All Stories

  1. ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
  2. MOCHA: Real-Time Motion Characterization via Context Matching
  3. SAME: Skeleton-Agnostic Motion Embedding for Character Animation
  4. DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics
  5. Physics-based Motion Retargeting from Sparse Inputs
  6. PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors
  7. Simulation and Retargeting of Complex Multi-Character Interactions
  8. QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors
  9. Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions
  10. Motion In-betweening for Physically Simulated Characters
  11. QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
  12. Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation
  13. Physics-based character controllers using conditional VAEs
  14. SoftCon