All Stories

  1. Bending-Reinforced Grid Shells for Free-form Architectural Surfaces
  2. Geometric deep learning for statics-aware grid shells
  3. A Geometry-Preserving Shape Optimization Tool Based on Deep Learning
  4. Static- And Fabrication-Aware Segmented Concrete Shells Made of Post-tensioned Precast Flat Tiles
  5. Statics and Stability of Bending-Optimized Double-Layer Grid Shell
  6. Quantifying the Loss of Coral from a Bleaching Event Using Underwater Photogrammetry and AI-Assisted Image Segmentation
  7. MoReLab: A Software for User-Assisted 3D Reconstruction
  8. NoR-VDPNet++: Real-Time No-Reference Image Quality Metrics
  9. Mix and match animated 3D models
  10. Vorogrid: A static‐aware variable‐density Voronoi mesh to design the tube structure tessellation of tall buildings
  11. State of the Art in Computational Mould Design
  12. On Assisting and Automatizing the Semantic Segmentation of Masonry Walls
  13. Volume decomposition for two-piece rigid casting
  14. Integrated computational framework for the design and fabrication of bending-active structures made from flat sheet material
  15. TagLab: AI‐assisted annotation for the fast and accurate semantic segmentation of coral reef orthoimages
  16. Reliable feature-line driven quad-remeshing
  17. Reliable feature-line driven quad-remeshing
  18. Augmented Virtuality Using Touch-Sensitive 3D-Printed Objects
  19. Texture Defragmentation for Photo‐Reconstructed 3D Models
  20. DHFSlicer
  21. Real-World Textured Things: A repository of textured models generated with modern photo-reconstruction tools
  22. On Improving the Training of Models for the Semantic Segmentation of Benthic Communities from Orthographic Imagery
  23. Collaborative Visual Environments for Evidence Taking in Digital Justice
  24. Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
  25. QuadMixer
  26. State of the art on stylized fabrication
  27. Semi-automated Cleaning of Laser Scanning Campaigns with Machine Learning
  28. High Dynamic Range Point Clouds for Real‐Time Relighting
  29. Automatic Design of Cable‐Tensioned Glass Shells
  30. HexaLab.net: An online viewer for hexahedral meshes
  31. FlexMaps
  32. Metamolds
  33. Scalable non-rigid registration for multi-view stereo data
  34. State of the Art on Stylized Fabrication
  35. Position-based tensegrity design
  36. Enhanced Visualization of Detected 3D Geometric Differences
  37. FlexMolds
  38. Tracing Field-Coherent Quad Layouts
  39. GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction
  40. Stability of Statics Aware Voronoi Grid-Shells
  41. Fast parallel computation of shape diameter function
  42. Digital Fabrication Techniques for Cultural Heritage: A Survey
  43. Detection of Geometric Temporal Changes in Point Clouds
  44. Elastic textures for additive fabrication
  45. Data-driven interactive quadrangulation
  46. Statics Aware Grid Shells
  47. Compression and Querying of Arbitrary Geodesic Distances
  48. Field-aligned mesh joinery
  49. A computer-assisted constraint-based system for assembling fragmented objects
  50. Surface light field from video acquired in uncontrolled settings
  51. Assisted Multi-view Stereo Reconstruction
  52. PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets
  53. Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes
  54. Flow-Based Local Optimization for Image-to-Geometry Projection
  55. Simple quad domains for field aligned mesh parametrization
  56. A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial Domain
  57. An Interactive Local Flattening Operator to Support Digital Investigations on Artwork Surfaces
  58. Automatic Construction of Quad-Based Subdivision Surfaces Using Fitmaps
  59. 3D Models for Cultural Heritage: Beyond Plain Visualization
  60. Color to gray conversions in the context of stereo matching algorithms
  61. Browsing large set of images by packing them in a clever way
  62. Almost Isometric Mesh Parameterization through Abstract Domains
  63. Solid-Texture Synthesis: A Survey
  64. Practical quad mesh simplification
  65. Real-time single scattering inside inhomogeneous materials
  66. Shape enhancement for rapid prototyping
  67. Improved color acquisition and mapping on 3D models via flash-based photography
  68. Computation & cultural heritage
  69. Flash Lighting Space Sampling
  70. Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
  71. Sampled 3D models for CH applications
  72. Stereo Light Probe
  73. Splitting cubes: a fast and robust technique for virtual cutting
  74. Adaptive TetraPuzzles
  75. Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
  76. Ray-Casted BlockMaps for Large Urban Models Visualization
  77. Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
  78. C-BDAM ? Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
  79. Beyond manual drafting: a restoration-oriented system
  80. Exploiting the scanning sequence for automatic registration of large sets of range maps
  81. Pinchmaps: textures with customizable discontinuities
  82. Minimizing user intervention in registering 2D images to 3D models
  83. Tools for inverse mapping and visualization of multi-spectral image data on 3D scanned representations of drawings
  84. A SIX-DEGREES-OF-FREEDOM PLANNING ALGORITHM FOR THE ACQUISITION OF COMPLEX SURFACES
  85. A simple normal enhancement technique for interactive non-photorealistic renderings
  86. Optimal Isosurface Extraction
  87. Restoring David using 3D
  88. Adaptive tetrapuzzles
  89. PolyCube-Maps
  90. Protected interactive 3D graphics via remote rendering
  91. A progressive subdivision paradigm (PSP)
  92. The Marching Intersections algorithm for merging range images
  93. Visualization viewpoints - Visualization and 3d data processing in the David restoration
  94. PolyCube-Maps
  95. Adaptive tetrapuzzles
  96. Protected interactive 3D graphics via remote rendering
  97. Selective refinement queries for volume visualization of unstructured tetrahedral meshes
  98. External memory management and simplification of huge meshes
  99. BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
  100. Acquiring, stitching and blending diffuse appearance attributes on 3D models
  101. Enabling cuts on multiresolution representation
  102. Reconstruction of topologically correct and adaptive trilinear isosurfaces
  103. Preserving attribute values on simplified meshes by resampling detail textures
  104. Zeta: A Resolution Modeling System
  105. DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed
  106. Towards a distributed 3D virtual museum
  107. Multiresolution decimation based on global error
  108. Multiresolution representation and visualization of volume data
  109. Speeding up isosurface extraction using interval trees
  110. Evaluation of parallelization strategies for an incremental Delaunay triangulator in e3
  111. Magicsphere: an insight tool for 3D data visualization
  112. Multiresolution modeling and visualization of volume data based on simplicial complexes
  113. Parallel 3D Delaunay Triangulation
  114. Batched Multi Triangulation
  115. Closing gaps by clustering unseen directions
  116. RoboScan: an automatic system for accurate and unattended 3D scanning
  117. Exploiting mirrors for laser stripe 3D scanning
  118. Planet-sized batched dynamic adaptive meshes (P-BDAM)
  119. Visibility based methods and assessment for detail-recovery
  120. Weaver, an automatic texture builder
  121. Marching intersections: an efficient resampling algorithm for surface management