All Stories

  1. Crossing the Academia–Practice Divide in Interaction Design
  2. Case Report: Designing an AI Agent to Enhance Patient Education and Administrative Support Within an NHS Hospital Healthcare Setting
  3. Reconceptualising User Experience in Professional Contexts: Evidence from Longitudinal mHealth Use
  4. Understanding Human Centred AI in Digital Health: Policies and Privacy protection for African users
  5. Transparent Autonomy and Human Work Interaction Design
  6. Virtual Reality Headsets for Work-Related Stress Among Midwives
  7. Sociotechnical design for citizen participation and democracy: a special issue of Interacting with Computers
  8. Introduction to the special issue Selected Papers at INTERACT 2023 Conference
  9. Enhancing User Experience in Automated Systems Using Aspect-Based Sentiment Analysis
  10. Introducing and Evaluating Service Design Tools in Organisations
  11. Towards a Research Agenda for Geopolitical Tensions in HCI
  12. A SWOT Analysis of Pilot Implementation
  13. Measuring UX at Work: A Diary Study of Healthcare Workers Ordinary Experiences with mHealth Apps
  14. Ethical Value Exchange in HCI
  15. Personas
  16. Co-design Workshops as a Step Towards Pilot Implementation for Complex Workplaces
  17. Co-designing Prototypes for User Experience and Engagement in Automation
  18. Correction to: Human Work Interaction Design
  19. Micro-politics, Semiotic Power and Infrastructural Inversion: Theoretical Lenses for Geopolitical HCI
  20. The Ethics and Politics of Design for the Common Good: A Lesson from Alibaug
  21. From Staging to Social Protagonism: Digital Transformation Within the Experimental Theater of Cali
  22. Persona’s Dilemma between Academics and practitioners - Ideation Guidelines for Co-designing Future Technologies Workshops
  23. User Engagement and Collaboration in the Next Generation Academic Libraries.
  24. A Systematic Review of Usefulness Design Goals of Occupational Mobile Health Apps for Healthcare Workers
  25. Experiencing Contemporary Art at a Distance
  26. Geopolitical Issues in Human Computer Interaction
  27. Persona’s Role in the Design of Future Technologies by Academics and Practitioners
  28. Pilot Implementation: Testing Human-Work Interaction Designs
  29. Co-Designing Personas for User Experience and Engagement in Automation
  30. Ordinary User Experiences at Work
  31. Proposed System for a Socio-Technical Design Framework for Improved User Collaborations with Automation Technologies
  32. Sociotechnical design for mobile anticoagulant therapy
  33. Field trip as method
  34. Socio-Technical HCI for Ethical Value Exchange: Lessons from India
  35. Theorizing About Socio-Technical Approaches to HCI
  36. User Experience in an Automated World
  37. User Experiences and Wellbeing at Work
  38. Design for mobile mental health: an exploratory review
  39. Reflecting on the design-culture connection in HCI and HCI4D
  40. Spark: Promoting Well-Being by Social Media-Triggered Routine Breaks
  41. A mobile app for supporting sustainable fishing practices in Alibaug
  42. Introduction
  43. Socio-technical HCI for Ethical Value Exchange
  44. A review of perspectives and challenges for international development in information and communication technologies
  45. Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks
  46. A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design
  47. A Living HCI Curriculum
  48. Teaching HCI
  49. Factors Affecting the Adoption of Information and Communication Technologies: Small Hotels and Tour Operators in Addis Ababa, Ethiopia
  50. A hermeneutic inquiry into user-created personas in different Namibian locales
  51. An UX and Usability expression of Pastoral OvaHimba
  52. Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia
  53. Sociotechnical design of mHealth applications for chronic diseases
  54. Workshop on mobile healthcare for the self-management of chronic diseases and the empowerment of patients
  55. Addressing sociotechnical gaps in the design and deployment of digital resources in rural Kenya
  56. Socio-technical gaps in online collaborative consumption (OCC)
  57. How WEIRD is HCI?
  58. So, Who Exactly IS The HCI Professional?
  59. A sustainable information kiosk driven by sound
  60. CASIK, a culturally adaptive sustainable information kiosk
  61. Design, Innovation and Respect in the Global South
  62. Human Work Interaction Design. Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces
  63. Human Work Interaction Design (HWID): Design for Challenging Work Environments
  64. Human Work Interaction Design of the Smart University
  65. Harambee
  66. Human work interaction design for pervasive and smart workplaces
  67. Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital
  68. Cognitive Styles in HCI Education and Practice
  69. Reframing HCI Through Local and Indigenous Perspectives
  70. Revealing the Socio-Technical Context of Design Settings: Toward Participatory IS Design
  71. CHI 2013 human work interaction design (HWID) SIG
  72. Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport
  73. Knowledge and Technological Development Effects on Organizational and Social Structures
  74. Library Usability in Higher Education: How User Experience Can Form Library Policy
  75. MANTRA: Mobile Anticoagulant Therapy Management
  76. MANTRA: Mobile Anticoagulant Therapy Management
  77. Andy Smith: In memoriam
  78. Understanding Conflicts in Agile Adoption through Technological Frames
  79. An intercultural study of HCI education experience and representation
  80. Exploring Local Cultural Perspectives in User Interface Development in an Indian Offshoring Context: A View from the UK
  81. Preface
  82. Of code and context
  83. Defects and Agility: Localization Issues in Agile Development Projects
  84. Evaluation of a hands-on approach to learning mobile and embedded programming
  85. Lost in Agility? Approaching Software Localization in Agile Software Development
  86. Open-source platform
  87. Re-framing HCI through Local and Indigenous Perspectives
  88. The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
  89. Offline Mobile Learning: Open Platforms for ICT4D
  90. Augmenting Usability: Cultural Elicitation in HCI
  91. A socio-technical approach to making explicit interculturality in collaborative multi-disciplinary settings
  92. Socio-Technical Issues of Participatory Design in the Developing World
  93. New Sociotechnical Insights in Interaction Design
  94. Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process
  95. Usability Practice in Medical Imaging Application Development
  96. Socio-Technical Theory and Work Systems in the Information Age
  97. A resource kit for participatory socio-technical design in rural kenya
  98. Adopting Agile in a Large Organisation
  99. Sociotechnical research and knowledge communication in community-centred systems design: a technological frames perspective
  100. An Approach to the Evaluation of Usefulness as a Social Construct Using Technological Frames
  101. Ethnography and Hermeneutics in Cybercultural Research Accessing IRC Virtual Communities
  102. Socio-Technical Theory and Work Systems in the Information Age