All Stories

  1. Enhancing TV APPs Authoring With LLM Agents
  2. Arcano: Generating Data Questions to Support Non-Expert Analysts in Hypothesis Formulation
  3. VerStick: Device to Help People with Parkinson’s Disease to Perform Tasks with Their Hand
  4. Evaluating ChatGPT to support data visualization design
  5. Understanding the perceived importance of disclosing ethical concerns underlying data visualizations
  6. Beyond the Interface: Towards a Human-Centered Future of Software-Intensive Systems
  7. Experiences Applying Lean R&D in Industry-Academia Collaboration Projects
  8. Investigating Difficulties and Decisions in Information Visualization Design
  9. Evaluating the Effectiveness of Visual Representations of SHAP Values Toward Explainable Artificial Intelligence
  10. Assessing Data Visualization Literacy: Design Implementation and Analysis of a Comprehensive Test
  11. VisStoryMaker: supporting non-expert analysts in visually exploring datasets and communicating insights with visual annotations and data stories
  12. Using Model Cards for ethical reflection on machine learning models: an interview-based study
  13. Investigating the Extended Metacommunication Template: How a semiotic tool may encourage reflective ethical practice in the development of machine learning systems
  14. Lessons Learned from Modeling the Interaction with Conversational Agents
  15. Exploring the Experiences of People Who Inherited Digital Assets from Deceased Users: A Search for Better Computing Solutions
