All Stories

  1. Effectiveness of mindfulness-based cognitive therapy for individuals with premenstrual syndrome: A systematic review and meta-analysis
  2. Boredom-related metacognitions in problematic social media use: A four‑wave longitudinal panel study
  3. Smartphone addiction and multisite musculoskeletal pain among parents: The potential mediating role of sleep disturbance and the moderating role of physical activity
  4. Personality traits and perceived work addiction of supervisors and coworkers as predictors of work addiction
  5. Exercise Dependence and Its Health Correlates: A Cross‐Sectional Survey‐Based Study of Impulsivity, Depression Symptom Severity, and Exercise Duration
  6. The Neuroscience of Religious and Spiritual Practices: A Systematic Review of Neurotheological Evidence
  7. Development and Validation of the Sharenting Behavior Scale Among Parents
  8. Effects of Ageism, Depression, Physical Resilience, and Frailty on Quality of Life Among Older Women
  9. The Motivations for Micro-Transactions Use Scale (MMUS): Development and validation
  10. The role of parental control apps and parental knowledge in adolescents' sleep-related screen use: A nationwide study
  11. Deep technologies for responsible gambling: A narrative review of policies and implementation strategies
  12. Investigating the Relationship Between Basic Psychological Needs and Instagram Addiction: The Mediating Role of Emotional Intelligence
  13. The impact of cash out availability on online betting behavior
  14. Psychometric evaluation of the Turkish version of the AI Chatbot Dependence Scale (AICD-8)
  15. Spiritual transcendence, happiness, cognitive and affective mindfulness, and social media addiction among university students: A moderated mediation model study
  16. Emotional Schemas and Psychological Distress as Mediators Between Internet Gaming Disorder and Experiential Avoidance
  17. Off-Label Medications and Non-Invasive Brain Stimulation (NIBS) in the Treatment of Internet Gaming Disorder: A Systematic Review and Meta-Analysis
  18. The Swedish version of the Bergen Social Media Addiction Scale: A psychometric evaluation among adolescents
  19. From perceived workplace envy to deviance: a multi-theoretical model of envy-related workplace behaviors and the moderating role of social courage
  20. Addendum to: Instagram addiction and the big five of personality: The mediating role of self-liking
  21. Psychological mechanisms in video game monetization: A typology of contemporary strategies beyond loot boxes
  22. Validating cancer-specific and generic quality of life (QoL) instruments among patients with head and neck cancers: incorporating the European Organization for Research and Treatment of Cancer Quality of Life Questionnaire-Head and Neck Module with gen...
  23. The interplay of complex PTSD, intimate partner violence, and metacognitive beliefs in driving methamphetamine craving among women: a structural equation modeling study
  24. Exercise addiction: A review and evaluation of current research and theory
  25. Nasal spray addiction: Further thoughts and observations –A qualitative analysis of addiction components in “rhinitis medicamentosa” by Lakatos et al. (2025)
  26. Physical Appearance Anxiety and Eating Disorders Symptomatology: A Systematic Review and Meta‐Analysis
  27. Cyberstalking and well-being: mediating and moderating roles of problematic social media use and use patterns
  28. The predictive roles of Dark Triad, Big Five personality traits, loneliness, and attachment to caregivers in social media addiction: A cross-national study in Türkiye and Kyrgyzstan
  29. Development and psychometric evaluation of a Turkish adaptation of the social media flow scale
  30. Beyond the debate: toward pragmatic evaluation of Australia's social media age restrictions
  31. A qualitative exploration of narratives among problematic exercise experiences
  32. Are you on the internet or using screen-based devices?
  33. Three key lessons learned from over a decade of gaming disorder assessment research
  34. Psychometric Properties and Measurement Invariance of the Malay Version of the YouTube Addiction Scale Among University Students
  35. Using Machine-Learning Algorithms to Predict Self-Reported Problem Gambling Among a Sample of Online Gamblers
  36. Predictors of Short‐Term and Long‐Term Latency After Preterm Premature Rupture of Membranes: A Retrospective Cohort Study
  37. Characteristics of game streaming: A scoping review of social live streaming service features and their involvement with game streaming users
  38. Investigating the predictive role of mental health and partner social support in self-efficacy and treatment adherence among diabetic pregnant women
  39. Vaccination Readiness and Conspiracy Beliefs to Virus‐Based Diseases: A Validation Study
  40. The impact of mindfulness training on driver behaviour
  41. Prevalence, risk factors, and protective factors of tobacco use among school-going adolescents at drug-abuse hot-spots in Malaysia
  42. The association between fear of missing out and problematic smartphone use: A latent profile analysis of problematic social media use
  43. Emotional Blackmail and Depression Among Taiwanese Nurses: A Cross‐Sectional Study Using the Stress Process Model With Coping Strategies as Mediator and Social Support as Moderator
  44. Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study
  45. The longitudinal comorbidity of specific problematic internet use and psychological distress: A cross-lagged panel network analysis
  46. Fear of missing out and psychological well-being: Examining the dual pathways of problematic social media use and digital burnout
  47. Psychometric Validity and Reliability of the Turkish Exercise Addiction Inventory-3
  48. The effect of mindfulness-based cognitive therapy counseling on sexual satisfaction and distress among married women with cyclical mastalgia
  49. Meta-inner humor beliefs and problematic social media use: Asix-month longitudinal test of metacognitive pathways
  50. “I Would Have Sold My Soul to the Devil!” – Bariatric surgery and damaged identity restoration: A qualitative investigation
  51. A randomized controlled trial investigating the impact of coping strategies training for fathers during pregnancy on postnatal depression among couples
  52. Psychometric Analyses of the Italian 8-Item, 9-Item, and 12-Item Versions of the Depression, Stress and Anxiety Scale
  53. The Chain Mediating Effect of Spousal Support and Dyadic Adjustment in the Association Between Social Media Addiction and Sexual Functioning Among Married Women of Reproductive Age
  54. Psychometric Evaluation of the English Language Version of the Instagram Addiction Scale-15 Among English-Speaking Indian Adults
  55. The role of physical activity avoidance and loneliness in physical activity participation among adolescents: A cross-lagged mediation analysis
  56. Zoom fatigue and integrated anxiety-stress: The mediating roles of mind wandering and boredom proneness
  57. Does the unavailability of social media affect online gambling behavior? A behavioral tracking data study before and after the October 2021 Facebook outage
  58. Depression, Anxiety, and Stress Scale-21 (DASS-21): Further psychometric exploration using robust item response theory and classical theory measures among university students
  59. Development and validation of the Trading Disorder Scale for assessing problematic trading behaviors
  60. Seeking Satisfaction Among Israeli Young Adults: The Roles of Gratification, Compensation, Reward Deficiency Syndrome, and Compulsivity in Relation to Addictive Behaviors
  61. The prevalence of nomophobia: A systematic review and meta-analysis
  62. The Mediating Effect of Gambling Motives between Psychiatric Symptoms, Dissociation, and Problem Gambling Severity
  63. Psychometric properties of the Reward Deficiency Syndrome Questionnaire among a non-clinical sample and its relationship with the characteristics of potentially addictive behaviors
  64. Loneliness moderates the predictive effect of the trait-state FoMO pathway on problematic social media use
  65. The effect of auricular acupressure on sexual functioning among postmenopausal women: A randomized sham controlled trial
  66. Early Maladaptive Schemas and Celebrity Worship: The Mediating Role of Sense of Coherence and Difficulty in Emotion Regulation
  67. Effects of Forced-Air Warming Blanket on Anxiety Reduction and Thermal Comfort Improvement With Physical Indicators for Patients Undergoing Abdominal Surgery: A Quasi-experimental Study
  68. The relationship between loot box buying, gambling, internet gaming, and mental health: Investigating the moderating effect of impulsivity, depression, anxiety, and stress
  69. Examining the advantages and disadvantages of working from home from the perspectives of employees following the COVID-19 pandemic
  70. The mediating effect of nomophobia in the relationship between problematic social media use/problematic smartphone use and psychological distress among university students
  71. Cynicism among medical students: An in-depth analysis of mental health dynamics and protective factors in medical education using structural equation modeling
  72. Evaluating the psychometric properties of the Italian version of Benign Envy and Malicious Envy Scale among Italian workers
  73. The Impact of Smartphone Addiction, Phubbing, and Fear of Missing Out on Social Co-operation and Life Satisfaction Among University Students
  74. Prevalence of Vision Problems Among School-Entering Children and Association with Socio-Demographic Characteristics: An Iranian Population-Based Cross-Sectional Study
  75. The relationship between work addiction and addictions to social media, shopping, food, caffeine, and nicotine
  76. Validation and psychometric evaluation of the Polish version of the Exercise Addiction Inventory (EAI-PL)
  77. Antidepressant prescription as a risk factor for developing gambling disorder: A longitudinal registry-based study in Norway
  78. Gaming disorder: Neural mechanisms and ongoing debates
  79. Mediating roles of weight stigma and physical activity avoidance in the associations between severity of gaming disorder and levels of physical activity among young adults
  80. Perceived coworkers' work addiction: Scale development and associations with one's own workaholism, job stress, and job satisfaction in 85 cultures
  81. Psychometric Evaluation of the Italian Mukbang Addiction Scale
  82. Meta-analysis of Reliability and Validity of the Bergen Social Media Addiction Scale (BSMAS)
  83. The Relationship between Five Personality Traits and Happiness: The Mediating Role of Problematic Instagram Use
  84. Psychometric properties of the Turkish Ethical Leadership at Work Questionnaire
  85. The role of self‐regulated learning in modelling the relationships between learning approaches, FoMO and smartphone addiction among university students
  86. Post‐Traumatic Stress Disorder (PTSD) Among Algerian Cancer Patients: Validity of the Arabic DSM‐5 PTSD Checklist (PCL‐5) and Associated Factors
  87. Relationships Between Social Media Addiction, Social Media Use Metacognitions, Depression, Anxiety, Fear of Missing Out, Loneliness, and Mindfulness
  88. Genome-Wide Association Study of Exercise Addiction Among Elite Wrestlers
  89. The Italian Version of the Escapism Social Media Scale (ESMS): Adaptation, Validation, and Psychometric Evaluation
  90. Disability Benefit and Gambling Disorder: A Longitudinal Study Based on National Registry Data
  91. FoMO and Psychological Distress Mediate the Relationship Between Life Satisfaction, Problematic Smartphone Use, and Problematic Social Media Use
  92. Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control
  93. Association between gambling disorder and suicide mortality: a comparative cohort study using Norwegian health registry data
  94. A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria: Cognitive control, emotion regulation, and reinforcement sensitivity
  95. Corrigendum to: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
  96. Addictive symptoms of mukbang watching: A qualitative interview study using directed content analysis
  97. Comparative effect of in-person and virtual methods of eye movement desensitization and reprocessing on the fear of COVID-19 among nurses: a three-armed randomized control trial
  98. Effects of fear of missing out, smartphone addiction, phubbing, and being phubbed on friendship satisfaction
  99. The Role of Videogame Micro-Transactions in the Relationship Between Motivations, Problem Gaming, and Problem Gambling
  100. Gender-specific motivational pathways in ADHD-related inattention and gaming disorder symptoms
  101. Spousal Postpartum Social Support and Association with Sexual Function and Sexual Quality of Life among Breastfeeding Women
  102. The Perceived Weight Stigma Scale and Weight Self-Stigma Questionnaire: Rasch analysis, confirmatory factor analysis, and network analysis among Chinese adolescents
  103. Longitudinal trait and state-like differences in the components model of addiction: An illustration through social media addiction and work addiction
  104. A Longitudinal Study of Pubertal Timing and Tempo on Body Shame Among Young Adolescent Girls and Boys
  105. The Gaming Disorder Test and Gaming Disorder Scale for Adolescents: Translation and validation among Vietnamese young adults
  106. The Impact of Insecure Attachment on Emotional Dependence on a Partner: The Mediating Role of Negative Emotional Rejection
