All Stories

  1. Intelligent Agents for Outdoor Workers: A Systematic Review
  2. Exploring Emotional Connections: A Systematic Literature Review of Attachment in Human-Robot Interaction
  3. Effects of Sentiment-Based Sonification on Fairy Tale Listening Experience
  4. When more is less: Finding the optimal balance of intelligent agents’ transparency in level 3 automated vehicles
  5. Audio augmented reality using sonification to enhance visual art experiences: Lessons learned
  6. Investigating Object Translation in Room-scale, Handheld Virtual Reality
  7. Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore
  8. Steering UX Education: Designing an Automotive UX Course
  9. I Don't Know What Happens, But… Do I Really Need that Explanation?
  10. Inside Out: Emotion GaRage Vol. V
  11. Verifying Motion Sickness Induction in Automated Vehicles Using Motion-Based Driving Simulators
  12. Head-up Displays Improve Drivers’ Performance and Subjective Perceptions with the In-Vehicle Gesture Interaction System
  13. Sonically-enhanced in-vehicle air gesture interactions: evaluation of different spearcon compression rates
  14. Understanding Multi-user, Handheld Mixed Reality for Group-based MR Games
  15. Early Education on Robot and AI Ethics through the Robot Theater Platform
  16. Taking a Closer Look: Refining Trust and its Impact in HRI
  17. Promoting STEAM Education and AI/Robot Ethics in a Child-Robot Theater Afterschool Program
  18. Taxonomy and definition of audio augmented reality (AAR): A grounded theory study
  19. Robots’ “Woohoo” and “Argh” Can Enhance Users’ Emotional and Social Perceptions: An Exploratory Study on Non-lexical Vocalizations and Non-linguistic Sounds
  20. The Effects of Emotions on Trust in Human-Computer Interaction: A Survey and Prospect
  21. Novel In-Vehicle Gesture Interactions: Design and Evaluation of Auditory Displays and Menu Generation Interfaces
  22. Improving Safety At Highway-Rail Grade Crossings Using In-Vehicle Auditory Alerts
  23. Am I Really Angry? The Influence of Anger Intensities on Young Drivers’ Behaviors
  24. How to Ensure Diversity and Inclusion at Conferences? A Workshop for General Chairs, Program Committee Members, Reviewers and Authors
  25. “I See You”: Comparing the Effects of Affective Empathy and Cognitive Empathy on Drivers' Affective States and Driving Behavior in Frustrating Driving Contexts.
  26. Emotion GaRage Vol. IV: Creating Empathic In-Vehicle Interfaces with Generative AIs for Automated Vehicle Contexts
  27. “Play Your Anger”: A Report on the Empathic In-vehicle Interface Workshop
  28. In-vehicle air gesture design: impacts of display modality and control orientation
  29. Effects of Language on Angry drivers’ Situation Awareness, Driving Performance, and Subjective Perception in Level 3 Automated Vehicles
  30. HCI for Future Mobility
  31. Cro-Create: Weaving Sound Using Crochet Gestures
  32. Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling
  33. Sonification Use Cases in Highly Automated Vehicles: Designing and Evaluating Use Cases in Level 4 Automation
  34. The Effects of Robot Voices and Appearances on Users’ Emotion Recognition and Subjective Perception
  35. “Slow down. Rail crossing ahead. Look left and right at the crossing”: In-vehicle auditory alerts improve driver behavior at rail crossings
  36. Echofluid: An Interface for Remote Choreography Learning and Co-creation Using Machine Learning Techniques
  37. Conversational Voice Agents are Preferred and Lead to Better Driving Performance in Conditionally Automated Vehicles
  38. Increasing Driving Safety and In-Vehicle Gesture-Based Menu Navigation Accuracy with a Heads-up Display
  39. The 4th Workshop on Localization vs. Internationalization: Creating an International Survey on Automotive User Interfaces
  40. What Do You Want for In-Vehicle Agents? One Fits All vs. Multiple Specialized Agents
  41. Emotion GaRage Vol. III: A Workshop on Affective In-Vehicle Display Applications
  42. The Effects of Transparency and Reliability of In-Vehicle Intelligent Agents on Driver Perception, Takeover Performance, Workload and Situation Awareness in Conditionally Automated Vehicles
  43. User Adoption of Intelligent Environments: A Review of Technology Adoption Models, Challenges, and Prospects
  44. Empathic vehicle design: Use cases and design directions from two workshops
  45. Driver Emotions in Automated Vehicles
  46. Multimodal Displays for Takeover Requests
  47. Effects of Native and Secondary Language Processing on Emotional Drivers’ Situation Awareness, Driving Performance, and Subjective Perception
  48. A Review of Motion Sickness in Automated Vehicles
  49. In-Vehicle Intelligent Agents in Fully Autonomous Driving: The Effects of Speech Style and Embodiment Together and Separately
  50. The 3rd Workshop on Localization vs. Internationalization: Accessibility of Autonomous Vehicles by Different End-Users
  51. “To Go or Not To Go? That is the Question”: When In-Vehicle Agents Argue with Each Other
  52. Genie vs. Jarvis: Characteristics and Design Considerations of In-Vehicle Intelligent Agents
  53. Advancing In-vehicle Gesture Interactions with Adaptive Hand-Recognition and Auditory Displays
  54. To Customize or Not to Customize - Is That the Question?
  55. Computational Modeling of Driving Behaviors: Challenges and Approaches
  56. Effects of Non-Speech Auditory Cues on Control Transition Behaviors in Semi-Automated Vehicles: Empirical Study, Modeling, and Validation
  57. Eliciting User Needs and Design Requirements for User Experience in Fully Automated Vehicles
  58. Auto-UI
  59. The 2nd Workshop on Localization vs. Internationalization: Impact of COVID-19 Pandemic on AutomotiveUI Activities from the View of Diversity and Inclusion
  60. Emotion GaRage Vol. II:
  61. Effects of Anger and Display Urgency on Takeover Performance in Semi-automated Vehicles
  62. Exploring User Needs and Design Requirements in Fully Automated Vehicles
  63. Robot-Theater Programs for Different Age Groups to Promote STEAM Education and Robotics Research
  64. A Robotic Framework to Facilitate Sensory Experiences for Children with Autism Spectrum Disorder
  65. Child-Robot Theater: Engaging Elementary Students in Informal STEAM Education Using Robots
  66. From rituals to magic: Interactive art and HCI of the past, present, and future
  67. Guest Editors’ Introduction: Multimodal Technologies and Interaction in the Era of Automated Driving
  68. Informal STEAM Education Case Study
  69. Design and evaluation of auditory-supported air gesture controls in vehicles
  70. How do angry drivers respond to emotional music? A comprehensive perspective on assessing emotion
  71. Robot-Assisted Socio-Emotional Intervention Framework for Children with Autism Spectrum Disorder
  72. Child-Robot Theater
  73. Robotic Sonification for Promoting Emotional and Social Interactions of Children with ASD
  74. A systematic approach to using music for mitigating affective effects on driving performance and safety
  75. Methodical approaches to prove the effects of subliminal perception in ubiquitous computing environments
  76. "Listen2dRoom"