All Stories

  1. Case Report: Designing an AI Agent to Enhance Patient Education and Administrative Support Within an NHS Hospital Healthcare Setting
  2. Understanding Human Centred AI in Digital Health: Policies and Privacy protection for African users
  3. Transparent Autonomy and Human Work Interaction Design
  4. Virtual Reality Headsets for Work-Related Stress Among Midwives
  5. Sociotechnical design for citizen participation and democracy: a special issue of Interacting with Computers
  6. Introduction to the special issue Selected Papers at INTERACT 2023 Conference
  7. Enhancing User Experience in Automated Systems Using Aspect-Based Sentiment Analysis
  8. Introducing and Evaluating Service Design Tools in Organisations
  9. Towards a Research Agenda for Geopolitical Tensions in HCI
  10. A SWOT Analysis of Pilot Implementation
  11. Measuring UX at Work: A Diary Study of Healthcare Workers Ordinary Experiences with mHealth Apps
  12. Ethical Value Exchange in HCI
  13. Personas
  14. Co-design Workshops as a Step Towards Pilot Implementation for Complex Workplaces
  15. Co-designing Prototypes for User Experience and Engagement in Automation
  16. Correction to: Human Work Interaction Design
  17. Micro-politics, Semiotic Power and Infrastructural Inversion: Theoretical Lenses for Geopolitical HCI
  18. The Ethics and Politics of Design for the Common Good: A Lesson from Alibaug
  19. From Staging to Social Protagonism: Digital Transformation Within the Experimental Theater of Cali
  20. Persona’s Dilemma between Academics and practitioners - Ideation Guidelines for Co-designing Future Technologies Workshops
  21. User Engagement and Collaboration in the Next Generation Academic Libraries.
  22. A Systematic Review of Usefulness Design Goals of Occupational Mobile Health Apps for Healthcare Workers
  23. Experiencing Contemporary Art at a Distance
  24. Geopolitical Issues in Human Computer Interaction
  25. Persona’s Role in the Design of Future Technologies by Academics and Practitioners
  26. Pilot Implementation: Testing Human-Work Interaction Designs
  27. Co-Designing Personas for User Experience and Engagement in Automation
  28. Ordinary User Experiences at Work
  29. Proposed System for a Socio-Technical Design Framework for Improved User Collaborations with Automation Technologies
  30. Sociotechnical design for mobile anticoagulant therapy
  31. Field trip as method
  32. Socio-Technical HCI for Ethical Value Exchange: Lessons from India
  33. Theorizing About Socio-Technical Approaches to HCI
  34. User Experience in an Automated World
  35. User Experiences and Wellbeing at Work
  36. Design for mobile mental health: an exploratory review
  37. Reflecting on the design-culture connection in HCI and HCI4D
  38. Spark: Promoting Well-Being by Social Media-Triggered Routine Breaks
  39. A mobile app for supporting sustainable fishing practices in Alibaug
  40. Introduction
  41. Socio-technical HCI for Ethical Value Exchange
  42. A review of perspectives and challenges for international development in information and communication technologies
  43. Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks
  44. A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design
  45. A Living HCI Curriculum
  46. Teaching HCI
  47. Factors Affecting the Adoption of Information and Communication Technologies: Small Hotels and Tour Operators in Addis Ababa, Ethiopia
  48. A hermeneutic inquiry into user-created personas in different Namibian locales
  49. An UX and Usability expression of Pastoral OvaHimba
  50. Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia
  51. Sociotechnical design of mHealth applications for chronic diseases
  52. Workshop on mobile healthcare for the self-management of chronic diseases and the empowerment of patients
  53. Addressing sociotechnical gaps in the design and deployment of digital resources in rural Kenya
  54. Socio-technical gaps in online collaborative consumption (OCC)
  55. How WEIRD is HCI?
  56. So, Who Exactly IS The HCI Professional?
  57. A sustainable information kiosk driven by sound
  58. CASIK, a culturally adaptive sustainable information kiosk
  59. Design, Innovation and Respect in the Global South
  60. Human Work Interaction Design. Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces
  61. Human Work Interaction Design (HWID): Design for Challenging Work Environments
  62. Human Work Interaction Design of the Smart University
  63. Harambee
  64. Human work interaction design for pervasive and smart workplaces
  65. Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital
  66. Cognitive Styles in HCI Education and Practice
  67. Reframing HCI Through Local and Indigenous Perspectives
  68. Revealing the Socio-Technical Context of Design Settings: Toward Participatory IS Design
  69. CHI 2013 human work interaction design (HWID) SIG
  70. Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport
  71. Knowledge and Technological Development Effects on Organizational and Social Structures
  72. Library Usability in Higher Education: How User Experience Can Form Library Policy
  73. MANTRA: Mobile Anticoagulant Therapy Management
  74. MANTRA: Mobile Anticoagulant Therapy Management
  75. Andy Smith: In memoriam
  76. Understanding Conflicts in Agile Adoption through Technological Frames
  77. An intercultural study of HCI education experience and representation
  78. Exploring Local Cultural Perspectives in User Interface Development in an Indian Offshoring Context: A View from the UK
  79. Preface
  80. Of code and context
  81. Defects and Agility: Localization Issues in Agile Development Projects
  82. Evaluation of a hands-on approach to learning mobile and embedded programming
  83. Lost in Agility? Approaching Software Localization in Agile Software Development
  84. Open-source platform
  85. Re-framing HCI through Local and Indigenous Perspectives
  86. The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
  87. Offline Mobile Learning: Open Platforms for ICT4D
  88. Augmenting Usability: Cultural Elicitation in HCI
  89. A socio-technical approach to making explicit interculturality in collaborative multi-disciplinary settings
  90. Socio-Technical Issues of Participatory Design in the Developing World
  91. New Sociotechnical Insights in Interaction Design
  92. Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process
  93. Usability Practice in Medical Imaging Application Development
  94. Socio-Technical Theory and Work Systems in the Information Age
  95. A resource kit for participatory socio-technical design in rural kenya
  96. Adopting Agile in a Large Organisation
  97. Sociotechnical research and knowledge communication in community-centred systems design: a technological frames perspective
  98. An Approach to the Evaluation of Usefulness as a Social Construct Using Technological Frames
  99. Ethnography and Hermeneutics in Cybercultural Research Accessing IRC Virtual Communities
  100. Socio-Technical Theory and Work Systems in the Information Age