All Stories

  1. Optimizing Free‐Form Grid Shells with Reclaimed Elements under Inventory Constraints
  2. Designing and Developing Interactive Kiosks for Cultural Heritage: Best Practices and Common Issues
  3. Capacitive Touch Sensing on General 3D Surfaces
  4. Digital methods and techniques for reconstructing and visualizing ancient 3D polychromy – An overview
  5. 3D imaging application to the study of the early Neolithic ceramic complex: the decorated pottery of Rio Tana (Abruzzi, Italy)
  6. Computational design of segmented concrete shells made of post-tensioned precast flat tiles
  7. Bending-Reinforced Grid Shells for Free-form Architectural Surfaces
  8. Geometric deep learning for statics-aware grid shells
  9. Dynamic Real-Time Spatio-Temporal Acquisition and Rendering in Adverse Environments
  10. Evaluating Image-Based Interactive 3D Modeling Tools
  11. A Geometry-Preserving Shape Optimization Tool Based on Deep Learning
  12. Static- And Fabrication-Aware Segmented Concrete Shells Made of Post-tensioned Precast Flat Tiles
  13. Statics and Stability of Bending-Optimized Double-Layer Grid Shell
  14. Quantifying the Loss of Coral from a Bleaching Event Using Underwater Photogrammetry and AI-Assisted Image Segmentation
  15. MoReLab: A Software for User-Assisted 3D Reconstruction
  16. NoR-VDPNet++: Real-Time No-Reference Image Quality Metrics
  17. Mix and match animated 3D models
  18. Vorogrid: A static‐aware variable‐density Voronoi mesh to design the tube structure tessellation of tall buildings
  19. State of the Art in Computational Mould Design
  20. On Assisting and Automatizing the Semantic Segmentation of Masonry Walls
  21. Volume decomposition for two-piece rigid casting
  22. Integrated computational framework for the design and fabrication of bending-active structures made from flat sheet material
  23. TagLab: AI‐assisted annotation for the fast and accurate semantic segmentation of coral reef orthoimages
  24. Reliable feature-line driven quad-remeshing
  25. Reliable feature-line driven quad-remeshing
  26. Augmented Virtuality Using Touch-Sensitive 3D-Printed Objects
  27. Texture Defragmentation for Photo‐Reconstructed 3D Models
  28. DHFSlicer
  29. Real-World Textured Things: A repository of textured models generated with modern photo-reconstruction tools
  30. On Improving the Training of Models for the Semantic Segmentation of Benthic Communities from Orthographic Imagery
  31. Collaborative Visual Environments for Evidence Taking in Digital Justice
  32. Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
  33. State of the art on stylized fabrication
  34. QuadMixer
  35. Semi-automated Cleaning of Laser Scanning Campaigns with Machine Learning
  36. High Dynamic Range Point Clouds for Real‐Time Relighting
  37. Automatic Design of Cable‐Tensioned Glass Shells
  38. HexaLab.net: An online viewer for hexahedral meshes
  39. FlexMaps
  40. Metamolds
  41. Scalable non-rigid registration for multi-view stereo data
  42. State of the Art on Stylized Fabrication
  43. Position-based tensegrity design
  44. Enhanced Visualization of Detected 3D Geometric Differences
  45. FlexMolds
  46. Tracing Field-Coherent Quad Layouts
  47. GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction
  48. Stability of Statics Aware Voronoi Grid-Shells
  49. Fast parallel computation of shape diameter function
  50. Digital Fabrication Techniques for Cultural Heritage: A Survey
  51. Detection of Geometric Temporal Changes in Point Clouds
  52. Elastic textures for additive fabrication
  53. Data-driven interactive quadrangulation
  54. Statics Aware Grid Shells
  55. Compression and Querying of Arbitrary Geodesic Distances
  56. Field-aligned mesh joinery
  57. A computer-assisted constraint-based system for assembling fragmented objects
  58. Surface light field from video acquired in uncontrolled settings
  59. Assisted Multi-view Stereo Reconstruction
  60. PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets
  61. Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes
  62. Flow-Based Local Optimization for Image-to-Geometry Projection
