All Stories

  1. Understanding Human Centred AI in Digital Health: Policies and Privacy protection for African users
  2. Transparent Autonomy and Human Work Interaction Design
  3. Virtual Reality Headsets for Work-Related Stress Among Midwives
  4. Sociotechnical design for citizen participation and democracy: a special issue of Interacting with Computers
  5. Introduction to the special issue Selected Papers at INTERACT 2023 Conference
  6. Enhancing User Experience in Automated Systems Using Aspect-Based Sentiment Analysis
  7. Introducing and Evaluating Service Design Tools in Organisations
  8. Towards a Research Agenda for Geopolitical Tensions in HCI
  9. A SWOT Analysis of Pilot Implementation
  10. Measuring UX at Work: A Diary Study of Healthcare Workers Ordinary Experiences with mHealth Apps
  11. Ethical Value Exchange in HCI
  12. Personas
  13. Co-design Workshops as a Step Towards Pilot Implementation for Complex Workplaces
  14. Co-designing Prototypes for User Experience and Engagement in Automation
  15. Correction to: Human Work Interaction Design
  16. Micro-politics, Semiotic Power and Infrastructural Inversion: Theoretical Lenses for Geopolitical HCI
  17. The Ethics and Politics of Design for the Common Good: A Lesson from Alibaug
  18. From Staging to Social Protagonism: Digital Transformation Within the Experimental Theater of Cali
  19. Persona’s Dilemma between Academics and practitioners - Ideation Guidelines for Co-designing Future Technologies Workshops
  20. User Engagement and Collaboration in the Next Generation Academic Libraries.
  21. A Systematic Review of Usefulness Design Goals of Occupational Mobile Health Apps for Healthcare Workers
  22. Experiencing Contemporary Art at a Distance
  23. Geopolitical Issues in Human Computer Interaction
  24. Persona’s Role in the Design of Future Technologies by Academics and Practitioners
  25. Pilot Implementation: Testing Human-Work Interaction Designs
  26. Co-Designing Personas for User Experience and Engagement in Automation
  27. Ordinary User Experiences at Work
  28. Proposed System for a Socio-Technical Design Framework for Improved User Collaborations with Automation Technologies
  29. Sociotechnical design for mobile anticoagulant therapy
  30. Field trip as method
  31. Socio-Technical HCI for Ethical Value Exchange: Lessons from India
  32. Theorizing About Socio-Technical Approaches to HCI
  33. User Experience in an Automated World
  34. User Experiences and Wellbeing at Work
  35. Design for mobile mental health: an exploratory review
  36. Reflecting on the design-culture connection in HCI and HCI4D
  37. Spark: Promoting Well-Being by Social Media-Triggered Routine Breaks
  38. A mobile app for supporting sustainable fishing practices in Alibaug
  39. Introduction
  40. Socio-technical HCI for Ethical Value Exchange
  41. A review of perspectives and challenges for international development in information and communication technologies
  42. Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks
  43. A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design
  44. A Living HCI Curriculum
  45. Teaching HCI
  46. Factors Affecting the Adoption of Information and Communication Technologies: Small Hotels and Tour Operators in Addis Ababa, Ethiopia
  47. A hermeneutic inquiry into user-created personas in different Namibian locales
  48. An UX and Usability expression of Pastoral OvaHimba
  49. Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia
  50. Sociotechnical design of mHealth applications for chronic diseases
  51. Workshop on mobile healthcare for the self-management of chronic diseases and the empowerment of patients
  52. Addressing sociotechnical gaps in the design and deployment of digital resources in rural Kenya
  53. Socio-technical gaps in online collaborative consumption (OCC)
  54. How WEIRD is HCI?
  55. So, Who Exactly IS The HCI Professional?
  56. A sustainable information kiosk driven by sound
  57. CASIK, a culturally adaptive sustainable information kiosk
  58. Design, Innovation and Respect in the Global South
  59. Human Work Interaction Design. Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces
  60. Human Work Interaction Design (HWID): Design for Challenging Work Environments
  61. Human Work Interaction Design of the Smart University
  62. Harambee
  63. Human work interaction design for pervasive and smart workplaces
  64. Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital
  65. Cognitive Styles in HCI Education and Practice
  66. Reframing HCI Through Local and Indigenous Perspectives
  67. Revealing the Socio-Technical Context of Design Settings: Toward Participatory IS Design
  68. CHI 2013 human work interaction design (HWID) SIG
  69. Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport
  70. Knowledge and Technological Development Effects on Organizational and Social Structures
  71. Library Usability in Higher Education: How User Experience Can Form Library Policy
  72. MANTRA: Mobile Anticoagulant Therapy Management
  73. MANTRA: Mobile Anticoagulant Therapy Management
  74. Andy Smith: In memoriam
  75. Understanding Conflicts in Agile Adoption through Technological Frames
  76. An intercultural study of HCI education experience and representation
  77. Exploring Local Cultural Perspectives in User Interface Development in an Indian Offshoring Context: A View from the UK
  78. Preface
  79. Of code and context
  80. Defects and Agility: Localization Issues in Agile Development Projects
  81. Evaluation of a hands-on approach to learning mobile and embedded programming
  82. Lost in Agility? Approaching Software Localization in Agile Software Development
  83. Open-source platform
  84. Re-framing HCI through Local and Indigenous Perspectives
  85. The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
  86. Offline Mobile Learning: Open Platforms for ICT4D
  87. Augmenting Usability: Cultural Elicitation in HCI
  88. A socio-technical approach to making explicit interculturality in collaborative multi-disciplinary settings
  89. Socio-Technical Issues of Participatory Design in the Developing World
  90. New Sociotechnical Insights in Interaction Design
  91. Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process
  92. Usability Practice in Medical Imaging Application Development
  93. Socio-Technical Theory and Work Systems in the Information Age
  94. A resource kit for participatory socio-technical design in rural kenya
  95. Adopting Agile in a Large Organisation
  96. Sociotechnical research and knowledge communication in community-centred systems design: a technological frames perspective
  97. An Approach to the Evaluation of Usefulness as a Social Construct Using Technological Frames
  98. Ethnography and Hermeneutics in Cybercultural Research Accessing IRC Virtual Communities
  99. Socio-Technical Theory and Work Systems in the Information Age