  107. Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
  108. Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder
  109. Validation of the Spanish version of the Bergen Social Media Addiction Scale (BSMAS) among Spanish adolescents
  110. Avoidance of physical activity: Association with weight stigma and body esteem.
  111. The relationship between public law-abiding tendency and safe COVID-19 behaviors, development of a new scale, and association with health-related behaviors
  112. The Associations Between the Problematic Social Media and Smartphone Use, Social Phobia, and Self-Esteem: A Structural Equation Modeling Analysis
  113. Gender differences in the associations between parental phubbing, fear of missing out, and social networking site addiction: A cross-lagged panel study
  114. The association between problematic internet use and hedonic and eudaimonic well-being: A latent profile analysis
  115. Understanding the moderating role of chronotypes for online mobile gaming in-app purchase intention
  116. The Big Five and dark triad personality traits as predictors of emotional labour
  117. Suicidal behaviours and associated factors among medical students in Bangladesh: a protocol for systematic review and meta-analysis (2000–2024)
  118. Work Addiction and Workaholism Are Different Constructs — a Personal Overview and Response to Atroszko (2024)
  119. Prevalence of the Risk of Exercise Addiction Based on a New Classification: A Cross-Sectional Study in 15 Countries
  120. Problematic Gaming and Students’ Academic Performance: A Systematic Review
  121. The Problematic Online Dating Apps Use Scale (PODAUS): Development and evaluation of its psychometric properties
  122. The relationship of problematic Facebook use and Facebook context on empathy for pain processing: A functional near-infrared spectroscopy study
  123. Sharenting: A systematic review of the empirical literature
  124. The effects of fear of COVID-19 among Spanish healthcare professionals in three years after the pandemic onset via validation of the FCV-19S: a prospective study
  125. Using Artificial Intelligence Algorithms to Predict Self-Reported Problem Gambling Among Online Casino Gamblers from Different Countries Using Account-Based Player Data
  126. Problematic Online Behaviours among University Students and Associations with Psychological Distress Symptoms and Emotional Role Limitations: A Network Analysis Approach
  127. Burnout, resilience, and coping among esports players: A network analysis approach
  128. Celebrity Worship Among Adolescents is Driven by Neuroticism, Avoidant Identity Style, and Need to Belong
  129. Emotion regulation difficulties and problematic mukbang watching: The mediating role of psychological distress and impulsivity
  130. Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents
  131. Intolerance of uncertainty and mental wellbeing: the mediating and moderating role of doomscrolling
  132. The effect of vitamin D supplementation in pregnancy on the incidence of preeclampsia: A systematic review and meta-analysis
  133. Psychometric Properties of Dyadic Sexual Communication Scale- Persian Version
  134. Psychometric Properties of the Tendency to Avoid Physical Activity and Sport Scale Among Hong Kong University Students
  135. Family Functioning Styles and Exercise Addiction: Disengaged, Enmeshed, and Rigid Family Patterns Are Associated with Exercise Addiction
  136. The Relationship between Loot Box Buying, Gambling, Internet Gaming, and Mental Health: Investigating the Moderating Effect of Impulsivity, Depression, Anxiety, and Stress
  137. Narratives of reduction and change among patients of an internet-delivered therapy for gambling harm
  138. Problematic Use of Internet Among Indonesia University Students: Psychometric Evaluation of Bergen Social Media Addiction Scale and Internet Gaming Disorder Scale-Short Form
  139. Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
  140. Nudging Online Gamblers to Withdraw Money: The Impact of Personalized Messages on Money Withdrawal Among a Sample of Real-World Online Casino Players
  141. How Does Religiosity Influence Gambling? A Cross-Cultural Study Between Portuguese and English Youth
  142. Behavioral Tracking Studies in Online Gambling: A Note on Delfabbro et al. (2023)
  143. Income and gambling disorder: A longitudinal matched case-control study with registry data from Norway
  144. The psychometric properties of the Bangla Nomophobia Questionnaire
  145. Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions
  146. The Role of Self-Control Dimensions, Game Motivation, Game Genre, and Game Platforms in Gaming Disorder: Cross-Sectional and Longitudinal Findings
  147. The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis
  148. Investigating mental representations of psychoactive substance use and other potentially addictive behaviors using a data driven network-based clustering method
  149. Depression and self-esteem among Afghan school-going adolescents under the Taliban Government: a cross-sectional study
  150. Development and validation of Problematic Mukbang Watching Scale and Mukbang Watching Motives Scale: A cross-sectional study with adult mukbang watchers
  151. Validity, reliability, and cross-validation of a new questionnaire developed using the Theory of Planned Behavior: The Dating Violence Bystander Help-giving Intention Questionnaire (DVBHIQ)
  152. Videogame player experiences with micro-transactions: An interpretative phenomenological analysis
  153. Perceived Stress Mediating the Association Between Mindfulness and Resilience Among Registered Nurses
  154. The Intention of Inhaled Medication Adherence Scale (IMAS): The Development of a New Instrument for Assessing Inhaled Medication Adherence Among Patients with Chronic Obstructive Pulmonary Disease (COPD) Using Theory of Planned Behavior
  155. Work addiction and quality of care in healthcare: Working long hours should not be confused with addiction to work
  156. Self-reported Deposits Versus Actual Deposits in Online Gambling: An Empirical Study
  157. Problematic Gaming in Malaysian University Students: Translation and Psychometric Evaluation of the Malay Language Versions of Gaming Disorder Test and Gaming Disorder Scale for Young Adults
  158. The global distribution and epidemiology of alcohol and drug use among street-involved children and youth: a meta-analysis
  159. Temporal order of diagnosis between gambling disorder and substance use disorders: Longitudinal results from the Norwegian Patient Registry
  160. The associations between attachment, self-esteem, fear of missing out, daily time expenditure, and problematic social media use: A path analysis model
  161. The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study
  162. “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames
  163. Development of the Online Problem Gaming Behavior Index: A New Scale Based on Actual Problem Gambling Behavior Rather Than the Consequences of it
  164. Age and gender differences in gambling intensity in a Norwegian population of electronic gaming machine players
  165. Gambling-like Features in fan Tokens
  166. Determinants of emergency department use and hospitalization among people who inject drugs: A systematic review and meta-analysis
  167. The Effect of the COVID-19 Pandemic on Sports Betting Tipsters as Professional Bettors: A Qualitative Interview Study
  168. Predicting High-Risk Gambling Based on the First Seven Days of Gambling Activity After Registration Using Account-Based Tracking Data
  169. Effect of Social Media Addiction on Executive Functioning Among Young Adults: The Mediating Roles of Emotional Disturbance and Sleep Quality
  170. Iranian women's attitude toward childbearing and its' association with generalized trust, social support, marital satisfaction and governmental childbearing incentives
  171. The relationship between psychological distress, meaning in life, and life satisfaction in the COVID-19 pandemic
  172. Dating App Use and Wellbeing: An Application-Based Pilot Study Employing Ecological Momentary Assessment and Objective Measures of Use
  173. Basic Psychological Needs and Psychological Well-being: The Mediating Role of Instagram Addiction
  174. Social Networking Site Use, Personality, User Habit, and Subjective Wellbeing: A Kazakhstani Pilot Study
  175. Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations
  176. Marital status and gambling disorder: a longitudinal study based on national registry data
  177. Does Exercise Addiction Exist Among Individuals Engaged in Team-Based Exercise? A Position Paper
  178. Psychometric Properties of the Serbian Smartphone Application-Based Addiction Scale (SABAS) and Validation of the English Version Among Non-native English Speakers
  179. The Global Distribution and Epidemiology of Psychoactive Substance Use and Injection Drug Use Among Street-Involved Children and Youth: A Meta-Analysis
  180. Depression in Afghan Women: A Cross-Sectional Study
  181. Applying the components model of addiction to buying-shopping disorder and hoarding disorder: Further issues and controversies.
