All Stories

  1. Craniocaudal Mammograms Generation Using Image-to-Image Translation Techniques
  2. Optimizing Free‐Form Grid Shells with Reclaimed Elements under Inventory Constraints
  3. Designing and Developing Interactive Kiosks for Cultural Heritage: Best Practices and Common Issues
  4. Capacitive Touch Sensing on General 3D Surfaces
  5. Digital methods and techniques for reconstructing and visualizing ancient 3D polychromy – An overview
  6. 3D imaging application to the study of the early Neolithic ceramic complex: the decorated pottery of Rio Tana (Abruzzi, Italy)
  7. Computational design of segmented concrete shells made of post-tensioned precast flat tiles
  8. Bending-Reinforced Grid Shells for Free-form Architectural Surfaces
  9. Geometric deep learning for statics-aware grid shells
  10. Dynamic Real-Time Spatio-Temporal Acquisition and Rendering in Adverse Environments
  11. Evaluating Image-Based Interactive 3D Modeling Tools
  12. A Geometry-Preserving Shape Optimization Tool Based on Deep Learning
  13. Static- And Fabrication-Aware Segmented Concrete Shells Made of Post-tensioned Precast Flat Tiles
  14. Statics and Stability of Bending-Optimized Double-Layer Grid Shell
  15. Quantifying the Loss of Coral from a Bleaching Event Using Underwater Photogrammetry and AI-Assisted Image Segmentation
  16. MoReLab: A Software for User-Assisted 3D Reconstruction
  17. NoR-VDPNet++: Real-Time No-Reference Image Quality Metrics
  18. Mix and match animated 3D models
  19. Vorogrid: A static‐aware variable‐density Voronoi mesh to design the tube structure tessellation of tall buildings
  20. State of the Art in Computational Mould Design
  21. On Assisting and Automatizing the Semantic Segmentation of Masonry Walls
  22. Volume decomposition for two-piece rigid casting
  23. Integrated computational framework for the design and fabrication of bending-active structures made from flat sheet material
  24. TagLab: AI‐assisted annotation for the fast and accurate semantic segmentation of coral reef orthoimages
  25. Reliable feature-line driven quad-remeshing
  26. Reliable feature-line driven quad-remeshing
  27. Augmented Virtuality Using Touch-Sensitive 3D-Printed Objects
  28. Texture Defragmentation for Photo‐Reconstructed 3D Models
  29. DHFSlicer
  30. Real-World Textured Things: A repository of textured models generated with modern photo-reconstruction tools
  31. On Improving the Training of Models for the Semantic Segmentation of Benthic Communities from Orthographic Imagery
  32. Collaborative Visual Environments for Evidence Taking in Digital Justice
  33. Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
  34. State of the art on stylized fabrication
  35. QuadMixer
  36. Semi-automated Cleaning of Laser Scanning Campaigns with Machine Learning
  37. High Dynamic Range Point Clouds for Real‐Time Relighting
  38. Automatic Design of Cable‐Tensioned Glass Shells
  39. HexaLab.net: An online viewer for hexahedral meshes
  40. FlexMaps
  41. Metamolds
  42. Scalable non-rigid registration for multi-view stereo data
  43. State of the Art on Stylized Fabrication
  44. Position-based tensegrity design
  45. Enhanced Visualization of Detected 3D Geometric Differences
  46. FlexMolds
  47. Tracing Field-Coherent Quad Layouts
  48. GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction
  49. Stability of Statics Aware Voronoi Grid-Shells
  50. Fast parallel computation of shape diameter function
  51. Digital Fabrication Techniques for Cultural Heritage: A Survey
  52. Detection of Geometric Temporal Changes in Point Clouds
  53. Elastic textures for additive fabrication
  54. Data-driven interactive quadrangulation
  55. Statics Aware Grid Shells
  56. Compression and Querying of Arbitrary Geodesic Distances
  57. Field-aligned mesh joinery
  58. A computer-assisted constraint-based system for assembling fragmented objects
  59. Surface light field from video acquired in uncontrolled settings
  60. Assisted Multi-view Stereo Reconstruction
  61. PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets
  62. Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes
