All Stories

  1. Shelfie
  2. “I wish they could have answered their phones”: Mobile communication in mass shootings
  3. Live-streaming, games and politics of gender performance: The case of Nüzhubo in China
  4. Ambient and soft play: Play, labour and the digital in everyday life
  5. EdiPulse
  6. Digital Genealogies: Understanding Social Mobile Media LINE in the Role of Japanese Families
  7. Pokémon GO: Mobile media play, place-making, and the digital wayfarer
  8. Visualizing Play: A Case Study of a Camera Phone Game for Playful Re-imaginings of Place
  9. Mobile art: Rethinking intersections between art, user created content (UCC), and the quotidian
  10. Locating the Social and Mobile: A Case Study of Women’s Use of Kakao Social Mobile Media in Seoul