  182. Nomophobia among university students: Prevalence, correlates, and the mediating role of smartphone use between Facebook addiction and nomophobia
  183. Psychological predictors of the co-occurrence of problematic gaming, gambling, and social media use among adolescents
  184. The Potential Harm of Gambling Streams to Minors
  185. Children’s social problem-solving skills in playing videogames and traditional games: A systematic review
  186. The Relationship between Early Maladaptive Schemas and Problematic Facebook Use: The Indirect Effects of Perceived Stress
  187. Mediating role of psychological distress and domestic violence in the association of fear of COVID-19 with marital satisfaction and sexual quality of life among women of reproductive age: An Iranian cross-sectional study
  188. Metacognitions as a predictor of problematic social media use and internet gaming disorder: Development and psychometric properties of the Metacognitions about Social Media Use Scale (MSMUS)
  189. Server connection versus marital disconnection: An investigation of the effect of internet addiction on couple burnout in Iran
  190. Depression and quality of life among Afghan healthcare workers: A cross-sectional survey study
  191. Problematic Internet Use among Adults: A Cross-Cultural Study in 15 Countries
  192. Empathic Skills Training As a Means of Reducing Cyberbullying among Adolescents: An Empirical Evaluation
  193. Effects of a 7-Day Pornography Abstinence Period on Withdrawal-Related Symptoms in Regular Pornography Users: A Randomized Controlled Study
  194. Online Gaming Addiction and Basic Psychological Needs Among Adolescents: The Mediating Roles of Meaning in Life and Responsibility
  195. Emergency Department Use, Hospitalization, and Their Sociodemographic Determinants among Patients with Substance-Related Disorders: A Worldwide Systematic Review and Meta-Analysis
  196. Suicidal behaviors and associated factors among medical students in Africa: A systematic review and meta-analysis
  197. Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
  198. Evaluation of the English Version of the Smartphone Application-Based Addiction Scale (SABAS) among an Adolescent Sample
  199. Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users
  200. Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom
  201. The risk of exercise addiction mediates the relationship between social media use and mental health indices among young Iranians
  202. Social Presence and Social Facilitation in Gambling: Some Comments on Yokomitsu et al. (2022)
  203. Risky sexual behaviours among Ugandan university students: A pilot study exploring the role of adverse childhood experiences, substance use history, and family environment
  204. The Impact of Personalized Feedback Interventions by a Gambling Operator on Subsequent Gambling Expenditure in a Sample of Dutch Online Gamblers
  205. Changes of Health Outcomes, Healthy Behaviors, Generalized Trust, and Accessibility to Health Promotion Resources in Taiwan Before and During COVID-19 Pandemic: Comparing 2011 and 2021 Taiwan Social Change Survey (TSCS) Cohorts
  206. Psychometric properties of the Slovenian version of Internet Disorder Scale–IDS-15
  207. Further exploration of the psychometric properties of the revised version of the Italian smartphone addiction scale – short version (SAS-SV)
  208. Tolerance for ambiguity, reappraisal, and suppression mediate the relationship between problematic internet use and procrastination
  209. The Development of the Online Player Type Scale
  210. COVID-19-Related Self-Stigma, Post-Traumatic Stress Disorder, Insomnia, and Smartphone Addiction Among Frontline Government Workers with COVID-19 Pandemic Control Duties
  211. Prevalence of household food insecurity and its predictive role on the health of mothers with children aged under 60 months
  212. Associations of Problematic Internet Use, Weight-Related Self-Stigma, and Nomophobia with Physical Activity: Findings from Mainland China, Taiwan, and Malaysia
  213. Versión argentina de la Escala de Miedo al COVID-19 (FCV-19S): Una revisión de posibles modelos estructurales y su relación con el miedo a la muerte
  214. Attitude Towards Deposit Limits and Relationship with Their Account-Based Data Among a Sample of German Online Slots Players
  215. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives
  216. Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect
  217. Prevalence of psychological distress among cancer patients in Southeast Asian countries: A systematic review
  218. Internet-Related Instruments (Bergen Social Media Addiction Scale, Smartphone Application-Based Addiction Scale, Internet Gaming Disorder Scale-Short Form, and Nomophobia Questionnaire) and Their Associations with Distress among Malaysian University St...
  219. Reliability and validity study of the Indonesian Smartphone Application-Based Addiction Scale (SABAS) among college students
  220. Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting
  221. An Empirical Attempt to Operationalize Chasing Losses in Gambling Utilizing Account-Based Player Tracking Data
  222. Disorders due to addictive behaviors: Further issues, debates, and controversies •
  223. Psychometric Evaluation of Three Versions of the UCLA Loneliness Scale (Full, Eight-Item, and Three-Item Versions) among Sexual Minority Men in Taiwan
  224. Online gaming addiction in youth: Some comments on Rosendo-Rios et al. (2022)
  225. The Motors of COVID-19 Vaccination Acceptance Scale (MoVac-COVID19S): Measurement Invariant Evidence for Its Nine-Item Version in Taiwan, Indonesia, and Malaysia [Corrigendum]
  226. Eating Disorders and Intimate Partner Violence: The Influence of Fear of Loneliness and Social Withdrawal
  227. Problematic Shopping Behavior: An Item Response Theory Examination of the Seven-Item Bergen Shopping Addiction Scale
  228. Predictors of women’s sexual quality of life during the COVID-19 pandemic: An Iranian cross-sectional study
  229. The development of a new self-report scale to measure "self-addiction"
  230. A Network Analysis of the Fear of COVID-19 Scale (FCV-19S): A Large-Scale Cross-Cultural Study in Iran, Bangladesh, and Norway
  231. Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
  232. The Motors of COVID-19 Vaccination Acceptance Scale (MoVac-COVID19S): Measurement Invariant Evidence for Its Nine-Item Version in Taiwan, Indonesia, and Malaysia
  233. The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review
  234. The relationship between structural characteristics and gambling behaviour: An online gambling player tracking study
  235. Comparison of Value Perception of Children in Playing Videogames and Traditional Games: Turkish and British Samples
  236. FOXN3 and GDNF Polymorphisms as Common Genetic Factors of Substance Use and Addictive Behaviors
  237. A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia: Mediating roles for sleep quality and self-stigma
  238. The Effect of a Mandatory Play Break on Subsequent Gambling Behavior among British Online Casino Players: A Large-Scale Real-World Study
  239. Limit-setting in gambling: Some further thoughts and observations on Delfabbro and King (2021)
  240. Psychological impact of COVID-19 restrictions among individuals at risk of exercise addiction and their socio-demographic correlates: A Saudi Arabian survey study
  241. A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students
  242. Fear of COVID-19 and its association with mental health-related factors: systematic review and meta-analysis
  243. Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
  244. Item Response Theory Analysis of the Fear of COVID-19 Scale (FCV-19S): A Systematic Review
  245. Psychometric properties of the Maslach Burnout Inventory for Medical Personnel (MBI-HSS-MP)
  246. Uses and gratifications of problematic mukbang watching – The role of eating and social gratification: A pilot study
  247. Cyberchondria, Fear of COVID-19, and Risk Perception Mediate the Association between Problematic Social Media Use and Intention to Get a COVID-19 Vaccine
  248. Suicidal behaviors among Bangladeshi university students: Prevalence and risk factors
  249. Suicidal Ideation during the COVID-19 Pandemic among A Large-Scale Iranian Sample: The Roles of Generalized Trust, Insomnia, and Fear of COVID-19
  250. Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy
  251. Why imaginary worlds? The role of self-exploration within online gaming worlds
  252. Relationships between Gaming Disorder, Social Anxiety, Fear of Missing Out, Resilience, Authenticity and Family Closeness Among Chinese University Students Utilizing a Network Perspective
  253. Social Media Addiction Profiles and Their Antecedents Using Latent Profile Analysis: The Contribution of Social Anxiety, Gender, and Age
  254. The Imbalance of 'Wanting' and 'Liking': A Potential Measure of (Behavioral) Addictions
  255. Draconian policy measures are unlikely to prevent disordered gaming
  256. Using media reports about suicide as data: Response to Etchells et al. (2021)
  257. Relationships of Sexual Orientation Microaggression with Anxiety and Depression among Lesbian, Gay, and Bisexual Taiwanese Youth: Self-Identity Disturbance Mediates but Gender Does Not Moderate the Relationships
  258. A population-based dataset concerning predictors of willingness to get a COVID-19 vaccine in Iran
  259. COVID-19 Fear Among Pakistanis: Psychometric Evaluation of the Fear of COVID-19 Scale Using Item Response Theory and Confirmatory Factor Analysis
  260. Fear of COVID-19 and Trust in the Healthcare System Mediates the Association between Individual’s Risk Perception and Preventive COVID-19 Behaviours among Iranians
  261. A network perspective on the relationship between gaming disorder, depression, alexithymia, boredom, and loneliness among a sample of Chinese university students
  262. COVID-19-Related Variables and Its Association with Anxiety and Suicidal Ideation: Differences Between International and Local University Students in Taiwan
  263. The Relationship between Alexithymia, Dysmorphic Concern, and Exercise Addiction: The Moderating Effect of Self-Esteem
  264. The association between fear of Covid-19 and smartphone addiction among individuals: the mediating and moderating role of cyberchondria severity
  265. Sexual Satisfaction and Cognitive Schemas Activated in a Sexual Context among Iranian Married Women of Reproductive Age
  266. Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review
  267. Do Online Gambling Products Require Traditional Therapy for Gambling Disorder to Change? Evidence from Focus Group Interviews with Mental Health Professionals Treating Online Gamblers
  268. Gaming and gambling in adolescence: the role of personality, reflective functioning, time perspective and dissociation
  269. Measurement Invariance of the Sexual Orientation Microaggression Inventory across LGB Males and Females in Taiwan: Bifactor Structure Fits the Best
  270. Exploring the Association Between Social Media Addiction and Relationship Satisfaction: Psychological Distress as a Mediator
  271. Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
  272. Post-Traumatic Stress Disorder in Chinese Teachers during COVID-19 Pandemic: Roles of Fear of COVID-19, Nomophobia, and Psychological Distress
  273. Expanding Protection Motivation Theory to Explain Willingness of COVID-19 Vaccination Uptake among Taiwanese University Students
  274. Protective and Risk Factors in Exercise Addiction: A Series of Moderated Mediation Analyses
  275. Can Cycling Be Addictive? A Qualitative Interview Study Among Amateur Female Cyclists
