All Stories

  1. Fast Galerkin Multigrid Method for Unstructured Meshes
  2. Remote Sensing Tuning: A Survey
  3. SN2eRF: A Framework for Neural Radiance Fields Given Sparse and Noisy Poses
  4. One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
  5. FastMAE: Efficient Masked Autoencoder with Offline Tokenizer
  6. Reliable Iterative Dynamics: A Versatile Method for Fast and Robust Simulation
  7. Diffusion Models for 3D Generation: A Survey
  8. Implicit Bonded Discrete Element Method with Manifold Optimization
  9. High-Accuracy Fractured Object Reassembly Under Arbitrary Poses
  10. DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation
  11. EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
  12. SPATA: Effective OS Bug Detection with Summary-Based, Alias-Aware, and Path-Sensitive Typestate Analysis
  13. LC-NeRF: Local Controllable Face Generation in Neural Radiance Field
  14. CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization
  15. Multi-Dimensional and Message-Guided Fuzzing for Robotic Programs in Robot Operating System
  16. Learning Virtual View Selection for 3D Scene Semantic Segmentation
  17. Tuning Vision-Language Models with Multiple Prototypes Clustering
  18. On Rotation Gains Within and Beyond Perceptual Limitations for Seated VR
  19. Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-Ridden Environments
  20. Real-Time Globally Consistent 3D Reconstruction With Semantic Priors
  21. Multiway Non-Rigid Point Cloud Registration via Learned Functional Map Synchronization
  22. Message from the Editor-in-Chief
  23. Mesh Neural Networks Based on Dual Graph Pyramids
  24. Sampling Equivariant Self-Attention Networks for Object Detection in Aerial Images
  25. Skeleton-CutMix: Mixing Up Skeleton With Probabilistic Bone Exchange for Supervised Domain Adaptation
  26. Context-Consistent Generation of Indoor Virtual Environments Based on Geometry Constraints
  27. Simulating Fractures With Bonded Discrete Element Method
  28. A Neural Galerkin Solver for Accurate Surface Reconstruction
  29. Message from the Editor-in-Chief
  30. NeRF-SR: High Quality Neural Radiance Fields using Supersampling
  31. Subdivision-based Mesh Convolution Networks
  32. User-Guided Deep Human Image Matting Using Arbitrary Trimaps
  33. Beyond Self-Attention: External Attention Using Two Linear Layers for Visual Tasks
  34. Recursive-NeRF: An Efficient and Dynamically Growing NeRF
  35. CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-Scale Indoor Scene
  36. Fast and accurate spherical harmonics products
  37. Message from the Editor-in-Chief
  38. MoCap-solver
  39. ChoreoMaster
  40. Can attention enable MLPs to catch up with CNNs?
  41. MoCap-solver
  42. ChoreoMaster
  43. Supervoxel Convolution for Online 3D Semantic Segmentation
  44. High-Quality Textured 3D Shape Reconstruction with Cascaded Fully Convolutional Networks
  45. Hierarchical Generation of Human Pose With Part-Based Layer Representation
  46. A moving least square reproducing kernel particle method for unified multiphase continuum simulation
  47. A Divergence‐free Mixture Model for Multiphase Fluids
  48. HeteroFusion: Dense Scene Reconstruction Integrating Multi-Sensors
  49. Noise-Resilient Reconstruction of Panoramas and 3D Scenes Using Robot-Mounted Unsynchronized Commodity RGB-D Cameras
  50. Semantic Labeling and Instance Segmentation of 3D Point Clouds Using Patch Context Analysis and Multiscale Processing
  51. S4Net: Single stage salient-instance segmentation
  52. Poisson Vector Graphics (PVG)
  53. A Metric for Video Blending Quality Assessment
  54. Deep Portrait Image Completion and Extrapolation
  55. Temporally Coherent Video Harmonization Using Adversarial Networks
  56. Prominent Structures for Video Analysis and Editing
  57. Write-a-video
  58. Two-Layer QR Codes
  59. Deep Online Video Stabilization With Multi-Grid Warping Transformation Learning
  60. BiggerSelfie: Selfie Video Expansion With Hand-Held Camera
  61. Effective Detection of Sleep-in-atomic-context Bugs in the Linux Kernel
  62. Real-time High-accuracy Three-Dimensional Reconstruction with Consumer RGB-D Cameras
  63. PhotoRecomposer: Interactive Photo Recomposition by Cropping
  64. Real-Time High-Fidelity Surface Flow Simulation
  65. Detecting and Removing Visual Distractors for Video Aesthetic Enhancement
  66. Computational Design of Transforming Pop-up Books
  67. Associating Inter-image Salient Instances for Weakly Supervised Semantic Segmentation
  68. A unified particle system framework for multi-phase, multi-material visual simulations
  69. Extracting 3D objects from photographs using 3-sweep
  70. Multiphase SPH simulation for interactive fluids and solids
  71. Structure guided interior scene synthesis via graph matching
  72. Simultaneous Camera Path Optimization and Distraction Removal for Improving Amateur Video
  73. Magic decorator
  74. Fast multiple-fluid simulation using Helmholtz free energy
  75. Cracking App Isolation on Apple
  76. BiggerPicture
  77. Improving visual quality of view transitions in automultiscopic displays
  78. Automatic semantic modeling of indoor scenes from low-quality RGB-D data using contextual information
  79. Multiple-Fluid SPH Simulation Using a Mixture Model
  80. A practical algorithm for rendering interreflections with all-frequency BRDFs
  81. Inverse image editing
  82. PatchNet
  83. 3-Sweep
  84. Sketch2Scene
  85. Cubic mean value coordinates
  86. Qualitative organization of collections of shapes via quartet analysis
  87. Poisson Coordinates
  88. Visual storylines: Semantic visualization of movie sequence
  89. Global contrast based salient region detection
  90. Instant Propagation of Sparse Edits on Images and Videos
  91. Sketch2Photo
  92. Editing the topology of 3D models by sketching
  93. Conversion between triangular and rectangular Bézier patches