All Stories

  1. Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping Review
  2. Mapping Physiotherapy Approaches for Stroke Survivors in Catalonia: A Cross-Sectional Study
  3. A web-based workplace exercise intervention among office workers with spinal pain: Protocol of a mixed methods study
  4. Lessons Learned From Physiotherapists Working During the COVID-19 Pandemic: A Qualitative Approach
  5. Sequential exploratory mixed-method research of an eHealth intervention on blood pressure, sleep quality and physical activity in obstructive sleep apnoea: rationale and methodology of the Moore4Medical trial protocol
  6. Comparison of Procedural Content Item Generator versus Interactive Tool for Clinical Skills Acquisition in Physiotherapy Students
  7. A treadmill training program in a gamified virtual reality environment in Parkinson’s Disease
  8. A gamified virtual environment intervention for gait rehabilitation in Parkinson’s Disease: co-creation and feasibility study
  9. Effect of a Home‐Base Core Stability Exercises in Hereditary Ataxia. A Randomized Controlled Trial. A Pilot Randomized Controlled Trial
  10. An Insight into Neuromodulation: Current Trends and Future Challenges
  11. Effectiveness of an exercise intervention based on preactivation of the abdominal transverse muscle in patients with chronic nonspecific low back pain in primary care: a randomized control trial
  12. Physiotherapists' experiences on assisting physiotherapy users during the COVID‐19 pandemic with lockdown measures in Spain
  13. Usability questionnaire for Assistive Technology
  14. Misbeliefs about non-specific low back pain and attitudes towards treatment by primary care providers in Spain: a qualitative study
  15. Monitoring of upper-limb movements through inertial sensors – Preliminary results
  16. A hierarchical approach to recognize purposeful movements using inertial sensors
  17. Usability Test of a Smart Textile for Upper-Limb Rehabilitation in Patients with Neurological Diseases
  18. Customized Monitoring and Interaction Devices in Virtual Environments for Upper Limb Rehabilitation After Brain Injury
  19. Usability test of a hand exoskeleton for activities of daily living: an example of user-centered design