All Stories

  1. Hacking Twine as a System: Implications of Extending State-Based Tracking Elements and Application Packaging for HTML-Based IDNs
  2. The virtual census 2.0: A continued investigation on the representations of gender, race, and age in videogames
  3. Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers
  4. Cheating
  5. Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators
  6. The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices
  7. Reading Ren’Py: Game Engine Affordances and Design Possibilities
  8. Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis
  9. State of play: Video games and moral engagement
  10. Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis (Preprint)
  11. Factors Associated with Sustained Exergaming: Longitudinal Investigation
  12. Why we need feminist game studies
  13. Kaceytron and Transgressive Play on Twitch.tv
  14. Playing a better me
  15. Sports Videogames
  16. GAINING ADVANTAGE: HOW VIDEOGAME PLAYERS DEFINE AND NEGOTIATE CHEATING
  17. Gender and New Media
  18. Cheating
  19. Unintended Travel