All Stories

  1. The User Experience of ChatGPT: Findings from a Questionnaire Study of Early Users
  2. Analyzing User-Generated Web-Based Posts of Adolescents’ Emotional, Behavioral, and Symptom Responses to Beliefs About Depression: Qualitative Thematic Analysis
  3. A Longitudinal Study of Self-Disclosure in Human–Chatbot Relationships
  4. A longitudinal study of human–chatbot relationships
  5. My AI Friend: How Users of a Social Chatbot Understand Their Human–AI Friendship
  6. Young people's use and experience of the Internet during the COVID-19 lockdown:
  7. Future directions for chatbot research: an interdisciplinary research agenda
  8. Finding Relevant Psychoeducation Content for Adolescents Experiencing Symptoms of Depression: Content Analysis of User-Generated Online Texts
  9. Deep learning for prediction of depressive symptoms in a large textual dataset
  10. When the Social Becomes Non-Human: Young People's Perception of Social Support in Chatbots
  11. Finding Relevant Psychoeducation Content for Adolescents Experiencing Symptoms of Depression: Content Analysis of User-Generated Online Texts (Preprint)
  12. How mobile media impacts urban life
  13. Users' experiences with chatbots: findings from a questionnaire study
  14. From Youthful Experimentation to Professional Identity: Understanding Identity Transitions in Social Media
  15. Help! Is my chatbot falling into the uncanny valley? An empirical study of user experience in human-chatbot interaction
  16. Different Chatbots for Different Purposes: Towards a Typology of Chatbots to Understand Interaction Design
  17. Chatbots
  18. Losing Control to Data-Hungry Apps: A Mixed-Methods Approach to Mobile App Privacy
  19. A Gap in Networked Publics?
  20. SIG
  21. Time Collapse in Social Media: Extending the Context Collapse
  22. How Journalists and Social Media Users Perceive Online Fact-Checking and Verification Services
  23. Perception of fact-checking services
  24. Chatbots and the new world of HCI
  25. Why People Use Chatbots
  26. Facebook is no “Great equalizer”
  27. ‘My children tell me it’s so simple’: A mixed-methods approach to understand older non-users’ perceptions of Social Networking Sites
  28. Når alt sosialt blir flyktig - En kvalitativ studie av hvordan eldre opplever sosiale medier
  29. Social Media Use and Innovations: Introduction to the Special Issue
  30. Bridging the Generational Culture Gap in Youth Civic Engagement through Social Media: Lessons Learnt from Young Designers in Three Civic Organisations
  31. The Social Media Natives
  32. How Should Organizations Adapt to Youth Civic Engagement in Social Media? A Lead User Approach
  33. Preface
  34. Emerging Journalistic Verification Practices Concerning Social Media
  35. Dissemination 2.0 - the role of social media in research dissemination
  36. Dissemination 2.0 - the role of social media in research dissemination
  37. Facebook likes: a study of liking practices for humanitarian causes
  38. Social Networking Sites: Their Users and Social Implications - A Longitudinal Study
  39. Understanding the new digital divide—A typology of Internet users in Europe
  40. A typology of social networking sites users
  41. Media User Types among Young Children and Social Displacement
  42. Too Many Facebook “Friends”? Content Sharing and Sociability Versus the Need for Privacy in Social Network Sites
  43. Towards a unified Media-User Typology (MUT): A meta-analysis and review of the research literature on media-user typologies
  44. Bridging and bonding in social network sites – investigating family-based capital
  45. Innovation in Online Communities – Towards Community-Centric Design
  46. Norwegian Children's Experiences of Cyberbullying When Using Different Technological Platforms
  47. Risky contacts
  48. Ensuring Trust, Privacy, and Etiquette in Web 2.0 Applications
  49. Special issue: Enabling elderly users to create and share self-authored multimedia content
  50. Co-creation and user-generated content–elderly people’s user requirements
  51. Why People Use Social Networking Sites
  52. Towards a Manifesto for Living Lab Co-creation
  53. Children’s Electronic Gaming Content Preferences and Psychosocial Factors
  54. Design for creating, uploading and sharing user generated content
  55. User Loyalty and Online Communities: Why Members of Online Communities are not Faithful
  56. Children's usage of media technologies and psychosocial factors
  57. Supporting non-professional users in the new media landscape
  58. UbiComp 2006 Workshops, Part 1
  59. En digital barndom.
  60. Enjoyment: Lessons from Karasek
  61. Understanding Cyber Behavior in Europe
  62. Explaining Participation in Online Communities
  63. Usable M-Commerce Systems
  64. Explaining Participation in Online Communities
  65. Explaining Participation in Online Communities
  66. Usable M-Commerce Systems
  67. Usable M-Commerce Systems