All Stories

  1. Developer Discourse: Exploring Technical Communication Practices within Video Game Development
  2. Building Better Digital Badges
  3. Cross-cultural cinematic communication
  4. What We Can Learn About Digital Badges from Video Games
  5. Digital badges for deliberate practice
  6. Rhythm and Cues:
  7. Communication and knowledge management strategies in video game design and development: A case study highlighting key organizational narratives
  8. Understanding digital badges through feedback, reward, and narrative
  9. Individual Differences in Digital Badging: Do Learner Characteristics Matter?
  10. A digital badging dataset focused on performance, engagement and behavior-related variables from observations in web-based university courses
  11. Understanding microinteractions as applied research opportunities for information designers
  12. Evaluating the Relationship between Cognitive Style and Pre-Service Teachers’ Preconceived Notions about Adopting Console Video Games for Use in Future Classrooms
  13. Using badges for shaping interactions in online learning environments
  14. Best Practices for the Design and Development of Ethical Learning Video Games
  15. The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms
  16. Technical Communication Pedagogy and the Broadband Divide: Academic and Industrial Perspectives
  17. Using semiotic grammars for the rapid design of evolving video game mechanics
  18. Cardboard semiotics
  19. Narrative-Based Collaboration Systems for Distributed Teams: Nine Research Questions for Information Managers
  20. Experiences with Building a Narrative Web Content Management System: Best Practices for Developing Specialized Content Management Systems (and Lessons Learned for the Classroom)
  21. Improving Presence Theory Through Experiential Design
  22. Synthetic learning environment games: Prototyping a humanities-based game for teaching African American history
  23. Applying the narrative form and xml metadata to debriefing simulation-based exercises
  24. Applied Ethics Game Design
  25. Serious Storytelling
  26. Narrative theory and distributed training: Using the narrative form for debriefing distributed simulation-based exercises.
  27. Rhythm and Cues:
  28. How Can a Common Shared-Narrative Facilitate Teamness?