All Stories

  1. Transparent Autonomy and Human Work Interaction Design
  2. Virtual Reality Headsets for Work-Related Stress Among Midwives
  3. Sociotechnical design for citizen participation and democracy: a special issue of Interacting with Computers
  4. Introduction to the special issue Selected Papers at INTERACT 2023 Conference
  5. Enhancing User Experience in Automated Systems Using Aspect-Based Sentiment Analysis
  6. Introducing and Evaluating Service Design Tools in Organisations
  7. Towards a Research Agenda for Geopolitical Tensions in HCI
  8. A SWOT Analysis of Pilot Implementation
  9. Measuring UX at Work: A Diary Study of Healthcare Workers Ordinary Experiences with mHealth Apps
  10. Ethical Value Exchange in HCI
  11. Personas
  12. Co-design Workshops as a Step Towards Pilot Implementation for Complex Workplaces
  13. Co-designing Prototypes for User Experience and Engagement in Automation
  14. Correction to: Human Work Interaction Design
  15. Micro-politics, Semiotic Power and Infrastructural Inversion: Theoretical Lenses for Geopolitical HCI
  16. The Ethics and Politics of Design for the Common Good: A Lesson from Alibaug
  17. From Staging to Social Protagonism: Digital Transformation Within the Experimental Theater of Cali
  18. Persona’s Dilemma between Academics and practitioners - Ideation Guidelines for Co-designing Future Technologies Workshops
  19. User Engagement and Collaboration in the Next Generation Academic Libraries.
  20. A Systematic Review of Usefulness Design Goals of Occupational Mobile Health Apps for Healthcare Workers
  21. Experiencing Contemporary Art at a Distance
  22. Geopolitical Issues in Human Computer Interaction
  23. Persona’s Role in the Design of Future Technologies by Academics and Practitioners
  24. Pilot Implementation: Testing Human-Work Interaction Designs
  25. Co-Designing Personas for User Experience and Engagement in Automation
  26. Ordinary User Experiences at Work
  27. Proposed System for a Socio-Technical Design Framework for Improved User Collaborations with Automation Technologies
  28. Sociotechnical design for mobile anticoagulant therapy
  29. Field trip as method
  30. Socio-Technical HCI for Ethical Value Exchange: Lessons from India
  31. Theorizing About Socio-Technical Approaches to HCI
  32. User Experience in an Automated World
  33. User Experiences and Wellbeing at Work
  34. Design for mobile mental health: an exploratory review
  35. Reflecting on the design-culture connection in HCI and HCI4D
  36. Spark: Promoting Well-Being by Social Media-Triggered Routine Breaks
  37. A mobile app for supporting sustainable fishing practices in Alibaug
  38. Introduction
  39. Socio-technical HCI for Ethical Value Exchange
  40. A review of perspectives and challenges for international development in information and communication technologies
  41. Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks
  42. A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design
  43. A Living HCI Curriculum
  44. Teaching HCI
  45. Factors Affecting the Adoption of Information and Communication Technologies: Small Hotels and Tour Operators in Addis Ababa, Ethiopia
  46. A hermeneutic inquiry into user-created personas in different Namibian locales
  47. An UX and Usability expression of Pastoral OvaHimba
  48. Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia
  49. Sociotechnical design of mHealth applications for chronic diseases
  50. Workshop on mobile healthcare for the self-management of chronic diseases and the empowerment of patients
  51. Addressing sociotechnical gaps in the design and deployment of digital resources in rural Kenya
  52. Socio-technical gaps in online collaborative consumption (OCC)
  53. How WEIRD is HCI?
  54. So, Who Exactly IS The HCI Professional?
  55. A sustainable information kiosk driven by sound
  56. CASIK, a culturally adaptive sustainable information kiosk
  57. Design, Innovation and Respect in the Global South
  58. Human Work Interaction Design. Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces
  59. Human Work Interaction Design (HWID): Design for Challenging Work Environments
  60. Human Work Interaction Design of the Smart University
  61. Harambee
  62. Human work interaction design for pervasive and smart workplaces
  63. Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital
  64. Cognitive Styles in HCI Education and Practice
  65. Reframing HCI Through Local and Indigenous Perspectives
  66. Revealing the Socio-Technical Context of Design Settings: Toward Participatory IS Design
  67. CHI 2013 human work interaction design (HWID) SIG
  68. Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport
  69. Knowledge and Technological Development Effects on Organizational and Social Structures
  70. Library Usability in Higher Education: How User Experience Can Form Library Policy
  71. MANTRA: Mobile Anticoagulant Therapy Management
  72. MANTRA: Mobile Anticoagulant Therapy Management
  73. Andy Smith: In memoriam
  74. Understanding Conflicts in Agile Adoption through Technological Frames
  75. An intercultural study of HCI education experience and representation
  76. Exploring Local Cultural Perspectives in User Interface Development in an Indian Offshoring Context: A View from the UK
  77. Preface
  78. Of code and context
  79. Defects and Agility: Localization Issues in Agile Development Projects
  80. Evaluation of a hands-on approach to learning mobile and embedded programming
  81. Lost in Agility? Approaching Software Localization in Agile Software Development
  82. Open-source platform
  83. Re-framing HCI through Local and Indigenous Perspectives
  84. The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
  85. Offline Mobile Learning: Open Platforms for ICT4D
  86. Augmenting Usability: Cultural Elicitation in HCI
  87. A socio-technical approach to making explicit interculturality in collaborative multi-disciplinary settings
  88. Socio-Technical Issues of Participatory Design in the Developing World
  89. New Sociotechnical Insights in Interaction Design
  90. Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process
  91. Usability Practice in Medical Imaging Application Development
  92. Socio-Technical Theory and Work Systems in the Information Age
  93. A resource kit for participatory socio-technical design in rural kenya
  94. Adopting Agile in a Large Organisation
  95. Sociotechnical research and knowledge communication in community-centred systems design: a technological frames perspective
  96. An Approach to the Evaluation of Usefulness as a Social Construct Using Technological Frames
  97. Ethnography and Hermeneutics in Cybercultural Research Accessing IRC Virtual Communities
  98. Socio-Technical Theory and Work Systems in the Information Age