  63. Flow-Based Local Optimization for Image-to-Geometry Projection
  64. Simple quad domains for field aligned mesh parametrization
  65. A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial Domain
  66. An Interactive Local Flattening Operator to Support Digital Investigations on Artwork Surfaces
  67. Automatic Construction of Quad-Based Subdivision Surfaces Using Fitmaps
  68. 3D Models for Cultural Heritage: Beyond Plain Visualization
  69. Color to gray conversions in the context of stereo matching algorithms
  70. Browsing large set of images by packing them in a clever way
  71. Almost Isometric Mesh Parameterization through Abstract Domains
  72. Solid-Texture Synthesis: A Survey
  73. Practical quad mesh simplification
  74. Real-time single scattering inside inhomogeneous materials
  75. Shape enhancement for rapid prototyping
  76. Improved color acquisition and mapping on 3D models via flash-based photography
  77. Computation & cultural heritage
  78. Flash Lighting Space Sampling
  79. Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
  80. Sampled 3D models for CH applications
  81. Stereo Light Probe
  82. Splitting cubes: a fast and robust technique for virtual cutting
  83. Adaptive TetraPuzzles
  84. Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
  85. Ray-Casted BlockMaps for Large Urban Models Visualization
  86. Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
  87. C-BDAM ? Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
  88. Beyond manual drafting: a restoration-oriented system
  89. Exploiting the scanning sequence for automatic registration of large sets of range maps
  90. Pinchmaps: textures with customizable discontinuities
  91. Minimizing user intervention in registering 2D images to 3D models
  92. Tools for inverse mapping and visualization of multi-spectral image data on 3D scanned representations of drawings
  93. A SIX-DEGREES-OF-FREEDOM PLANNING ALGORITHM FOR THE ACQUISITION OF COMPLEX SURFACES
  94. A simple normal enhancement technique for interactive non-photorealistic renderings
  95. Optimal Isosurface Extraction
  96. Restoring David using 3D
  97. PolyCube-Maps
  98. Adaptive tetrapuzzles
  99. Adaptive tetrapuzzles
  100. PolyCube-Maps
  101. Protected interactive 3D graphics via remote rendering
  102. Protected interactive 3D graphics via remote rendering
  103. A progressive subdivision paradigm (PSP)
  104. The Marching Intersections algorithm for merging range images
  105. Visualization viewpoints - Visualization and 3d data processing in the David restoration
  106. Selective refinement queries for volume visualization of unstructured tetrahedral meshes
  107. External memory management and simplification of huge meshes
  108. BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
  109. Acquiring, stitching and blending diffuse appearance attributes on 3D models
  110. Enabling cuts on multiresolution representation
  111. Reconstruction of topologically correct and adaptive trilinear isosurfaces
  112. Preserving attribute values on simplified meshes by resampling detail textures
  113. Zeta: A Resolution Modeling System
  114. DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed
  115. Towards a distributed 3D virtual museum
  116. Multiresolution decimation based on global error
  117. Multiresolution representation and visualization of volume data
  118. Speeding up isosurface extraction using interval trees
  119. Evaluation of parallelization strategies for an incremental Delaunay triangulator in e3
  120. Magicsphere: an insight tool for 3D data visualization
  121. Multiresolution modeling and visualization of volume data based on simplicial complexes
  122. Parallel 3D Delaunay Triangulation
  123. Batched Multi Triangulation
  124. Closing gaps by clustering unseen directions
  125. RoboScan: an automatic system for accurate and unattended 3D scanning
  126. Exploiting mirrors for laser stripe 3D scanning
  127. Planet-sized batched dynamic adaptive meshes (P-BDAM)
  128. Visibility based methods and assessment for detail-recovery
  129. Weaver, an automatic texture builder
  130. Marching intersections: an efficient resampling algorithm for surface management