All Stories

  1. How Hard Is It Really? Assessing Game-Task Difficulty Through Real-Time Measures of Performance and Cognitive Load
  2. A Novel Method of Exploring the Uncanny Valley in Avatar Gender(Sex) and Realism Using Electromyography
  3. A study of factors affecting women’s lived experiences in STEM
  4. Gender Differences when Adopting Avatars for Educational Games
  5. Systematic Review of Dynamic Difficulty Adaption for Serious Games: The Importance of Diverse Approaches
  6. On the coexistence of positive and negative externalities in the inter-powertrain relationships
  7. STEM initiatives matter: results from a systematic review of secondary school interventions for girls
  8. Building and sustaining the defense simulation training workforce
  9. Balancing Defence Service Experience and Technical Skills to Deliver Simulation Workforce Capability: A Case Study
  10. Towards Cognitive Adaptive Serious Games: A Conceptual Framework
  11. Using Game-Based Environments to Measure Cognitive Decision Making
  12. Understanding the impact of coal blending decisions on the prediction of coke quality: a data mining approach
  13. Models of coke quality prediction and the relationships to input variables: A review
  14. Methods of coke quality prediction: A review
  15. Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley
  16. Quantitative study on Australian academic science
  17. Correlating reaction time and nausea measures with traditional measures of cybersickness
  18. Profiling subjective symptoms and autonomic changes associated with cybersickness
  19. Gender and the perception of emotions in avatars
  20. Characterisation of academic journals in the digital age
  21. Recent trends in academic journal growth
  22. Using startle probe to compare affect and engagement between a serious game and an online intervention program
  23. Using startle reflex to compare playing and watching in a horror game
  24. Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time
  25. A systematic review of agent-based modelling and simulation applications in the higher education domain
  26. Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model
  27. The Publishing Game
  28. Physical and political boundaries as barriers to the continuity of social vulnerability
  29. An insight into headland sand bypassing and wave climate variability from shoreface bathymetric change at Byron Bay, New South Wales, Australia
  30. Simulating stable, trending and turbulent operating environments
  31. Verifying the Miles and Snow strategy types in Australian small- and medium-size enterprises
  32. Visualisation in biomedicine as a means of data evaluation