  16. Mine, yours, ours
  17. Investigating whether people identify how suitable a data visualization is for answering specific analysis questions
  18. Using model cards for ethical reflection
  19. Extracting value from Brazilian Court decisions
  20. Investigating Problem Definition and End-User Involvement in Agile Projects that Use Lean Inceptions
  21. Exploring the impact of classification probabilities on users' trust in ambiguous instances
  22. Yet another BLE technology based tracking system
  23. A Semiotics-based epistemic tool to reason about ethical issues in digital technology design and development
  24. What questions reveal about novices’ attempts to make sense of data visualizations: Patterns and misconceptions
  25. SucupiraBot
  26. A Question-Oriented Visualization Recommendation Approach for Data Exploration
  27. Checklist-Based Techniques with Gamification and Traditional Approaches for Inspection of Interaction Models
  28. Brazilian Lyrics-Based Music Genre Classification Using a BLSTM Network
  29. Exploring Ontology-Based Information Through the Progressive Disclosure of Visual Answers to Related Queries
  30. Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage
  31. Visual Exploration of an Ensemble of Classifiers
  32. Appellate Court Modifications Extraction for Portuguese
  33. Empirical Studies Concerning the Maintenance of BPMN Diagrams: A Systematic Mapping Study
  34. Privacy and Transparency within the 4IR: Two faces of the same coin
  35. Simulation of Appointment Scheduling Policies: a Study in a Bariatric Clinic
  36. Introduction to Data Visualization
  37. Dealing with Heterogeneous Google Earth Images on Building Area Detection Task
  38. Introduction to Human-Computer Interaction
  39. Visual Filtering Tools and Analysis of Case Groups for Process Discovery
  40. Visualizing Student Interactions to Support Instructors in Virtual Learning Environments
  41. FACILITY MANAGEMENT USING DIGITAL OBEYA ROOM BY INTEGRATING BIM-LEAN APPROACHES – AN EMPIRICAL STUDY
  42. Creating Personas focused on Representing Potential Requirements to Support the Design of Applications
  43. Do Usability and Agility Combine?
  44. Scientific Collaboration Networks of the Academic Brazilian Community of HCI
  45. Applying pattern-driven maintenance
  46. BONNIE: Building Online Narratives from Noteworthy Interaction Events
  47. Predicting Patient No-show Behavior: a Study in a Bariatric Clinic
  48. Visual interactive support for selecting scenarios from time-series ensembles
  49. Identifying design problems in the source code
  50. Introduction to Human-Computer Interaction
  51. PATHY Technique - a technique to help create more useful personas
  52. Mining the Criminal Data of Rio de Janeiro: Analyzing the Impact of the Pacifying Police Units Deployment
  53. A Novel Committee–Based Clustering Method
  54. CasCADe: A Novel 4D Visualization System for Virtual Construction Planning
  55. Evaluating the usability expressiveness of a USability-oriented INteraction and Navigation model
  56. Crossing the borders of IHC
  57. Preface to UsARE 2017
  58. HistoryViewer
  59. Looking forward
  60. Conversations Around Semiotic Engineering
  61. Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team
  62. Introduction to Human-Computer Interaction
  63. Lessons Learned from Evaluating an Authoring Tool for Learning Objects
  64. What your EEG wearable sensors can tell about you?
  65. Evangelizing HCI research and practice in Brazil
  66. What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human–computer interaction conference series
  67. Extending multimedia languages to support multimodal user interactions
  68. A comparative evaluation of interaction models for the design of interactive systems
  69. Evaluating the Expressiveness of MoLICC to Model the HCI of Collaborative Systems
  70. Extending NCL to Support Multiuser and Multimodal Interactions
  71. History Viewer: Displaying User Interaction History in Visual Analytics Applications
  72. Human–Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions
  73. Introduction To Human Computer Interaction
  74. Lean Communication-Centered Design: A Lightweight Design Process
  75. PATHY: Using Empathy with Personas to Design Applications that Meet the Users’ Needs
  76. Bridging the Gap Between Requirements Engineering and Human-Computer Interaction
  77. Usability- and Accessibility-Focused Requirements Engineering
  78. An Analytical Evaluation of a User Interaction History Visualization System Using CDN and PoN
  79. HCI Education in Brazil from the Results of the Workshop on Teaching of HCI
  80. Representing the interaction and navigation of interactive systems through a usability-oriented model
  81. Self-knowledge
  82. Evaluating a MoLIC extension for Collaborative Systems design
  83. Eliciting Requirements Using Personas and Empathy Map to Enhance the User Experience
  84. What are you reading?
  85. MoLVERIC: An Inspection Technique for MoLIC Diagrams
  86. MoLVERIC: An Inspection Technique for MoLIC Diagrams
  87. Rethinking universal accessibility: a broader approach considering the digital gap
  88. Decision making with natural language based preferences and psychology-inspired heuristics
  89. Introduction to Human-Computer Interaction
  90. Quantifying usability of domain-specific languages: An empirical study on software maintenance
  91. Plot Generation with Character-Based Decisions
  92. Evaluating HCI Design with Interaction Modeling and Mockups - A Case Study
  93. Extending MoLIC for Collaborative Systems Design
  94. How Does HCI Research Affect Education Programs? A Study in the Brazilian Context
  95. How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI
  96. Mediation and Meaning in HCI
  97. Role of Conferences in Shaping the Field of HCI
  98. Human-Computer Interaction – INTERACT 2015
  99. Human-Computer Interaction – INTERACT 2015
