All Stories

  1. How do adult game developers deal with changing rules, and what is ok to publish?
  2. Emotions, Protective Frame, and Videogame Body Genres
  3. Christianity in Horror Videogames: A Qualitative Content Analysis
  4. Engaging Youth in Urban Planning Discussions with Minecraft: Challenges and Opportunities
  5. Parties and Play: How Single-Player Games Use Partying and Party Games
  6. Porn Games on Steam: Types, Ways of Playing, and Settings
  7. The history of the Finnish and Swedish Game Industry via Developed Games
  8. Ecosystems of indie porn game development: co-dependent partial organisations
  9. Response: Composite Avatars and the Epistemology of the Playable Figure
  10. Theorizing the Player-Playable Figure Relationship
  11. An Exploration of Pornographic Games Funded through Patreon Crowdfunding.
  12. Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes
  13. Embodiment in character-based videogames
  14. Experience Assessment and Design in the Analysis of Gameplay
  15. Models for Story Consistency and Interestingness in Single-Player RPGs
  16. Modeling Player-Character Engagement in Single-Player Character-Driven Games
  17. An Embodied Cognition Approach for Understanding Role-playing
  18. International Journal of Role-playing 3: Full Issue
  19. Computer Games and Emotions
  20. Theory lenses
  21. Introduction to special issue: Experiencing games: Games, play and players
  22. Player Character Engagement in Computer Games
  23. Lies and Seductions
  24. Designing sound for a pervasive mobile game
  25. A case study in pervasive game design
  26. Integrating a game with a story—lessons from interactive television concept design
  27. Characters in Computer Games: Toward Understanding Interpretation and Design
  28. Approaches to Computer Game Design
  29. AI Design for Believable Characters via Gameplay Design Patterns