All Stories

  1. The Complexity of Computing KKT Solutions of Quadratic Programs
  2. Monotone Contractions
  3. Market Making with Learned Beta Policies
  4. The Effect of Liquidity on the Spoofability of Financial Markets
  5. The Complexity of Computing KKT Solutions of Quadratic Programs
  6. Conditional Generators for Limit Order Book Environments: Explainability, Challenges, and Robustness
  7. Mbt-gym: Reinforcement learning for model-based limit order book trading
  8. The Complexity of Gradient Descent: CLS = PPAD ∩ PLS
  9. Market Making with Scaled Beta Policies
  10. A Faster Algorithm for Finding Tarski Fixed Points
  11. Selective classification for trading strategy design
  12. The complexity of gradient descent: CLS = PPAD ∩ PLS
  13. Unique end of potential line
  14. One-Clock Priced Timed Games are PSPACE-hard
  15. Computing Stable Outcomes in Symmetric Additively Separable Hedonic Games
  16. Evolving indoor navigational strategies using gated recurrent units in NEAT
  17. Inapproximability results for constrained approximate Nash equilibria
  18. Distributed Methods for Computing Approximate Equilibria
  19. Preface to the Special Issue on Algorithmic Game Theory
  20. Space Debris Removal: Learning to Cooperate and the Price of Anarchy
  21. Symmetric Decomposition of Asymmetric Games
  22. Computing Constrained Approximate Equilibria in Polymatrix Games
  23. LiftUpp: Support to Develop Learner Performance
  24. Finding Approximate Nash Equilibria of Bimatrix Games via Payoff Queries
  25. Space Debris Removal: A Game Theoretic Analysis
  26. Unit vector games
  27. Distributed Methods for Computing Approximate Equilibria
  28. Inapproximability Results for Approximate Nash Equilibria
  29. Computing Approximate Nash Equilibria in Polymatrix Games
  30. Approximate Well-supported Nash Equilibria Below Two-thirds
  31. The Complexity of the Simplex Method
  32. An Empirical Study of Finding Approximate Equilibria in Bimatrix Games
  33. Game Theory Explorer: software for the applied game theorist
  34. Finding approximate nash equilibria of bimatrix games via payoff queries
  35. Polylogarithmic Supports Are Required for Approximate Well-Supported Nash Equilibria below 2/3
  36. On the approximation performance of fictitious play in finite games
  37. High-Frequency Trading: The Faster, the Better?
  38. Approximate Well-Supported Nash Equilibria Below Two-Thirds
  39. The Complexity of the Homotopy Method, Equilibrium Selection, and Lemke-Howson Solutions
  40. On the Approximation Performance of Fictitious Play in Finite Games
  41. Computing Stable Outcomes in Hedonic Games
  42. Linear Complementarity Algorithms for Infinite Games
  43. Enumeration of Nash equilibria for two-player games
  44. Power Indices in Spanning Connectivity Games
  45. Wiretapping a Hidden Network
  46. Good neighbors are hard to find: computational complexity of network formation
  47. Hard-to-Solve Bimatrix Games
  48. Mixed-species aggregations in birds: zenaida doves, Zenaida aurita, respond to the alarm calls of carib grackles, Quiscalus lugubris
  49. A Simple P-Matrix Linear Complementarity Problem for Discounted Games