  276. Psychometric Validation of the Indonesian Version of the Fear of COVID-19 Scale: Personality Traits Predict the Fear of COVID-19
  277. Mental Health and Personality Traits during COVID-19 in China: A Latent Profile Analysis
  278. Dark Triad of Personality and Problematic Smartphone Use: A Preliminary Study on the Mediating Role of Fear of Missing Out
  279. Risk Factors for Depression and Anxiety Disorders Among Bangladeshi Dental Students: A Cross-Sectional Survey Study
  280. Can Watching Online Videos Be Addictive? A Qualitative Exploration of Online Video Watching among Chinese Young Adults
  281. How Has the COVID-19 Pandemic Impacted Internet Use Behaviors and Facilitated Problematic Internet Use? A Bangladeshi Study
  282. Çocuklar İçin Sosyal Problem Durumları Envanterinin Geliştirilmesi ve Türkçe’ ye Uyarlama Çalışmaları
  283. Extended theory of planned behavior in explaining the intention to COVID-19 vaccination uptake among mainland Chinese university students: an online survey study
  284. Development and Psychometric Assessment of the Problematic QQ Use Scale among Adolescents
  285. Fear of COVID-19 and Perceived COVID-19 Infectability Supplement Theory of Planned Behavior to Explain Iranians’ Intention to Get COVID-19 Vaccinated
  286. Using Fear and Anxiety Related to COVID-19 to Predict Cyberchondria: Cross-sectional Survey Study
  287. Depressive symptoms associated with COVID-19 preventive practice measures, daily activities in home quarantine and suicidal behaviors: Findings from a large-scale online survey in Bangladesh
  288. Fear of COVID-19 and workplace phobia among Pakistani doctors: A survey study
  289. Policy Recommendations for Preventing Problematic Internet Use in Schools: A Qualitative Study of Parental Perspectives
  290. Motivation to Have COVID-19 Vaccination Explained Using an Extended Protection Motivation Theory among University Students in China: The Role of Information Sources
  291. ADHD symptoms, the current symptom scale, and exploratory structural equation modeling: A psychometric study
  292. The Development of the Turkish Craving for Online Shopping Scale: A Validation Study
  293. Internet addiction and maladaptive schemas: The potential role of disconnection/rejection and impaired autonomy/performance
  294. The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
  295. Measurement Invariance of the Drivers of COVID-19 Vaccination Acceptance Scale: Comparison between Taiwanese and Mainland Chinese-Speaking Populations
  296. Perceived Challenges and Online Harms from Social Media Use on a Severity Continuum: A Qualitative Psychological Stakeholder Perspective
  297. DSM-5 pathological personality domains as vulnerability factors in predicting COVID-19-related anxiety symptoms
  298. Fear of COVID-19 and Depression: A Comparative Study Among the General Population and Healthcare Professionals During COVID-19 Pandemic Crisis in Bangladesh
  299. Understanding Online Voluntary Self-Exclusion in Gambling: An Empirical Study Using Account-Based Behavioral Tracking Data
  300. COVID‐19 suicide and its causative factors among the healthcare professionals: Case study evidence from press reports
  301. Gambling Before and During the COVID-19 Pandemic Among Online Casino Gamblers: An Empirical Study Using Behavioral Tracking Data
  302. The detrimental effects of the COVID-19 pandemic on domestic violence against women
  303. Study addiction and ‘dark’ personality traits: a cross-sectional survey study among emerging adults
  304. Internet use disorders: What's new and what's not?. •
  305. A Systematic Review and Meta-Analysis on the Relationship between Body Dissatisfaction and Morbid Exercise Behaviour
  306. Reasons for Gambling and Problem Gambling Among Norwegian Horse Bettors: A Real-World Study Utilizing Combining Survey Data and Behavioral Player Data
  307. The relationship between smartphone addiction and musculoskeletal pain prevalence among young population: a cross-sectional study
  308. Are sexual functioning problems associated with frequent pornography use and/or problematic pornography use? Results from a large community survey including males and females
  309. Moral Disengagement Strategies in Videogame Players and Sports Players
  310. Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review (Preprint)
  311. Using Fear and Anxiety Related to COVID-19 to Predict Cyberchondria: Cross-sectional Survey Study (Preprint)
  312. Anxiety and Suicidal Thoughts During the COVID-19 Pandemic: Cross-Country Comparative Study Among Indonesian, Taiwanese, and Thai University Students
  313. Resilience, Hope, and Subjective Happiness Among the Turkish Population: Fear of COVID-19 as a Mediator
  314. The Fear of COVID-19 Scale: Psychometric Properties of the Ethiopian Amharic Version
  315. The Relationship between Problematic Facebook Use and Early Maladaptive Schemas
  316. Fantasy Football (Soccer) Playing and Internet Addiction Among Online Fantasy Football Participants: A Descriptive Survey Study
  317. A brief psychological overview of disordered gaming
  318. Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak
  319. Factors related to preventive COVID-19 infection behaviors among people with mental illness
  320. Hospital suicide due to non-treatment by healthcare staff fearing COVID-19 infection in Bangladesh?
  321. Problematic internet use among young and adult population in Bangladesh: Correlates with lifestyle and online activities during the COVID-19 pandemic
  322. The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review
  323. Mediated roles of generalized trust and perceived social support in the effects of problematic social media use on mental health: A cross‐sectional study
  324. PUBG ‐related suicides during the COVID‐19 pandemic: Three cases from Pakistan
  325. Videogame Addiction Scale for Children: Psychometric Properties and Gamer Profiles in the Italian Context
  326. The utilization and perception of sports betting experts (‘tipsters’) among sports bettors with gambling problems: a qualitative focus group interview study
  327. Fear of COVID-19, Mindfulness, Humor, and Hopelessness: A Multiple Mediation Analysis
  328. Problematic Social Media Use and Social Connectedness in Adolescence: The Mediating and Moderating Role of Family Life Satisfaction
  329. Nationwide suicides due to alcohol withdrawal symptoms during COVID-19 pandemic: A review of cases from media reports
  330. Differentiation of self, emotion management skills, and nomophobia among smartphone users: The mediating and moderating roles of intolerance of uncertainty
  331. Prevalence and Predisposing Factors of Suicidal Ideation Among the University Students in Bangladesh: A Single-Site Survey
  332. The development and validation of the Videogaming Motives Questionnaire (VMQ)
  333. Recognizing Emotions through Facial Expressions: A Largescale Experimental Study
  334. Maladaptive Rumination Mediates the Relationship between Self-Esteem, Perfectionism, and Work Addiction: A Largescale Survey Study
  335. First case of student suicide in India due to the COVID-19 education crisis: A brief report and preventive measures
  336. Bangladeshi medical students’ suicide: A response to Arafat (2020)
  337. Internet-Related Behaviors and Psychological Distress Among Schoolchildren During COVID-19 School Suspension
  338. The mediating effect of the cyberchondria and anxiety sensitivity in the association between problematic internet use, metacognition beliefs, and fear of COVID-19 among Iranian online population
  339. Internet addiction among young Bangladeshi adults: critical commentary on Hassan et al. (2020)
  340. The Spanish Version of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF): Further Examination Using Item Response Theory
  341. Anxiety and Suicidal Thoughts During the COVID-19 Pandemic: Cross-Country Comparative Study Among Indonesian, Taiwanese, and Thai University Students (Preprint)
  342. Correction to: Psychometric Validation of the Bangla Fear of COVID-19 Scale: Confirmatory Factor Analysis and Rasch Analysis
  343. Sofalizing and its relationship with social media addiction and psychosocial factors: A new phenomenon among emerging adults
  344. Depression literacy and awareness programs among Bangladeshi students: An online survey
  345. Using an integrated social cognition model to predict COVID‐19 preventive behaviours
  346. Selfitis Behavior: Assessing the Italian Version of the Selfitis Behavior Scale and Its Mediating Role in the Relationship of Dark Traits with Social Media Addiction
  347. Examining the role of social physique anxiety on the relationship between physical appearance comparisons and disordered eating symptoms among Spanish emerging adults
  348. Validation of the French Version of the Fear of COVID-19 Scale and its Associations with Depression, Anxiety and Differential Emotions
  349. Validity of the Yale Food Addiction Scale for Children (YFAS-C): Classical test theory and item response theory of the Persian YFAS-C
  350. Psychometric Testing of Three COVID-19-Related Scales Among People with Mental Illness
  351. The Mental Health Impact of the COVID-19 Pandemic Across Different Cohorts
  352. Mother and Son Suicide Pact Due to COVID-19-Related Online Learning Issues in Bangladesh: An Unusual Case Report
  353. Mind over Matter: Testing the Efficacy of an Online Randomized Controlled Trial to Reduce Distraction from Smartphone Use
  354. Path Analysis of the Relationship Between Optimism, Humor, Affectivity, and Marital Satisfaction Among Infertile Couples
  355. Factors that influence marital intimacy: A qualitative analysis of iranian married couples
  356. A theory-based intervention to promote medication adherence in patients with rheumatoid arthritis: A randomized controlled trial
  357. Psychometric Analysis and Validation of the Italian Bergen Facebook Addiction Scale
  358. Evaluation of the English Version of the Fear of COVID-19 Scale and Its Relationship with Behavior Change and Political Beliefs
  359. The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey (Preprint)
  360. Mandatory Junior School Certificate Exams and Young Teenage Suicides in Bangladesh: A Response to Arafat (2020)
  361. Depression and suicidal behaviors among Bangladeshi mothers of children with Autism Spectrum Disorder: A comparative study
  362. Gambling Before and During the COVID-19 Pandemic Among European Regular Sports Bettors: An Empirical Study Using Behavioral Tracking Data
  363. A Prospective Study Examining the Relationship Between Dispositional Mindfulness and Insomnia Among Male Prisoners in Iran: The Mediating Effect of Psychological Distress and Perceived Stress
  364. Waterpipe Tobacco Smoking and Associated Risk Factors among Bangladeshi University Students: An Exploratory Pilot Study
  365. Psychometric Properties of the Persian Generalized Trust Scale: Confirmatory Factor Analysis and Rasch Models and Relationship with Quality of Life, Happiness, and Depression
  366. Intolerance of Uncertainty and Mental Wellbeing: Serial Mediation by Rumination and Fear of COVID-19
  367. COVID-19-Related Suicides in Bangladesh Due to Lockdown and Economic Factors: Case Study Evidence from Media Reports
  368. Temporal associations between morningness/eveningness, problematic social media use, psychological distress and daytime sleepiness: Mediated roles of sleep quality and insomnia among young adults
  369. The Mediating Effects of Eating Disorder, Food Addiction, and Insomnia in the Association between Psychological Distress and Being Overweight among Iranian Adolescents
