All Stories

  1. Comparing Preferences Between Japan and Germany for External Communication of Automated Vehicles Using Bayesian Optimization
  2. B lur D riving : Investigating How Personalized Blur Techniques Impact Drivers' Performance in Virtual Reality
  3. Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
  4. PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects
  5. 'Eco Is Just Marketing'
  6. A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies
  7. How Much Home Office is Ideal? A Multi-Perspective Algorithm
  8. AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies
  9. Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays
  10. A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review
  11. SwiVR-Car-Seat
  12. To Be or Not to Be Stuck, or Is It a Continuum?
  13. ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays
  14. Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games