All Stories

  1. Engaging Youth in Urban Planning Discussions with Minecraft: Challenges and Opportunities
  2. Parties and Play: How Single-Player Games Use Partying and Party Games
  3. Porn Games on Steam: Types, Ways of Playing, and Settings
  4. The history of the Finnish and Swedish Game Industry via Developed Games
  5. Ecosystems of indie porn game development: co-dependent partial organisations
  6. Response: Composite Avatars and the Epistemology of the Playable Figure
  7. Theorizing the Player-Playable Figure Relationship
  8. An Exploration of Pornographic Games Funded through Patreon Crowdfunding.
  9. Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes
  10. Embodiment in character-based videogames
  11. Experience Assessment and Design in the Analysis of Gameplay
  12. Models for Story Consistency and Interestingness in Single-Player RPGs
  13. Modeling Player-Character Engagement in Single-Player Character-Driven Games
  14. An Embodied Cognition Approach for Understanding Role-playing
  15. International Journal of Role-playing 3: Full Issue
  16. Computer Games and Emotions
  17. Theory lenses
  18. Introduction to special issue: Experiencing games: Games, play and players
  19. Player Character Engagement in Computer Games
  20. Lies and Seductions
  21. Designing sound for a pervasive mobile game
  22. A case study in pervasive game design
  23. Integrating a game with a story—lessons from interactive television concept design
  24. Characters in Computer Games: Toward Understanding Interpretation and Design
  25. Approaches to Computer Game Design
  26. AI Design for Believable Characters via Gameplay Design Patterns