  370. Young Teenage Suicides in Bangladesh—Are Mandatory Junior School Certificate Exams to Blame?
  371. Assessing Mental Health for China’s Police: Psychometric Features of the Self-Rating Depression Scale and Symptom Checklist 90-Revised
  372. Internal and external validity of the brief version of the Multidimensional Personality Questionnaire: Exploratory structural equation modelling
  373. Why Some Sports Bettors Think Gambling Addiction Prevented Them from Becoming Winners? A Qualitative Approach to Understanding the Role of Knowledge in Sports Betting Products
  374. Does loneliness, self‐esteem and psychological distress correlate with problematic internet use? A Bangladeshi survey study
  375. Efficacy of a Theory-Based Cognitive Behavioral Technique App-Based Intervention for Patients With Insomnia: Randomized Controlled Trial
  376. Weight-Related Status and Associated Predictors with Psychological Well-being among First-Year University Students in Bangladesh: A Pilot Study
  377. Prevalence and Factors Associated with Depression and Anxiety Among First-Year University Students in Bangladesh: A Cross-Sectional Study
  378. Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life
  379. Depression and Disordered Gaming: Does Culture Matter?
  380. Psychometric Properties of the Italian Version of the Smartphone Application-Based Addiction Scale (SABAS)
  381. Work Addiction, Obsessive-Compulsive Personality Disorder, Burn-Out, and Global Burden of Disease: Implications from the ICD-11
  382. The Development of the Online Player Type Scale
  383. Videogames as Therapy
  384. Trait Emotional Intelligence and Internet Gaming Disorder Among Gamers: The Mediating Role of Online Gaming Motives and Moderating Role of Age Groups
  385. Predicting Limit-Setting Behavior of Gamblers Using Machine Learning Algorithms: A Real-World Study of Norwegian Gamblers Using Account Data
  386. The Mediating Role of Depression in the Relationship Between Body Image Dissatisfaction and Cyberbullying Perpetration
  387. A ‘Control Model’ of Social Media Engagement in Adolescence: A Grounded Theory Analysis
  388. The Efficacy of a Gambling Prevention Program Among High-School Students
  389. The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming: A Pilot Study
  390. Mental Health Problems and Associated Predictors Among Bangladeshi Students
  391. Histrionic Personality, Narcissistic Personality, and Problematic Social Media Use: Testing of a New Hypothetical Model
  392. The Development of the Internalization of Sociocultural Body Ideals Scale Using Items From the Sociocultural Attitudes Towards Appearance Questionnaire: Validity, Reliability, and Measurement Invariance Testing
  393. A Cross-Cultural Study of Weekly Sports Bettors in Australia and Spain
  394. The effects of a mandatory play break on subsequent gambling among Norwegian video lottery terminal players
  395. Gifted Children with ADHD: How Are They Different from Non-gifted Children with ADHD?
  396. The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature
  397. The Development of the Turkish Craving for Internet Gaming Scale (CIGS): A Validation Study
  398. A latent profile approach for the study of internet gaming disorder, social media addiction, and psychopathology in a normative sample of adolescents
  399. Testing the Mediating Role of Phubbing in the Relationship Between the Big Five Personality Traits and Satisfaction with Life
  400. Internet addiction and sleep quality: a response to Jahan et al. (2019)
  401. Role of Personality Characteristics and Sexual Orientation in the Risk for Sexual Addiction Among Israeli Men: Validation of a Hebrew Sex Addiction Scale
  402. A thorough psychometric comparison between Athens Insomnia Scale and Insomnia Severity Index among patients with advanced cancer
  403. The Future of Gaming Disorder Research and Player Protection: What Role Should the Video Gaming Industry and Researchers Play?
  404. Perceived stress, exercise habits, and exercise addiction in Israeli army reserves: A pilot study
  405. Morningness-eveningness and caffeine consumption: A largescale path-analysis study
  406. The perceived influence of sports betting marketing techniques on disordered gamblers in treatment
  407. Analysis of Problematic Smartphone Use Across Different Age Groups within the ‘Components Model of Addiction’
  408. Test-Retest Measurement Invariance of the Nine-Item Internet Gaming Disorder Scale in Two Countries: A Preliminary Longitudinal Study
  409. The Psychosocial Impact of Extreme Gaming on Indian PUBG Gamers: the Case of PUBG (PlayerUnknown’s Battlegrounds)
  410. School-based Prevention for Adolescent Internet Addiction: Prevention is the Key. A Systematic Literature Review
  411. An Empirical Study of the Effect of Voluntary Limit-Setting on Gamblers’ Loyalty Using Behavioural Tracking Data
  412. The Relationship Between Personality Traits, Psychopathological Symptoms, and Problematic Internet Use: A Complex Mediation Model
  413. Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines
  414. Addiction to Social Media and Attachment Styles: A Systematic Literature Review
  415. Psychopathological Consequences Related to Problematic Instagram Use Among Adolescents: The Mediating Role of Body Image Dissatisfaction and Moderating Role of Gender
  416. Adolescent problem gambling requires community-level health promotion approaches
  417. Motivational processes and dysfunctional mechanisms of social media use among adolescents: A qualitative focus group study
  418. Paraphilias and the press: Do not always believe what you read!
  419. Prevalence and Psychiatric Risk Factors of Excessive Internet Use among Northern Bangladeshi Job-Seeking Graduate Students: A Pilot Study
  420. The Development of the Turkish Social Media Craving Scale (SMCS): a Validation Study
  421. Childhood Emotional Abuse and Cyberbullying Perpetration Among Adolescents: The Mediating Role of Trait Mindfulness
  422. Childhood Emotional Maltreatment and Problematic Social Media Use Among Adolescents: The Mediating Role of Body Image Dissatisfaction
  423. Psychosocial factors mediating the relationship between childhood emotional trauma and internet gaming disorder: a pilot study
  424. A dual-systems perspective on temporal cognition: Implications for the role of emotion
  425. UK-Based Police Officers' Perceptions of, and Role in Investigating, Cyber-Harassment as a Crime
  426. Ten myths about work addiction
  427. The effect of loss-limit reminders on gambling behavior: A real-world study of Norwegian gamblers
  428. Re-evaluation of the Latent Structure of Common Childhood Disorders: Is There a General Psychopathology Factor (P-Factor)?