  100. Human-Computer Interaction – INTERACT 2015
  101. Evaluating a moLIC extension for collaborative systems design
  102. Evaluating the moLICC notation using the cognitive dimensions of notations framework
  103. Human-Computer Interaction – INTERACT 2015
  104. Migration paths of the brazilian HCI community
  105. MoLVERIC cards feasibility study
  106. Categorizing Faults in Exception Handling: A Study of Open Source Projects
  107. Foreword
  108. A Semiotic Approach to Conceptual Modelling
  109. An Alternative Design Perspective for Technology Supporting Youngsters with Autism
  110. Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment
  111. Charting the Landscape of HCI Education in Brazil
  112. Draw your own story: Paper and pencil interactive storytelling
  113. Introduction to human-computer interaction
  114. Recommender System to Support Chart Constructions with Statistical Data
  115. Reflections on the Cross-Platform Semiotic Inspection Method
  116. Pattern-based Explanation for Automated Decisions
  117. Natural Language-based Representation of User Preferences
  118. HCI community in Brazil---sweet 16!
  119. An iOS reader for people with dyslexia
  120. Cross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications
  121. Evaluating Devices and Navigation Tools in 3D Environments
  122. HCI Education in Brazil: Challenges and Opportunities
  123. Keep doing what i just did
  124. Multi-level Communicability Evaluation of a Prototyping Tool
  125. Non-branching Interactive Comics
  126. Workshop on engaging the human-computer interaction community with public policymaking internationally
  127. A combination of stroke manipulation and recognition strategies to support user interface construction and interactive behavior definition through sketching
  128. Influence of Anchor Management on Anchored Navigation in Mobile Maps
  129. Social Interaction for Interactive Storytelling
  130. UISKEI
  131. Dynamically Adapting BDI Agents Based on High-Level User Specifications
  132. Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications
  133. Middleware Support for Context-Aware Mobile Applications with Adaptive Multimodal User Interfaces
  134. INTERACTING WITH PUBLIC POLICYAre HCI researchers an endangered species in Brazil?
  135. Composition of HCI evaluation methods for hybrid virtual environments
  136. Draw Your Own Story: Paper and Pencil Interactive Storytelling
  137. Usability Tests for Improvement of 3D Navigation in Multiscale Environments
  138. A Decision-Making Process for Digital Storytelling
  139. Variable and state handling in NCL
  140. A flexible model for improving the reuse of user interface design patterns
  141. Improving the Search for User Interface Design Patterns through Typed Relationships
  142. Increasing Users’ Trust on Personal Assistance Software Using a Domain-Neutral High-Level User Model
  143. NCL-inspector
  144. Understanding IT Organizations
  145. Semantically relating user interface design patterns
  146. Event relations in plan-based plot composition
  147. A Frame Manipulation Algebra for ER Logical Stage Modelling
  148. A Plot-Manipulation Algebra to Support Digital Storytelling
  149. Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals
  150. Enhancing user interface design patterns with design rationale structures
  151. MoLIC designer
  152. Retrieval of User Interface Templates Based on Tasks
  153. Towards the use of collaborative virtual environments to crew unmanned oil platforms
  154. UISK: Supporting Model-Driven and Sketch-Driven Paperless Prototyping
  155. Using Cases in Variability Analysis to Promote the Design of Flexible, Adaptable and Adaptive Systems
  156. Variable handling in time-based XML declarative languages
  157. A User Interface to Support Dialogue and Negotiation in Participatory Simulations
  158. Modeling Power Distance in Trade
  159. Variability Analysis: From Requirements Engineering Towards Interaction Design
  160. Multimedia content transformation
  161. Analysis and Reuse of Plots Using Similarity and Analogy
  162. Conceptual modeling by analogy and metaphor
  163. Introducing HCI in Corporate IT Department in a Large Company in Brazil
  164. Investigating the Role of a Model-Based Boundary Object in Facilitating the Communication Between Interaction Designers and Software Engineers
  165. A Semiotic Framing for End-User Development
  166. Contribuições da MoLIC para a reflexão sobre o conteúdo do sistema de ajuda
  167. Extreme designing
  168. Using an interaction model as a resource for communication in design
  169. Organização conversacional
  170. Promoting a separation of concerns via closely-related interaction and presentation models
  171. Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer Interaction: A Lexicon-Based Approach
  172. Conveying human-computer interaction concerns to software engineers through an interaction model
  173. Adopting information technology as a first step in design
  174. Designing and Evaluating Interaction as Conversation: A Modeling Language Based on Semiotic Engineering
  175. A semiotic engineering approach to user interface design
  176. Semiotic engineering principles for evaluating end-user programming environments
  177. Extending software through metaphors and metonymies
  178. A semiotic engineering approach to HCI
  179. Semiotic engineering contributions for designing online help systems
  180. A case study for evaluating interface design through communicability
  181. Extending software through metaphors and metonymies
  182. Methods and tools: a method for evaluating the communicability of user interfaces
  183. Semiotic approaches to user interface design
  184. Systematic hypermedia application design with OOHDM
  185. PROGRAMAÇÃO VIA INTERFACE
  186. Using an Interaction-as-Conversation Diagram as a Glue Language for HCI Design Patterns on the Web