Research Affect Education Programs? A Study in the Brazilian Context
  75. How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI
  76. Mediation and Meaning in HCI
  77. Role of Conferences in Shaping the Field of HCI
  78. Human-Computer Interaction – INTERACT 2015
  79. Human-Computer Interaction – INTERACT 2015
  80. Human-Computer Interaction – INTERACT 2015
  81. Evaluating a moLIC extension for collaborative systems design
  82. Evaluating the moLICC notation using the cognitive dimensions of notations framework
  83. Human-Computer Interaction – INTERACT 2015
  84. Migration paths of the brazilian HCI community
  85. MoLVERIC cards feasibility study
  86. Categorizing Faults in Exception Handling: A Study of Open Source Projects
  87. Foreword
  88. A Semiotic Approach to Conceptual Modelling
  89. An Alternative Design Perspective for Technology Supporting Youngsters with Autism
  90. Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment
  91. Charting the Landscape of HCI Education in Brazil
  92. Draw your own story: Paper and pencil interactive storytelling
  93. Introduction to human-computer interaction
  94. Recommender System to Support Chart Constructions with Statistical Data
  95. Reflections on the Cross-Platform Semiotic Inspection Method
  96. Natural Language-based Representation of User Preferences
  97. HCI community in Brazil---sweet 16!
  98. An iOS reader for people with dyslexia
  99. Cross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications
  100. Evaluating Devices and Navigation Tools in 3D Environments
  101. HCI Education in Brazil: Challenges and Opportunities
  102. Keep doing what i just did
  103. Multi-level Communicability Evaluation of a Prototyping Tool
  104. Non-branching Interactive Comics
  105. Workshop on engaging the human-computer interaction community with public policymaking internationally
  106. A combination of stroke manipulation and recognition strategies to support user interface construction and interactive behavior definition through sketching
  107. Influence of Anchor Management on Anchored Navigation in Mobile Maps
  108. Social Interaction for Interactive Storytelling
  109. UISKEI
  110. Dynamically Adapting BDI Agents Based on High-Level User Specifications
  111. Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications
  112. Middleware Support for Context-Aware Mobile Applications with Adaptive Multimodal User Interfaces
  113. INTERACTING WITH PUBLIC POLICYAre HCI researchers an endangered species in Brazil?
  114. Composition of HCI evaluation methods for hybrid virtual environments
  115. Draw Your Own Story: Paper and Pencil Interactive Storytelling
  116. Usability Tests for Improvement of 3D Navigation in Multiscale Environments
  117. A Decision-Making Process for Digital Storytelling
  118. Variable and state handling in NCL
  119. A flexible model for improving the reuse of user interface design patterns
  120. Improving the Search for User Interface Design Patterns through Typed Relationships
  121. Increasing Users’ Trust on Personal Assistance Software Using a Domain-Neutral High-Level User Model
  122. NCL-inspector
  123. Understanding IT Organizations
  124. Semantically relating user interface design patterns
  125. Event relations in plan-based plot composition
  126. A Frame Manipulation Algebra for ER Logical Stage Modelling
  127. A Plot-Manipulation Algebra to Support Digital Storytelling
  128. Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals
  129. Enhancing user interface design patterns with design rationale structures
  130. MoLIC designer
  131. Retrieval of User Interface Templates Based on Tasks
  132. Towards the use of collaborative virtual environments to crew unmanned oil platforms
  133. UISK: Supporting Model-Driven and Sketch-Driven Paperless Prototyping
  134. Using Cases in Variability Analysis to Promote the Design of Flexible, Adaptable and Adaptive Systems
  135. Variable handling in time-based XML declarative languages
  136. A User Interface to Support Dialogue and Negotiation in Participatory Simulations
  137. Modeling Power Distance in Trade
  138. Variability Analysis: From Requirements Engineering Towards Interaction Design
  139. Multimedia content transformation
  140. Analysis and Reuse of Plots Using Similarity and Analogy
  141. Conceptual modeling by analogy and metaphor
  142. Introducing HCI in Corporate IT Department in a Large Company in Brazil
  143. Investigating the Role of a Model-Based Boundary Object in Facilitating the Communication Between Interaction Designers and Software Engineers
  144. A Semiotic Framing for End-User Development
  145. Contribuições da MoLIC para a reflexão sobre o conteúdo do sistema de ajuda
  146. Extreme designing
  147. Using an interaction model as a resource for communication in design
  148. Organização conversacional
  149. Promoting a separation of concerns via closely-related interaction and presentation models
  150. Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer Interaction: A Lexicon-Based Approach
  151. Conveying human-computer interaction concerns to software engineers through an interaction model
  152. Adopting information technology as a first step in design
  153. Designing and Evaluating Interaction as Conversation: A Modeling Language Based on Semiotic Engineering
  154. A semiotic engineering approach to user interface design
  155. Semiotic engineering principles for evaluating end-user programming environments
  156. Extending software through metaphors and metonymies
  157. A semiotic engineering approach to HCI
  158. Semiotic engineering contributions for designing online help systems
  159. A case study for evaluating interface design through communicability
  160. Extending software through metaphors and metonymies
  161. Methods and tools: a method for evaluating the communicability of user interfaces
  162. Semiotic approaches to user interface design
  163. Systematic hypermedia application design with OOHDM
  164. PROGRAMAÇÃO VIA INTERFACE
  165. Using an Interaction-as-Conversation Diagram as a Glue Language for HCI Design Patterns on the Web