All Stories

  1. AWESOME: Analysis framework for WEb3 SOcial MEdia
  2. Open Challenges in Online Social Networks (OASIS)
  3. Detecting Suspicious Player Behavior in Web3 games: A Data-Driven Analysis of Bot Accounts
  4. Preserving Privacy of Vulnerable Users across Heterogeneous Sensitive Sensor Data Streams using Smart Contracts
  5. OASIS'23
  6. L2DART: A Trust Management System Integrating Blockchain and Off-Chain Computation
  7. Self-Sovereign Identity for Privacy-Preserving Shipping Verification System
  8. Evaluating the decentralisation of filecoin
  9. OASIS’22: 2nd International Workshop on Open Challenges in Online Social Networks
  10. Fork-based user migration in Blockchain Online Social Media
  11. Incremental communication patterns in blockchain online social media
  12. Measuring EOS.IO DApp Resource Allocation and Costs through a Benchmark Application
  13. A libP2P Implementation of the Bitcoin Block Exchange Protocol
  14. HELIOS CJ App
  15. Practical Application and Evaluation of Atomic Swaps for Blockchain-based Recommender Systems
  16. Model driven generation of mobility traces for distributed virtual environments with TRACE
  17. DiDuSoNet: A P2P architecture for distributed Dunbar-based social networks
  18. A Tool for Managing the X1.V1 Platform on the Cloud
  19. A Secure Cloud Manager for the X1.V1 Platform
  20. Distributed protocols for Ego Betweenness Centrality computation in DOSNs
  21. Service Provisioning through Opportunistic Computing in Mobile Clouds
  22. Managing Virtual Entities in MMOGs: A Voronoi-Based Approach
  23. Managing Virtual Entities in MMOGs: A Voronoi-Based Approach
  24. Balanced Graph Partitioning with Apache Spark
  25. Epidemic Diffusion of Social Updates in Dunbar-Based DOSN
  26. Trusted Dynamic Storage for Dunbar-Based P2P Online Social Networks
  27. Integrating peer-to-peer and cloud computing for massively multiuser online games
  28. Towards GROUP protocol formalization
  29. Editorial
  30. Flexible load distribution for hybrid distributed virtual environments
  31. P2P architectures for distributed online social networks
  32. Service selection and composition in opportunistic networks
  33. DroidOppPathFinder: A context and social-aware path recommender system based on opportunistic sensing
  34. Sensor Mobile Enablement (SME): A light-weight standard for opportunistic sensing services
  35. AOI-cast in distributed virtual environments: an approach based on delay tolerant reverse compass routing
  36. Reducing Server Load in MMOG via P2P Gossip
  37. GoDel: Delaunay overlays in P2P networks via Gossip
  38. Distributed Virtual Environments: From client server to cloud and P2P architectures
  39. HPCS 2012 tutorials: Tutorial I: High performance computing in biomedical informatics
  40. Cloud Federations in Contrail
  41. Probabilistic Dropping in Push and Pull Dissemination over Distributed Hash Tables
  42. AOI-cast by compass routing in Delaunay based DVE overlays
  43. GROUP: A Gossip Based Building Community Protocol
  44. Evaluating Compass Routing Based AOI-Cast by MOGs Mobility Models
  45. Integration of P2P and Clouds to support Massively Multiuser Virtual Environments
  46. State management in Distributed Virtual Environments: A Voronoi base approach
  47. A P2P REcommender System based on Gossip Overlays (PREGO)
  48. Reducing traffic in DHT-based discovery protocols for dynamic resources
  49. MONET’10 & P2PCDVE’10 - PC Co-chairs Message
  50. AOI cast by tolerance based compass routing in Distributed Virtual Environments
  51. Hierarchical p2p overlays for DVE: An Additively Weighted Voronoi based approach
  52. Service and Resource Discovery supports over P2P overlays
  53. AOI-Cast Strategies for P2P Massively Multiplayer Online Games
  54. Efficient Broadcast on Area of Interest in Voronoi Overlays
  55. JaDE: A JXTA support for distributed virtual environments
  56. VoRaQue: Range queries on Voronoi overlays
  57. QoS-constrained List Scheduling Heuristics for Parallel Applications on Grids
  58. Voronoi models for distributed virtual environments
  59. A two-level scheduler to dynamically schedule a stream of batch jobs in large-scale grids
  60. A job scheduling framework for large computing farms
  61. Parallel Hierarchical Radiosity: The PIT Approach
  62. Computational science in high schools: defining curricula and environments
  63. PIT: A Library for the Parallelization of Irregular Problems
  64. Integrating load balancing and locality in the parallelization of irregular problems
  65. Collecting Remote Data in Irregular Problems with Hierarchical Representation of the Domain
  66. Hive: Implementing a Virtual Distributed Shared Memory in Java
  67. A Hierarchical Approach to Irregular Problems
  68. Parallelization of Irregular Problems Based on Hierarchical Domain Representation
  69. Learning Concurrent Programming: A Constructionist Approach
  70. Detecting determinate computations by bottom-up abstract interpretation
  71. Nomad: Virtual Environments on P2P Voronoi Overlays