All Stories

  1. Parties and Play: How Single-Player Games Use Partying and Party Games
  2. Porn Games on Steam: Types, Ways of Playing, and Settings
  3. The history of the Finnish and Swedish Game Industry via Developed Games
  4. Ecosystems of indie porn game development: co-dependent partial organisations
  5. Response: Composite Avatars and the Epistemology of the Playable Figure
  6. Theorizing the Player-Playable Figure Relationship
  7. An Exploration of Pornographic Games Funded through Patreon Crowdfunding.
  8. Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes
  9. Embodiment in character-based videogames
  10. Experience Assessment and Design in the Analysis of Gameplay
  11. Models for Story Consistency and Interestingness in Single-Player RPGs
  12. Modeling Player-Character Engagement in Single-Player Character-Driven Games
  13. An Embodied Cognition Approach for Understanding Role-playing
  14. International Journal of Role-playing 3: Full Issue
  15. Computer Games and Emotions
  16. Theory lenses
  17. Introduction to special issue: Experiencing games: Games, play and players
  18. Player Character Engagement in Computer Games
  19. Lies and Seductions
  20. Designing sound for a pervasive mobile game
  21. A case study in pervasive game design
  22. Integrating a game with a story—lessons from interactive television concept design
  23. Characters in Computer Games: Toward Understanding Interpretation and Design
  24. Approaches to Computer Game Design
  25. AI Design for Believable Characters via Gameplay Design Patterns