All Stories

  1. ‘Whose agenda? Who knows best? Whose voice?’ Co-creating a technology research roadmap with autism stakeholders
  2. Awareness within local authorities in England of autism spectrum diagnoses of looked-after children
  3. Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study
  4. “A child with autism only has one childhood”: main themes and questions for research from the “Digital Bubbles” seminar series
  5. From start to finish: teenagers on the autism spectrum developing their own collaborative game
  6. Beyond autism and technology: lessons from neurodiverse populations
  7. Challenging the knowledge-transfer orthodoxy: Knowledge co-construction in technology-enhanced learning for children with autism
  8. Interdisciplinary perspectives on designing, understanding and evaluating digital technologies for autism
  9. Virtual reality and robots for autism: moving beyond the screen
  10. How can participatory design inform the design and development of innovative technologies for autistic communities?
  11. Knowing me, knowing you: perspectives on awareness in autism
  12. Noticing the unusual: a self-prompt strategy for adults with autism
  13. A pilot evaluation of using symbol-based information in police custody
  14. Building a Social Machine
  15. Innovative technologies for autism: critical reflections on digital bubbles
  16. Informed Consent with Children and Young People in Social Research: Is There Scope for Innovation?
  17. High risk yet invisible: conflicting narratives on social research involving children and young people, and the role of research ethics committees