  63. Simple quad domains for field aligned mesh parametrization
  64. A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial Domain
  65. An Interactive Local Flattening Operator to Support Digital Investigations on Artwork Surfaces
  66. Automatic Construction of Quad-Based Subdivision Surfaces Using Fitmaps
  67. 3D Models for Cultural Heritage: Beyond Plain Visualization
  68. Color to gray conversions in the context of stereo matching algorithms
  69. Browsing large set of images by packing them in a clever way
  70. Almost Isometric Mesh Parameterization through Abstract Domains
  71. Solid-Texture Synthesis: A Survey
  72. Practical quad mesh simplification
  73. Real-time single scattering inside inhomogeneous materials
  74. Shape enhancement for rapid prototyping
  75. Improved color acquisition and mapping on 3D models via flash-based photography
  76. Computation & cultural heritage
  77. Flash Lighting Space Sampling
  78. Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
  79. Sampled 3D models for CH applications
  80. Stereo Light Probe
  81. Splitting cubes: a fast and robust technique for virtual cutting
  82. Adaptive TetraPuzzles
  83. Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
  84. Ray-Casted BlockMaps for Large Urban Models Visualization
  85. Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
  86. C-BDAM ? Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
  87. Beyond manual drafting: a restoration-oriented system
  88. Exploiting the scanning sequence for automatic registration of large sets of range maps
  89. Pinchmaps: textures with customizable discontinuities
  90. Minimizing user intervention in registering 2D images to 3D models
  91. Tools for inverse mapping and visualization of multi-spectral image data on 3D scanned representations of drawings
  92. A SIX-DEGREES-OF-FREEDOM PLANNING ALGORITHM FOR THE ACQUISITION OF COMPLEX SURFACES
  93. A simple normal enhancement technique for interactive non-photorealistic renderings
  94. Optimal Isosurface Extraction
  95. Restoring David using 3D
  96. PolyCube-Maps
  97. Adaptive tetrapuzzles
  98. Adaptive tetrapuzzles
  99. PolyCube-Maps
  100. Protected interactive 3D graphics via remote rendering
  101. Protected interactive 3D graphics via remote rendering
  102. A progressive subdivision paradigm (PSP)
  103. The Marching Intersections algorithm for merging range images
  104. Visualization viewpoints - Visualization and 3d data processing in the David restoration
  105. Selective refinement queries for volume visualization of unstructured tetrahedral meshes
  106. External memory management and simplification of huge meshes
  107. BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
  108. Acquiring, stitching and blending diffuse appearance attributes on 3D models
  109. Enabling cuts on multiresolution representation
  110. Reconstruction of topologically correct and adaptive trilinear isosurfaces
  111. Preserving attribute values on simplified meshes by resampling detail textures
  112. Zeta: A Resolution Modeling System
  113. DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed
  114. Towards a distributed 3D virtual museum
  115. Multiresolution decimation based on global error
  116. Multiresolution representation and visualization of volume data
  117. Speeding up isosurface extraction using interval trees
  118. Evaluation of parallelization strategies for an incremental Delaunay triangulator in e3
  119. Magicsphere: an insight tool for 3D data visualization
  120. Multiresolution modeling and visualization of volume data based on simplicial complexes
  121. Parallel 3D Delaunay Triangulation
  122. Batched Multi Triangulation
  123. Closing gaps by clustering unseen directions
  124. RoboScan: an automatic system for accurate and unattended 3D scanning
  125. Exploiting mirrors for laser stripe 3D scanning
  126. Planet-sized batched dynamic adaptive meshes (P-BDAM)
  127. Visibility based methods and assessment for detail-recovery
  128. Weaver, an automatic texture builder
  129. Marching intersections: an efficient resampling algorithm for surface management