All Stories

  1. How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study
  2. Summon a demon and bind it: A grounded theory of LLM red teaming
  3. Invisible Women in IT: Examining Gender Representation in K-12 ICT Teaching Materials
  4. Hacc-Man: An Arcade Game for Jailbreaking LLMs
  5. From "AI" to Probabilistic Automation: How Does Anthropomorphization of Technical Systems Descriptions Influence Trust?
  6. The Creativity Game: A Game for Teaching First Steps of Theoretical Creativity
  7. Challenges and Opportunities of Using Redirection of Activity for Self-Regulation Online
  8. Designing Participatory AI: Creative Professionals’ Worries and Expectations about Generative AI
  9. How Researchers Manage Ideas
  10. Aiki - Turning Online Procrastination into Microlearning
  11. How Interaction Designers Use Tools to Manage Ideas
  12. The Rumour Mill: Making the Spread of Misinformation Explicit and Tangible