All Stories

  1. ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
  2. Strategy and Skill Learning for Physics-based Table Tennis Animation
  3. ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
  4. MOCHA: Real-Time Motion Characterization via Context Matching
  5. SAME: Skeleton-Agnostic Motion Embedding for Character Animation
  6. DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics
  7. Physics-based Motion Retargeting from Sparse Inputs
  8. PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors
  9. Simulation and Retargeting of Complex Multi-Character Interactions
  10. QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors
  11. Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions
  12. Motion In-betweening for Physically Simulated Characters
  13. QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
  14. Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation
  15. Physics-based character controllers using conditional VAEs
  16. SoftCon