All Stories

  1. Beyond Blind Trust and Informed Trust: Earned Trust? A Critique of Osborne and Allchin (2024)
  2. Belief in neuromyths among primary school teachers: A cross-national study of 11 countries
  3. Effects of solving contextualized physics problems among men and women: A psychophysiological approach
  4. Multi-stakeholder perspective on responsible artificial intelligence and acceptability in education
  5. A systematic review of AI-driven intelligent tutoring systems (ITS) in K-12 education
  6. Initial Results of the Québec Resilience Project (QRP): a Longitudinal and Representative Population-Based Study of Children’s Development Prior to and During the COVID-19 Pandemic (2017–2022)
  7. Educational Development through the Lens of Curriculum: A Holistic and Systemic Approach
  8. Adolescents’ school and emotional adjustment in time of COVID-19: the role of parents
  9. Discovering basic electricity through the “forty electronic challenges”
  10. Recruter de meilleurs échantillons en éducation
  11. The Effects of Interactivity on Learners’ Experience in a Visually Immersive Display Context
  12. Illustration de l’articulation croyances-pratiques chez deux enseignantes débutantes de sciences naturelles
  13. Persistence of the “Moving Things Are Alive” Heuristic into Adulthood: Evidence from EEG
  14. An Exploratory Study on the Impact of Collective Immersion on Learning and Learning Experience
  15. Health and Education through Sport for development and peace in extreme development contexts: cases studies from various developing countries
  16. Le persuasif et le convaincant : pour une caractérisation fonctionnelle des interventions éducatives en sciences
  17. The Influence of Video Format on Engagement and Performance in Online Learning
  18. Curriculum response to the crisis
  19. Models of conceptual change in science learning: establishing an exhaustive inventory based on support given by articles published in major journals
  20. Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis
  21. How Learner Experience and Types of Mobile Applications Influence Performance: The Case of Digital Annotation
  22. Predicting Properties of Cognitive Pupillometry in Human–Computer Interaction: A Preliminary Investigation
  23. Business intelligence serious game participatory development: lessons from ERPsim for big data
  24. Combining Vicarious and Enactive Training in IS: Does Order Matter?
  25. Measuring Implicit Cognitive and Emotional Engagement to Better Understand Learners’ Performance in Problem Solving
  26. GAME DESIGN OF A VIDEO GAME ON FRACTIONS CONCEPT LEARNING IN ELEMENTARY SCHOOL STUDENTS
  27. Developing and Assessing Erp Competencies: Basic and Complex Knowledge
  28. Assessing the Multiple Dimensions of Engagement to Characterize Learning: A Neurophysiological Perspective
  29. At the very root of the development of interest: using human body contexts to improve women’s emotional engagement in introductory physics
  30. The situations bank, a tool for curriculum design focused on daily realities: The case of the reform in Niger
  31. IMPLEMENTATION OF A QUALITY APPROACH IN ENGINEERING AT UQAM
  32. Scope Management: A Core Information System Implementation Project Pedagogy
  33. Operational management in ERP
  34. Comparing Objective Measures and Perceptions of Cognitive Learning in an ERP Simulation Game
  35. Portrait des différences entre les genres dans le contexte de l'apprentissage de l'électricité en fonction de la certitude exprimée lors de la production de réponses
  36. Does Classroom Explicitation of Initial Conceptions Favour Conceptual Change or is it Counter-Productive?
  37. Business Simulation Training in Information Technology Education: Guidelines for New Approaches in IT Training
  38. L’éducation relative à l’environnement en enseignement des sciences et de la technologie : une contribution pour mieux Vivre ensemble sur Terre
  39. L'éducation relative à l'environnement et l'enseignement des sciences : d'une problématique théorique et pratique dans une perspective québécoise
  40. Collecting neurophysiological data to investigate users' cognitive states during game play
  41. Assessing cognitive state to investigate users' experience during game play: A neuroeducative perspective