All Stories

  1. Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding
  2. im2im: Automatically Converting In-Memory Image Representations using a Knowledge Graph Approach
  3. DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling
  4. Practical Inverse Rendering of Textured and Translucent Appearance
  5. Correct your balance heuristic: Optimizing balance-style multiple importance sampling weights
  6. New Parameters Based on Ground Reaction Forces for Monitoring Rehabilitation Following Tibial Fractures and Assessment of Heavily Altered Gait
  7. MARS: Multi-sample Allocation through Russian roulette and Splitting
  8. REMOS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions
  9. N-BVH: Neural ray queries with bounding volume hierarchies
  10. Characteristic Changes of the Stance-Phase Plantar Pressure Curve When Walking Uphill and Downhill: Cross-Sectional Study
  11. Temporal Coherence-Based Distributed Ray Tracing of Massive Scenes
  12. Perceptual error optimization for Monte Carlo animation rendering
  13. Discovering Fatigued Movements for Virtual Character Animation
  14. Neural Prefiltering for Correlation-Aware Levels of Detail
  15. Revisiting controlled mixture sampling for rendering applications
  16. Focal Path Guiding for Light Transport Simulation
  17. Characteristic Changes of the Stance-Phase Plantar Pressure Curve When Walking Uphill and Downhill: Cross-Sectional Study (Preprint)
  18. XEngine: Optimal Tensor Rematerialization for Neural Networks in Heterogeneous Environments
  19. Reducing render times by focussing rays on where they matter most
  20. Efficiency-aware multiple importance sampling for bidirectional rendering algorithms
  21. Text-Based Motion Synthesis with a Hierarchical Two-Stream RNN
  22. Deep Neural Networks for Analysis of Microscopy Images—Synthetic Data Generation and Adaptive Sampling
  23. Uncertainty Quantification and Calibration of Imitation Learning Policy in Autonomous Driving
  24. Variance-aware path guiding
  25. Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning
  26. Stylistic Locomotion Modeling and Synthesis using Variational Generative Models
  27. Optimal multiple importance sampling
  28. Rodent
  29. Parallel Multi-Hypothesis Algorithm for Criticality Estimation in Traffic and Collision Avoidance
  30. Adaptive gaussian mixture trajectory model for physical model control using motion capture data
  31. Capturing Subtle Motion Differences of Pedestrian Street Crossings
  32. Foveated Depth-of-Field Filtering in Head-Mounted Displays
  33. AnyDSL: a partial evaluation framework for programming high-performance libraries
  34. How to avoid an AI interaction singularity
  35. How should a fixed budget of dwell time be spent in scanning electron microscopy to optimize image quality?
  36. Exemplar-based inpainting as a solution to the missing wedge problem in electron tomography
  37. Efficient Caustic Rendering with Lightweight Photon Mapping
  38. Predicting the gaze depth in head-mounted displays using multiple feature regression
  39. FiVES: an aspect-oriented approach for shared virtual environments in the web
  40. A new approach to plan manual assembly
  41. A Data Layout Transformation for Vectorizing Compilers
  42. RaTrace: simple and efficient abstractions for BVH ray traversal algorithms
  43. A Quality-Centered Analysis of Eye Tracking Data in Foveated Rendering
  44. Modelling and characterization of ductile fracture surface in Al-Si alloys by means of Voronoi tessellation
  45. FiVES: An Aspect-Oriented Virtual Environment Server
  46. Personalized Orthopedic Trauma Surgery by Applied Clinical Mechanics
  47. Spherically symmetric volume elements as basis functions for image reconstructions in computed laminography
  48. Dreamspace: A Platform and Tools for Collaborative Virtual Production
  49. Integrated Semantic Fault Analysis and Worker Support for Cyber-Physical Production Systems
  50. GPU Ray Tracing using Irregular Grids
  51. Perception-driven Accelerated Rendering
  52. RaTrace: simple and efficient abstractions for BVH ray traversal algorithms
  53. An analysis of eye-tracking data in foveated ray tracing
  54. Foveated Real-Time Ray Tracing for Head-Mounted Displays
  55. Advanced recording schemes for electron tomography
  56. Shallow embedding of DSLs via online partial evaluation
  57. Feature Adaptive Sampling for Scanning Electron Microscopy
  58. Building Construction Sets by Tiling Grammar Simplification
  59. On geometric artifacts in cryo electron tomography
  60. The Ettention software package
  61. The basic building blocks of declarative 3D on the web
  62. Marker Detection in Electron Tomography: A Comparative Study
  63. Shallow embedding of DSLs via online partial evaluation
  64. An automated workflow for the biomechanical simulation of a tibia with implant using computed tomography and the finite element method
  65. The XML3D architecture
  66. Matched Backprojection Operator for Combined Scanning Transmission Electron Microscopy Tilt- and Focal Series
  67. Corrigendum to “Progressive Stochastic Reconstruction Technique (PSRT) for cryo electron tomography” [J. Struct. Biol. 189 (3) (2015) 195–206]
  68. Progressive Stochastic Reconstruction Technique (PSRT) for cryo electron tomography
  69. Plugin free remote visualization in the browser