  429. Trait Emotional Intelligence and Problematic Social Media Use Among Adults: The Mediating Role of Social Media Use Motives
  430. Attitudes and Risk Factors of Pornography Consumption Among Bangladeshi University Students: An Exploratory Study
  431. Moral Disengagement Strategies in Videogame Players and Sports Players
  432. An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever
  433. An Analysis of Consumer Protection for Gamblers Across Different Online Gambling Operators in Ireland: A Descriptive Study
  434. Adolescents’ eveningness chronotype and cyberbullying perpetration: the mediating role of depression-related aggression and anxiety-related aggression
  435. Gambling Disorder Treatment Referrals Within the Irish Mental Health Service: A National Survey Using Freedom of Information Requests
  436. Can Positive Social Perception and Reduced Stigma be a Problem in Sports Betting? A Qualitative Focus Group Study with Spanish Sports Bettors Undergoing Treatment for Gambling Disorder
  437. The Psychometric Properties of the Online Gambling Symptom Assessment Scale (OGSAS)
  438. The Relationship Between Personality Traits, Psychopathological Symptoms, and Problematic Internet Use: A Complex Mediation Model (Preprint)
  439. Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study
  440. The Psychometric Properties of the Hypersexual Behavior Inventory Using a Large-Scale Nonclinical Sample
  441. Neuroticism, Trait Fear of Missing Out, and Phubbing: The Mediating Role of State Fear of Missing Out and Problematic Instagram Use
  442. ‘Behavioural addiction’ and ‘selfitis’ as constructs – The truth is out there! A reply to Starcevic et al. (2018)
  443. Revisiting the Role of Impulsivity and Compulsivity in Problematic Sexual Behaviors
  444. Measurement Invariance of the Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) across Eight Languages
  445. Using Date Specific Searches on Google Books to Disconfirm Prior Origination Knowledge Claims for Particular Terms, Words, and Names
  446. Perceived Addictiveness of Smartphone Games: A Content Analysis of Game Reviews by Players
  447. Towards a Conceptualization of Young People’s Political Engagement: A Qualitative Focus Group Study
  448. Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence
  449. Online Gambling Advertising and the Third-Person Effect
  450. The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program
  451. Buddhist emptiness theory: Implications for psychology.
  452. Substance Use and Psychological Disorders Among Art and Non-art University Students: an Empirical Self-Report Survey
  453. Social media addiction: What is the role of content in YouTube?
  454. Problematic gaming exists and is an example of disordered gaming
  455. The experimental analysis of problematic video gaming and cognitive skills: A systematic review
  456. A content analysis of how ‘normal’ sports betting behaviour is represented in gambling advertising
  457. The Psychometric Properties of the Smartphone Application-Based Addiction Scale (SABAS)
  458. Alcohol Drinking and Low Nutritional Value Food Eating Behavior of Sports Bettors in Gambling Advertisements
  459. Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale – Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions?
  460. DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field
  461. Passive Facebook use, Facebook addiction, and associations with escapism: An experimental vignette study
  462. The longitudinal association between anxiety and Internet addiction in adolescence: The moderating effect of classroom extraversion
  463. Development and Validation of Videogame Addiction Scale for Children (VASC)
  464. Social networking addiction, attachment style, and validation of the Italian version of the Bergen Social Media Addiction Scale
  465. Exploring Individual Differences in Online Addictions: the Role of Identity and Attachment
  466. Marketing and Advertising Online Sports Betting: A Problem Gambling Perspective
  467. Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey
  468. Meditation awareness training for the treatment of workaholism: A controlled trial
  469. Behavioural addiction and substance addiction should be defined by their similarities not their dissimilarities
  470. Online Gambling Advertising and the Third-Person Effect
  471. Can compassion help cure health-related disorders?
  472. Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study
  473. Social Networking Sites and Addiction: Ten Lessons Learned
  474. The Development of the Problematic Pornography Consumption Scale (PPCS)
  475. A large-scale national study of gambling severity among immigrant and non-immigrant adolescents: The role of the family
  476. Decision making, cognitive distortions and emotional distress: A comparison between pathological gamblers and healthy controls
  477. Video gaming and gaming addiction in transgender people: An exploratory study
  478. Gambling behavior in alcohol-serving and non-alcohol-serving-venues: a study of electronic gaming machine players using account records
  479. Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample
  480. UK-Based Police Officers' Perceptions of, and Role in Investigating, Cyber-Harassment as a Crime
  481. Beyond the Boundaries of the Game
  482. The development and psychometric evaluation of the Internet Disorder Scale (IDS-15)
  483. The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey
  484. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
  485. Testing a eustress–distress emotion regulation model in British and Spanish front-line employees.
  486. MMORPG gaming and hostility predict Internet Addiction symptoms in adolescents: An empirical multilevel longitudinal study
  487. A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom
  488. Attentional bias in non-problem gamblers, problem gamblers, and abstinent pathological gamblers: An experimental study
  489. Barriers to female sex addiction treatment in the UK
  490. Problem gambling worldwide: An update and systematic review of empirical research (2000–2015)
  491. The relationship between study addiction and work addiction: A cross-cultural longitudinal study
  492. Validation of the Internet Gaming Disorder Scale – Short-Form (IGDS9-SF) in an Italian-speaking sample
  493. Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study
  494. Meditation awareness training for the treatment of fibromyalgia syndrome: A randomized controlled trial
  495. Cognitive Reactivity: Cultural Adaptation and Psychometric Testing of the Persian Version of the Leiden Index of Depression Sensitivity Revised (LEIDS-R) in an Iranian Sample
  496. Online and offline video game use in adolescents: measurement invariance and problem severity
  497. An empirical examination of factors associated with Game Transfer Phenomena severity
  498. Validation of the Portuguese DSM-IV-MR-J
  499. When Is a New Scale not a New Scale? The Case of the Bergen Shopping Addiction Scale and the Compulsive Online Shopping Scale
  500. Creativity and Psychoactive Substance Use: A Systematic Review
  501. “I Am Becoming More and More Like My Eldest Brother!”: The Relationship Between Older Siblings, Adolescent Gambling Severity, and the Attenuating Role of Parents in a Large-Scale Nationally Representative Survey Study
  502. Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample
  503. Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
  504. The Case for Using Personally Relevant and Emotionally Stimulating Gambling Messages as a Gambling Harm-Minimisation Strategy
  505. Adolescent gambling and impulsivity: Does employment during high school moderate the association?
  506. Psychometric Properties of the Problematic Internet Use Questionnaire Short-Form (PIUQ-SF-6) in a Nationally Representative Sample of Adolescents
  507. Portuguese Validation of the Bergen Facebook Addiction Scale: an Empirical Study
  508. Cross-cultural comparison of Spanish and British “service-with-a-smile” outcomes
  509. Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research
  510. Identifying risk and mitigating gambling-related harm in online poker
  511. Compulsive Internet use and workaholism: An exploratory two-wave longitudinal study
  512. Attentional biases in problem and non-problem gamblers
  513. Sexual interest as performance, intellect and pathology: A critical discursive case study of dacryphilia
  514. Principles for Developing Benchmark Criteria for Staff Training in Responsible Gambling
  515. A Critical Review of the Harm-Minimisation Tools Available for Electronic Gambling
  516. Risk-Taking, Delay Discounting, and Time Perspective in Adolescent Gamblers: An Experimental Study
  517. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
  518. Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
  519. Meditation Awareness Training for the Treatment of Sex Addiction: A Case Study
  520. Study Addiction: A Cross-Cultural Longitudinal Study Examining Temporal Stability and Predictors of Its Changes
  521. The Extent and Distribution of Gambling-Related Harms and the Prevention Paradox in a British Population Survey
  522. Exercise Dependence in Amateur Competitors and Non-Competitor Recreational Exercisers
  523. The Relationships between Workaholism and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study
  524. Confirmation of the Chinese Version of the Problematic Internet Use Questionnaire Short Form (PIUQ-SF)
  525. Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey
  526. Portuguese Validation of the Internet Gaming Disorder Scale–Short-Form
  527. Mindfulness in Positive Psychology
  528. Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study
  529. Compulsive sexual behaviour as a behavioural addiction: the impact of the internet and other issues
  530. Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test
  531. A longitudinal study of factors explaining attitude change towards gambling among adolescents
  532. The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
  533. Validation of the 8-item Attitudes Towards Gambling Scale (ATGS-8) in a British population survey
  534. Ontological Addiction: Classification, Etiology, and Treatment
  535. Decision-Making, Cognitive Distortions and Alcohol Use in Adolescent Problem and Non-problem Gamblers: An Experimental Study
  536. Reward Preferences of Pathological Gamblers Under Conditions of Uncertainty: An Experimental Study
  537. The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study
  538. The evolution of Internet addiction: A global perspective
  539. Are contemporary mindfulness-based interventions unethical?
  540. The prevalence of compulsive buying: a meta-analysis
  541. Internet Addiction and its Psychosocial Risks (Depression, Anxiety, Stress and Loneliness) among Iranian Adolescents and Young Adults: A Structural Equation Model in a Cross-Sectional Study
  542. Exercise Addiction
  543. Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R)
  544. Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria
  545. Compulsive Buying—Features and Characteristics of Addiction
  546. Does mindfulness work?
  547. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al . (2014)
  548. Commentary: Musical hallucinations: review of treatment effects
  549. Analyzing Models of Work Addiction: Single Factor and Bi-Factor Models of the Bergen Work Addiction Scale
  550. Organizational identification, work engagement, and job satisfaction
  551. Meditation Awareness Training for Individuals with Fibromyalgia Syndrome: an Interpretative Phenomenological Analysis of Participants’ Experiences
  552. Addiction to Work: A Critical Review of the Workaholism Construct and Recommendations for Assessment
  553. Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study
  554. Measurement Invariance of the Internet Addiction Test Among Hong Kong, Japanese, and Malaysian Adolescents
  555. The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing
  556. Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
  557. An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
  558. How do impulsivity traits influence problem gambling through gambling motives? The role of perceived gambling risk/benefits.
  559. The role of negative mood states and consequences of hypersexual behaviours in predicting hypersexuality among university students
  560. Sickness presenteeism determines job satisfaction via affective-motivational states
  561. Teaching Ethics in Mindfulness-based Interventions
  562. Compassion, Dominance/Submission, and Curled Lips: A Thematic Analysis of Dacryphilic Experience
  563. Trait urgency and gambling problems in young people by age: The mediating role of decision-making processes
  564. Utility of Parental Mediation Model on Youth’s Problematic Online Gaming
  565. The impact of Internet-based specific activities on the perceptions of Internet addiction, quality of life, and excessive usage: A cross-sectional study
  566. Study addiction — A new area of psychological study: Conceptualization, assessment, and preliminary empirical findings
  567. The impact of gambling advertising: Problem gamblers report stronger impacts on involvement, knowledge, and awareness than recreational gamblers.
