All Stories

  1. A Study on Eye Tracking for Mobile Devices Using Deep Learning
  2. GazeScale: Towards General Gaze-Based Interaction in Public Places
  3. A Study on Gaze-Controlled PIN Input with Biometric Data Analysis
  4. New Trends in Information Technologies and Their Integration in University Curricula
  5. Eye Tracking for Cultural Heritage
  6. GANT: Gaze analysis technique for human identification
  7. A study on text entry methods based on eye gestures
  8. Development of gesture‐based human–computer interaction applications by fusion of depth and colour video streams
  9. Gaze Input for Ordinary Interfaces: Combining Automatic and Manual Error Correction Techniques to Improve Pointing Precision
  10. Gaze behavior analysis in multiple-answer tests: An Eye tracking investigation
  11. Banner positioning in the masthead area of online newspapers
  12. Online newspapers and ad banners: an eye tracking study on the effects of congruity
  13. A New Gaze Analysis Based Soft-Biometric
  14. Towards a novel technique for identification based on eye tracking
  15. Exploiting eye tracking in advanced e-learning systems
  16. Emotional e-learning through eye tracking
  17. Towards semi-automatic usability analysis through eye tracking
  18. Human-Computer Interaction through Time-of-Flight and RGB Cameras
  19. Driver Drowsiness Identification by Means of Passive Techniques for Eye Detection and Tracking
  20. The Cognitive Effectiveness of Subtitle Processing
  21. Eye-based user interfaces: Some recent projects
  22. ceCursor, a contextual eye cursor for general pointing in windows environments
  23. A vision-based attentive user interface with (semi-)automatic parameter calibration
  24. WeyeB, an eye-controlled Web browser for hands-free navigation
  25. NEW VISUALIZATION MODES FOR EFFECTIVE IMAGE PRESENTATION
  26. Log-map analysis
  27. On-line newspapers and multimedia content
  28. An eye tracking approach to image search activities using RSVP display techniques
  29. Implementing eye-based user-aware e-learning
  30. e5Learning, an E-Learning Environment Based on Eye Tracking
  31. Eye-S
  32. Human–Computer input and output techniques: an analysis of current research and promising applications
  33. Adding Gestures to Ordinary Mouse Use: a New Input Modality for Improved Human-Computer Interaction
  34. A System for Database Visual Querying and Query Visualization: Complementing Text and Graphics to Increase Expressiveness
  35. E-learning and machine perception: in pursuit of human-like interaction in computer-based teaching systems
  36. Browsing large collections of images through unconventional visualization techniques
  37. Perspectives and challenges in e-learning: towards natural interaction paradigms
  38. THE E-LEARNING MYTH AND THE NEW UNIVERSITY
  39. Vision-based user interfaces: methods and applications
  40. Direct manipulation of pictorial items within web sites
  41. Log-Map Analysis
  42. Qualitative Estimation of Depth in Monocular Vision
  43. VISPS , a visual system for plan specification