  70. A CSS integration model for declarative 3D
  71. Interaction Techniques for Wall-Sized Screens
  72. Lazy details for large high-resolution displays
  73. Target-Specific Refinement of Multigrid Codes
  74. shade.js: Adaptive Material Descriptions
  75. Code Refinement of Stencil Codes
  76. TFS: Combined Tilt- and Focal Series Scanning Transmission Electron Microscopy
  77. Progressive Light Transport Simulation on the GPU
  78. Combined Scanning Transmission Electron Microscopy Tilt- and Focal Series
  79. Blast
  80. Configurable instances of 3D models for declarative 3D in the web
  81. Specialization through dynamic staging
  82. Progressive stochastic reconstruction technique for cryo electron tomography
  83. An Open Modular Middleware for Interoperable Virtual Environments
  84. XML3D and Xflow: Combining Declarative 3D for the Web with Generic Data Flows
  85. Adaptive Quantization Visibility Caching
  86. xml3d.js: Architecture of a Polyfill implementation of XML3D
  87. A Collaborative Virtual Workspace for Factory Configuration and Evaluation
  88. Declarative AR and image processing on the web with Xflow
  89. Declarative integration of interactive 3D graphics into the world-wide web
  90. Efficient stack-less BVH traversal for ray tracing
  91. XML3DRepo
  92. Light transport simulation with vertex connection and merging
  93. Towards a living earth simulator
  94. Reverse genlock for synchronous tiled display walls with Smart Internet Displays
  95. Microtiles: Extracting Building Blocks from Correspondences
  96. From real cities to virtual worlds using an open modular architecture
  97. Progressive Lightcuts for GPU
  98. Xflow
  99. An Open Modular Architecture for Effective Integration of Virtual Worlds in the Web
  100. Two-Level Grids for Ray Tracing on GPUs
  101. ISReal: A Platform for Intelligent Simulated Realities
  102. Combining global and local virtual lights for detailed glossy illumination
  103. Stream processing on GPUs using distributed multimedia middleware
  104. Real-Time Ray Tracing of Complex Molecular Scenes
  105. Measuring properties of molecular surfaces using ray casting
  106. Stream Processing on GPUs Using Distributed Multimedia Middleware
  107. XML3D
  108. Combining global and local virtual lights for detailed glossy illumination
  109. A parallel algorithm for construction of uniform grids
  110. DRONE: A Flexible Framework for Distributed Rendering and Display
  111. Extending X3D for distributed multimedia processing and control
  112. Object partitioning considered harmful
  113. RTSG
  114. Interactive massive model rendering
  115. Efficient CPU-based Volume Ray Tracing Techniques
  116. Massive model visualization techniques
  117. Massive model visualization using realtime ray tracing
  118. High-speed volume ray casting with CUDA
  119. RTfact: Generic concepts for flexible and high performance ray tracing
  120. Massive model visualization using realtime ray tracing
  121. Network-integrated multimedia middleware (NMM)
  122. Guest Editors' Introduction: Real-Time Interaction with Complex Models
  123. Adaptive Spatial Sample Caching
  124. Realtime Ray Tracing on GPU with BVH-based Packet Traversal
  125. Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
  126. Applying Ray Tracing for Virtual Reality and Industrial Design
  127. Estimating Performance of a Ray-Tracing ASIC Design
  128. Experiences with Streaming Construction of SAH KD-Trees
  129. Ray Tracing Animated Scenes using Motion Decomposition
  130. Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
  131. Interactive ray tracing of skinned animations
  132. B-KD trees for hardware accelerated ray tracing of dynamic scenes
  133. Exploring the use of ray tracing for future games
  134. Message from the Chairs
  135. Faster Isosurface Ray Tracing Using Implicit KD-Trees
  136. RPU
  137. An interactive out-of-core rendering framework for visualizing massively complex models
  138. Introduction to real-time ray tracing
  139. Realtime ray tracing for current and future games
  140. Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic -
  141. Interactive visualization of exceptionally complex industrial CAD datasets
  142. A virtual memory architecture for real-time ray tracing hardware
  143. A Scalable Approach to Interactive Global Illumination
  144. When will ray-tracing replace rasterization?
  145. Transparent distributed processing for rendering
  146. Sampling procedural shaders using affine arithmetic
  147. Composite lighting simulations with lighting networks
  148. Bounded Radiosity - Illumination on General Surfaces and Clusters
  149. Ray tracing of spline surfaces: B�zier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results
  150. Using Procedural RenderMan Shaders for Global Illurnination
  151. A platform for visualizing curves and surfaces
  152. Vision-an architecture for global illumination calculations
  153. Radiosity and relaxation methods
  154. Implementing RenderMan - Practice, Problems and Enhancements
  155. VRML scene graphs on an interactive ray tracing engine
  156. Distributed interactive ray tracing of dynamic scenes
  157. Wide area camera calibration using virtual calibration objects
  158. Bounded clustering-finding good bounds on clustered light transport