  568. Validation of the reasons for gambling questionnaire (RGQ) in a British population survey
  569. An Empirical Investigation of Dance Addiction
  570. Clinical psychology of Internet addiction: a review of its conceptualization, prevalence, neuronal processes, and implications for treatment
  571. Assessing the Validity of Western Measurement of Online Risks to Children in an Asian Context
  572. A Longitudinal Study of Adolescent Internet Addiction
  573. The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey
  574. Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale
  575. Why Do You Dance? Development of the Dance Motivation Inventory (DMI)
  576. Testing normative and self-appraisal feedback in an online slot-machine pop-up in a real-world setting
  577. Towards a second generation of mindfulness-based interventions
  578. Can our understanding of addiction help us explain Muscle Dysmorphia as addiction to body image?
  579. Is MD an addiction, eating disorder, obsessive compulsive disorder, or something else?
  580. Measuring compulsive buying behaviour: Psychometric validity of three different scales and prevalence in the general population and in shopping centres
  581. Research funding in gambling studies: some further observations
  582. A Qualitative Analysis of Online Gaming
  583. Auditory Experiences in Game Transfer Phenomena
  584. Mindfulness and the Four Noble Truths
  585. Mindfulness of Emptiness and the Emptiness of Mindfulness
  586. New Concepts, Old Known Issues
  587. The Conceptualization and Assessment of Problematic Mobile Phone Use
  588. There is Only One Mindfulness: Why Science and Buddhism Need to Work Together
  589. Buddhist-Derived Loving-Kindness and Compassion Meditation for the Treatment of Psychopathology: a Systematic Review
  590. Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology
  591. Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample
  592. Understanding the role of shame and its consequences in female hypersexual behaviours: A pilot study
  593. The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test
  594. Can personality traits predict internet addiction? Testing a six-component model in two samples
  595. Is "pop-up" messaging in online slot machine gambling effective as a responsible gambling strategy?
  596. Gambling
  597. Understanding Positive Play: An Exploration of Playing Experiences and Responsible Gambling Practices
  598. Do teenagers who struggle with video gaming also use more drugs and have worse mental health?
  599. The Prevalence of Workaholism: A Survey Study in a Nationally Representative Sample of Norwegian Employees
  600. The Relationship Between Gambling and Homelessness: A Commentary on Sharman et al. (2014)
  601. Meditation Awareness Training (MAT) for Work-related Wellbeing and Job Performance: A Randomised Controlled Trial
  602. Are there risks associated with using mindfulness in the treatment of psychopathology?
  603. Practical tips for using mindfulness in general practice
  604. Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study
  605. The Relationship Between Structural Game Characteristics and Gambling Behavior: A Population-Level Study
  606. All-in and Bad Beat: Professional Poker Players and Pathological Gambling
  607. Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade
  608. The Genetics of Problem and Pathological Gambling: A Systematic Review
  609. Assessment of internet gaming disorder in clinical research: Past and present perspectives
  610. Portuguese validation of the Internet Addiction Test: An empirical study
  611. Problematic Internet use in British adolescents: An exploration of the addictive symptomatology
  612. The emerging role of Buddhism in clinical psychology: Toward effective integration.
  613. The Treatment of Workaholism With Meditation Awareness Training: A Case Study
  614. Theoretical Loss and Gambling Intensity (Revisited): A Response to Braverman et al. (2013)
  615. A Qualitative Analysis of Online Gaming
  616. Current Trends in Mindfulness and Mental Health
  617. Is excessive online usage a function of medium or activity?
  618. Work-Related Mental Health and Job Performance: Can Mindfulness Help?
  619. Treatment of Sexual Addiction Within the British National Health Service
  620. DSM-5 internet gaming disorder needs a unified approach to assessment
  621. Automatic Mental Processes, Automatic Actions and Behaviours in Game Transfer Phenomena: An Empirical Self-Report Study Using Online Forum Data
  622. Rating the Suitability of Responsible Gambling Features for Specific Game Types: A Resource for Optimizing Responsible Gambling Strategy
  623. Exercise Addiction
  624. Auditory Experiences in Game Transfer Phenomena
  625. Problematic Online Gaming
  626. Social Networking Addiction
  627. Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study
  628. Cognitive Behavioral Therapy (CBT) and Meditation Awareness Training (MAT) for the Treatment of Co-occurring Schizophrenia and Pathological Gambling: A Case Study
  629. A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
  630. Meditation as medication: are attitudes changing?
  631. Do mindfulness-based therapies have a role in the treatment of psychosis?
  632. Gaming addiction, definition and measurement: A large-scale empirical study
  633. Assessing Internet Addiction Using the Parsimonious Internet Addiction Components Model—A Preliminary Study
  634. How common is internet addiction in teenagers, and who is most at risk?
  635. Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
  636. Gambling in Great Britain: A Response to Rogers
  637. Eproctophilia in a Young Adult Male
  638. Social responsibility in online videogaming: What should the videogame industry do?
  639. Female Gamers
  640. The mediating effect of self-esteem, depression and anxiety between satisfaction with body appearance and problematic internet use
  641. Violent Video Games and Attitudes Towards Victims of Crime
  642. Who is most at risk of problem gambling online? Predictors from international internet gamblers
  643. Buddhist philosophy for the treatment of problem gambling
  644. The relationships between behavioral addictions and the five-factor model of personality
  645. Mindfulness and other Buddhist-derived interventions in correctional settings: A systematic review
  646. Internet addiction in students: Prevalence and risk factors
  647. Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents
  648. From Adolescent to Adult Gambling: An Analysis of Longitudinal Gambling Patterns in South Australia
  649. Exercise Addiction
  650. Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
  651. Gamers’ Attitudes towards Victims of Crime
  652. An Empirical Investigation of Theoretical Loss and Gambling Intensity
  653. Which online gambling activities are most linked to problem gambling?
  654. Meditation Awareness Training (MAT) for Psychological Well-Being in a Sub-Clinical Sample of University Students: A Controlled Pilot Study
  655. Meditation Awareness Training (MAT) for Improved Psychological Well-being: A Qualitative Examination of Participant Experiences
  656. Psychology and Exercise
  657. Competitive and Professional Gaming
  658. Mindfulness-based interventions: towards mindful clinical integration
  659. Moscow after the Apocalypse
  660. A Scoping Study of the Structural and Situational Characteristics of Internet Gambling
  661. The irrelevancy of game-type in the acquisition, development, and maintenance of problem gambling
  662. Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study
  663. Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players
  664. Video Game Addiction
  665. Videogames as Therapy
  666. Behavioural profiling of problem gamblers: a summary and review
  667. The use of online methodologies in studying paraphilias — A review
  668. Psychometric properties and concurrent validity of two exercise addiction measures: A population wide study
  669. A Qualitative Analysis of Online Gaming Addicts in Treatment
  670. How do men and women differ in how they gamble online? Evidence from international gamblers
  671. Uso problemático de Internet y móvil en adolescentes y jóvenes españoles
  672. Video Game Addiction: Past, Present and Future
  673. An Exploratory Study of Trolling in Online Video Gaming
  674. Perceived Criminality of Cyber-Harassing Behaviors among Undergraduate Students in the United Kingdom
  675. Cognitive-Behavioral Approaches to Outpatient Treatment of Internet Addiction in Children and Adolescents
  676. Voluntary Limit Setting and Player Choice in Most Intense Online Gamblers: An Empirical Study of Gambling Behaviour
  677. Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies
  678. Contextualising over-engagement in work: Towards a more global understanding of workaholism as an addiction
  679. A review of Australian classification practices for commercial video games featuring simulated gambling
  680. What proportion of gambling is problem gambling? Estimates from the 2010 British Gambling Prevalence Survey
  681. The Development of the Problematic Online Gaming Questionnaire (POGQ)
  682. Development of a work addiction scale
  683. Facebook Addiction: Concerns, Criticism, and Recommendations—A Response to Andreassen and Colleagues
  684. Behavioral addictions: Past, present and future
  685. Online gaming addiction in children and adolescents: A review of empirical research
  686. Exercise Addiction: Symptoms, Diagnosis, Epidemiology, and Etiology
  687. A Cross-Genre Study of Online Gaming
  688. Good reaction
  689. Internet Gambling Addiction
  690. Online gaming addiction: Classification, prediction and associated risk factors
  691. Defining the online gambler and patterns of behaviour integration: evidence from the British Gambling Prevalence Survey 2010
  692. Non-addictive psychoactive drug use: Implications for behavioral addiction
  693. Assessing clinical trials of Internet addiction treatment: A systematic review and CONSORT evaluation
  694. Effects on Gambling Behaviour of Developments in Information Technology
  695. Social Interactions in Online Gaming
  696. Online Social Networking and Addiction—A Review of the Psychological Literature
  697. Beyond illusion of control: An interpretative phenomenological analysis of gambling in the context of information technology
  698. Game Transfer Phenomena in Video Game Playing
  699. Internet sex addiction: A review of empirical research
  700. Excessive Eating and Compulsive Buying Behaviours in Women: An Empirical Pilot Study Examining Reward Sensitivity, Anxiety, Impulsivity, Self-Esteem and Social Desirability
  701. The Role of Impulsivity, Sensation Seeking, Coping, and Year of Study in Student Gambling: A Pilot Study
  702. Gambling in Britain: A Time of Change? Health Implications from the British Gambling Prevalence Survey 2010
  703. Poker Gambling Virtual Communities
  704. Internet Gaming Addiction: A Systematic Review of Empirical Research
  705. A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis
  706. Delivering Service Quality in Alcohol Treatment: A Qualitative Comparison of Public and Private Treatment Centres by Service Users and Service Providers
  707. What Differentiates Professional Poker Players from Recreational Poker Players? A Qualitative Interview Study
  708. Service quality in alcohol treatment
  709. Adolescent Gambling
  710. An Empirical Study of Problematic Internet Use and Self-Esteem
  711. Validity, utility and acceptability of borderline personality disorder diagnosis in childhood and adolescence: survey of psychiatrists
