All Stories

  1. Digital Transformation Stands Alongside Inclusive Education: Lessons Learned from a Project Called “Waking Up in the Morning”
  2. Playing, Discovering, and Learning in Corfu Old Town
  3. Serious Games Effect Analysis On Player's Characteristics
  4. World Heritage Monuments Management Planning in the light of UN Sustainable Development Goals: The case of the Old Town of Corfu
  5. Pre-service teachers’ views about the use of digital educational games for collaborative learning
  6. BRENDA Digital Tours: Designing a Gamified Augmented Reality Application to Encourage Gastronomy Tourism and Local Food Exploration
  7. Content Design for Inclusive Educational Environments
  8. Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns
  9. Waking Up In the Morning (WUIM): A Smart Learning Environment for Students with Learning Difficulties
  10. Waking up in the morning (WUIM): A transmedia project for daily living skills training
  11. Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views
  12. Factors Affecting Game-Based Learning Experience: The Case of Serious Games
  13. Σχεδιασμός διαμεσικών μαθησιακών περιβαλλόντων για τη συνεκπαίδευση
  14. Cognitive Enhancement and Brain-Computer Interfaces: Potential Boundaries and Risks
  15. Evaluating 2D and 3D serious games: The significance of student-player characteristics
  16. Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying challenging behaviors: a case study
  17. Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale
  18. Factors Influencing the Subjective Learning Effectiveness of Serious Games
  19. Σχεδιασμός και ανάπτυξη διαδραστικών συστημάτων εκπαίδευσης-ψυχαγωγίας στη συνεκπαίδευση