All Stories

  1. Exploring Digital Communication Needs of Local Communities and Self-organized Collectives
  2. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children
  3. Historical reality vs anachronistic fantasy: The history educators’ perspective on tabletop RPGs
  4. Tabletop role playing games and creativity: The Game Master perspective
  5. Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning
  6. Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue
  7. Transformation through Provocation?
  8. GrCHI
  9. Families and Mobile Devices in Museums