All Stories

  1. The volume and timing of upper limb movement in acute stroke rehabilitation: still room for improvement
  2. Motivators and barriers to using information and communication technology in everyday life following stroke: a qualitative and video observation study
  3. A tangible interface and augmented reality game for facilitating sit-to-stand exercises for stroke rehabilitation
  4. What influences acceptability and engagement with a high intensity exercise programme for people with stroke? A qualitative descriptive study
  5. Central and peripheral contributions to neuromuscular fatigue in people with stroke