All Stories

  1. Exploring the Enacted Computing Curriculum in K-12 Schools in South Asia
  2. Construction of a Taxonomy for Tools, Languages, and Environments across Computing Education
  3. Dynamic Data Visualization for CSEdResearch.org using Tableau and MySQL
  4. Modifying Existing Evaluation Instruments to Fit Your CS Research Needs
  5. Defining What Empirically Works Best
  6. A Topical Review of Evaluation Instruments for Computing Education
  7. A Gap Analysis of Noncognitive Constructs in Evaluation Instruments Designed for Computing Education
  8. Improving Research and Experience Reports of Pre-College Computing Activities
  9. Repositories You Shouldn't Be Living Without
  10. Connecting Evaluation and Computing Education Research
  11. Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?
  12. Computing outreach literature review
  13. Diversity in the game industry
  14. Demographics of undergraduate students in game degree programs in the US and UK
  15. The Curriculum Planning Process for Undergraduate Game Degree Programs in the United Kingdom and United States
  16. Identifying Effects of Institutional Resources and Support on Computing Faculty Research Productivity, Tenure, and Promotion
  17. Institutional support for computing faculty research productivity
  18. Motivations and informing frameworks of game degree programs in the United Kingdom and the United States
  19. Computing faculty tenure and promotion requirements at USA and Canadian post-secondary institutions
  20. Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework
  21. Weighted game developer qualifications for consideration in curriculum development
  22. Weighted game developer qualifications for consideration in curriculum development
  23. Defining the expectation gap
  24. Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum