All Stories

  1. Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence
  2. Gesture and reference to objects in the here-and-now: Listeners’ use of gesture cues in quiet and in noise.
  3. The use of disfluency cues in spoken language processing: Insights from aging.
  4. Real-time communicative perspective taking in younger and older adults.
  5. Age-related differences in referential production: A multiple-measures study.