  712. Motivating and Inhibiting Factors in Online Gambling Behaviour: A Grounded Theory Study
  713. Empirical Internet gambling research (1996–2008): Some further comments
  714. The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study
  715. Prevalence of the Addictions: A Problem of the Majority or the Minority?
  716. Internet abuse and internet addiction in the workplace
  717. Video game addiction and social responsibility
  718. A Typology of UK Slot Machine Gamblers: A Longitudinal Observational and Interview Study
  719. The Role of Structural Characteristics in Problematic Video Game Play: An Empirical Study
  720. Problem Gambling Treatment Within the British National Health Service
  721. Social Facilitation in Online and Offline Gambling: A Pilot Study
  722. Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety
  723. PGSI and DSM-IV in the 2007 British Gambling Prevalence Survey: reliability, item response, factor structure and inter-scale agreement
  724. Online video gaming: what should educational psychologists know?
  725. Gambling, alcohol, consumption, cigarette smoking and health: Findings from the 2007 British Gambling Prevalence Survey
  726. Unravelling the Web
  727. A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior
  728. The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis
  729. Internet gambling in the workplace
  730. The Convergence of Gambling and Digital Media: Implications for Gambling in Young People
  731. Internet Gambling, Health, Smoking and Alcohol Use: Findings from the 2007 British Gambling Prevalence Survey
  732. Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers
  733. The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence
  734. The Role of Light and Music in Gambling Behaviour: An Empirical Pilot Study
  735. Service Quality in Alcohol Treatment: A Qualitative Study
  736. Videogame Addiction and its Treatment
  737. MINIMIZING HARM FROM GAMBLING: WHAT IS THE GAMBLING INDUSTRY'S ROLE?
  738. The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions
  739. Video Game Structural Characteristics: A New Psychological Taxonomy
  740. Sociodemographic Correlates of Internet Gambling: Findings from the 2007 British Gambling Prevalence Survey
  741. Online gaming: a scoping study of massively multi-player online role playing games
  742. Online Poker Gambling in University Students: Further Findings from an Online Survey
  743. Excessive use of Massively Multi-Player Online Role-Playing Games: A Pilot Study
  744. The Psychological Study of Video Game Players: Methodological Challenges and Practical Advice
  745. Problem Gambling in Europe
  746. Great Britain
  747. Identity in massively multiplayer online games
  748. The biopsychosocial and “complex” systems approach as a unified framework for addiction
  749. Adicción a los videojuegos: una breve revisión psicológica.
  750. The convergence of gaming practices with other media forms: what potential for learning? A review of the literature
  751. Gender Swapping and Socializing in Cyberspace: An Exploratory Study
  752. INTERNET AND VIDEO-GAME ADDICTION
  753. Gaming in the New Market Environment
  754. Internet Gambling
  755. Online guidance, advice, and support for problem gamblers and concerned relatives and friends: an evaluation of theGamAidpilot service
  756. The Psychometric Properties of the Internet Related Problem Scale: A Pilot Study
  757. The Casino Attitudes Scale: The Development of a New Brief Psychometric Instrument
  758. Videogame Addiction: Further Thoughts and Observations
  759. Social Interactions in Massively Multiplayer Online Role-Playing Gamers
  760. Acquisition, Development, and Maintenance of Online Poker Playing in a Student Sample
  761. Internet Gambling: An Online Empirical Study Among Student Gamblers
  762. Individual Factors and the Context of Physical Activity in Exercise Dependence: A Prospective Study of ‘Ultra-Marathoners’
  763. Online gaming as an educational tool in learning and training
  764. Excessive Computer Game Playing: Evidence for Addiction and Aggression?
  765. A qualitative investigation of problem gambling as an escape-based coping strategy
  766. Online Data Collection From Gamblers: Methodological Issues
  767. Experiences of Time Loss among Videogame Players: An Empirical Study
  768. Time Loss Whilst Playing Video Games: Is there a Relationship to Addictive Behaviours?
  769. Positive Thinking Among Slot Machine Gamblers: A Case of Maladaptive Coping?
  770. Exercise Addiction in British Sport Science Students
  771. Women’s Hedonic Ratings of Body Odor of Heterosexual and Homosexual Men
  772. A Case Study of Binge Problem Gambling
  773. EverQuest—It’s Just a Computer Game Right? An Interpretative Phenomenological Analysis of Online Gaming Addiction
  774. Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play
  775. The Psychology of the Fruit Machine: The Role of Structural Characteristics (Revisited)
  776. The Lost Gamblers
  777. Aggression, empathy and sexual orientation in males
  778. ‘Internet Addiction’: A Critical Review
  779. A Qualitative Thematic Analysis of Exercise Addiction: An Exploratory Study
  780. Definitions and measures of exercise dependence
  781. Towards addiction as relationship
  782. Online Gaming
  783. The self-reported importance of olfaction during human mate choice
  784. Online Therapy for Addictive Behaviors
  785. Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition
  786. Relationship between Gambling and Video-Game Playing: A Response to Johansson and Gotestam
  787. Workaholism is still a useful construct
  788. A ‘components’ model of addiction within a biopsychosocial framework
  789. Aggressive behaviour in adult slot machine gamblers: an interpretative phenomenological analysis
  790. The exercise addiction inventory: a new brief screening tool
  791. Gambling addiction and the evolution of the "near miss"
  792. Online Data Collection from Video Game Players: Methodological Issues
  793. Video Game Playing and Gambling in Adolescents: Common Risk Factors
  794. Demographic Factors and Playing Variables in Online Computer Gaming
  795. Dangerous sports and recreational drug-use: rationalizing and contextualizing risk
  796. Personality traits in Pathological Gambling: Sensation Seeking, Deferment of Gratification and Competitiveness as Risk Factors
  797. Can Videogames be Good for Your Health?
  798. Adolescent lottery and scratchcard players: do their attitudes influence their gambling behaviour?
  799. EditorialConceptualizing addiction: The case for a “complex systems” account
  800. Internet Gambling and Social Responsibility: An Exploratory Study
  801. The Structural Characteristics of Video Games: A Psycho-Structural Analysis
  802. Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue
  803. Online computer gaming: a comparison of adolescent and adult gamers
  804. Communicating risk: Journalists have responsibility to report risks in context
  805. Internet Gambling: Issues, Concerns, and Recommendations
  806. The Therapeutic Use of Videogames in Childhood and Adolescence
  807. Online therapy: Implications for problem gamblers and clinicians1
  808. Breaking the Stereotype: The Case of Online Gaming
  809. Understanding and Treating the Pathological GamblerRobert Ladouceur, Caroline Sylvain, Claude Boutin & Celine DoucetWiley. ISBN: 0‐470‐84378‐0, 2002, 162 pp. with appendix, £27.50
  810. Adolescent perceptions of the National Lottery and scratchcards: a qualitative study using group interviews
  811. Occupational health issues concerning Internet use in the workplace
  812. Research noteExcessive online computer gaming: implications for education.
  813. Excessive gambling and substance abuse: is there a relationship?
  814. Experiences of Addiction and Recovery: the Case for Subjective Accounts
  815. The Social Impact of Internet Gambling
  816. Gambling: An Emerging Area of Concern for Health Psychologists
  817. The Validity of Student Evaluation of Teaching in Higher Education: Love me, love my lectures?
  818. Excessive Internet Use: Implications for Sexual Behavior
  819. Does Internet and Computer "Addiction" Exist? Some Case Study Evidence
  820. Internet Addiction - Time to be Taken Seriously?
  821. The psychology of the near-miss (revisited): A comment on Delfabbro & Winefield (1999)
  822. Violent video games and aggression
  823. The acquisition, development and maintenance of lottery and scratchcard gambling in adolescence
  824. Exercise Addiction: A Case Study
  825. Adolescent machine gambling and crime
  826. Adolescent machine gambling and crime
  827. Home video game playing in schoolchildren: a study of incidence and patterns of play
  828. Current trends in slot machine gambling: Research and policy issues
  829. Towards a risk factor model of fruit machine addiction: A brief note
  830. Computer game playing in adolescence: Prevalence and demographic indicators
  831. The role of subjective mood states in the maintenance of fruit machine gambling behaviour
  832. An exploratory study of gambling cross addictions
  833. Co-existent fruit machine addiction and solvent abuse in adolescence: a cause for concern?
  834. Beating the fruit machine: Systems and ploys both legal and illegal
  835. The role of cognitive bias and skill in fruit machine gambling
  836. Pathological gambling: Possible treatment using an audio playback technique
  837. Etiologies of Excessive Behaviour: A Study of Non-Professional Peoples' Beliefs
  838. Factors in problem adolescent fruit machine gambling: Results of a small postal survey
  839. Fruit machine addiction in adolescence: A case study
  840. Fruit machine gambling: The importance of structural characteristics
  841. The observational study of adolescent gambling in UK amusement arcades
  842. Psychobiology of the Near-Miss in Fruit Machine Gambling
  843. Fruit machine addiction: two briefcase studies From Mark Griffiths (Polytechnic South West, Plymouth)
  844. Addiction to fruit machines: A preliminary study among young males
  845. The acquisition, development, and maintenance of fruit machine gambling in adolescents
  846. The cognitive psychology of gambling
  847. Gambling in children and adolescents
  848. Online Gaming
  849. New Concepts, Old Known Issues
  850. Violent Video Games and Attitudes Towards Victims of Crime
  851. The Marketing of Gambling
  852. Videogame Addiction: Fact or Fiction?
  853. Youth and Technology