All Stories

  1. ClassID: Enabling Student Behavior Attribution from Ambient Classroom Sensing Systems
  2. Sketching AI Concepts with Capabilities and Examples: AI Innovation in the Intensive Care Unit
  3. The Future of HCI-Policy Collaboration
  4. ClassInSight: Designing Conversation Support Tools to Visualize Classroom Discussion for Personalized Teacher Professional Development
  5. Investigating Why Clinicians Deviate from Standards of Care: Liberating Patients from Mechanical Ventilation in the ICU
  6. "An Instructor is [already] able to keep track of 30 students": Students’ Perceptions of Smart Classrooms for Improving Teaching & Their Emergent Understandings of Teaching and Learning
  7. Uncovering Gig Worker-Centered Design Opportunities in Food Delivery Work
  8. Creating Design Resources to Scaffold the Ideation of AI Concepts
  9. Designing Technology and Policy Simultaneously: Towards A Research Agenda and New Practice
  10. Recentering Reframing as an RtD Contribution
  11. How Experienced Designers of Enterprise Applications Engage AI as a Design Material
  12. Introduction to Service Design for UX Designers
  13. Social Robots in Service Contexts: Exploring the Rewards and Risks of Personalization and Re-embodiment
  14. The Overlaps and Boundaries Between Service Design and User Experience Design
  15. Introduction to Service Design for UX Designers
  16. UX designers pushing AI in the enterprise
  17. A Long-Term Evaluation of Adaptive Interface Design for Mobile Transit Information
  18. Designing Chatbots as Community-Owned Agents
  19. Case for a Voice-Internet
  20. Robotic Futures
  21. Social Boundaries for Personal Agents in the Interpersonal Space of the Home
  22. Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design
  23. Digital Fabrication Tools at Work
  24. Find and Seek
  25. Increasing Access to Transit: Localized Mobile Information
  26. Re-Embodiment and Co-Embodiment
  27. Unremarkable AI
  28. Experience Design meets Service Design
  29. Mapping Machine Learning Advances from HCI Research to Reveal Starting Places for Design Innovation
  30. UX Design Innovation
  31. A New North American Design Research Organization
  32. Scopist
  33. Design for Rituals of Letting Go
  34. Teens, Parents, and Financial Literacy
  35. Mailing Archived Emails as Postcards
  36. Investigating the Heart Pump Implant Decision Process
  37. Planning Adaptive Mobile Experiences When Wireframing
  38. Engaging Teens in Dialogue on Potential Technological Futures with User Enactments
  39. Boundary Troubles
  40. ‘Corrigendum to “Promoting sustainability through behavior change: A review” [Design Studies Volume 41 (Part B) (November 2015) pp. 183–204]’
  41. The utility of tables for screen reader users
  42. Promoting sustainability through behavior change: A review
  43. SmartWrap
  44. "You Never Call, You Never Write"
  45. EnTable
  46. Placelessness, spacelessness, and formlessness
  47. Unpacking the thinking and making behind a user enactments project
  48. Motivating contribution in a participatory sensing system via quid-pro-quo
  49. Research Through Design in HCI
  50. Making sense of haul videos
  51. Challenges and opportunities in data mining contact lists for inferring relationships
  52. Generating implications for design through design research
  53. Designing for slowness, anticipation and re-visitation
  54. Citizen Motivation on the Go: The Role of Psychological Empowerment
  55. Probing bus stop for insights on transit co-design
  56. The future of crowd work
  57. Towards persuasive sociometric technologies for inclusive educational settings
  58. Mining smartphone data to classify life-facets of social relationships
  59. Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom
  60. Foreword
  61. Design Things
  62. Lab
  63. Field
  64. Showroom
  65. Research Programs
  66. Constructive Design Research
  67. How to Work with Theory
  68. Constructive Design Research in Society
  69. The Coming of Age of Constructive Design Research
  70. Building Research Programs
  71. Critical design and critical theory
  72. Building a dynamic and computational understanding of personal social networks
  73. Design Research Through Practice
  74. Front-matter
  75. Copyright
  76. Index
  77. References
  78. Preface
  79. Acknowledgments
  80. A fieldwork of the future with user enactments
  81. Mobile Transit Information from Universal Design and Crowdsourcing
  82. Teenagers and their virtual possessions
  83. Learning patterns of pick-ups and drop-offs to support busy family coordination
  84. Field trial of Tiramisu
  85. I'm the mayor of my house
  86. Killing off user-centered design
  87. Families and services
  88. Absence and Family Life: Understanding and Supporting Adaption to Change
  89. Mixer: Mixed-Initiative Data Retrieval and Integration by Example
  90. The role of design in Ubicomp research and practice
  91. Measuring the dynamics of remembered experience over time
  92. Virtual possessions
  93. Designing for dynamic family structures
  94. An analysis and critique ofResearch through Design
  95. How routine learners can support family coordination
  96. How to support designers in getting hold of the immaterial material of software
  97. Understanding the space for co-design in riders' interactions with a transit service
  98. Investigating the opportunity for a smart activity bag
  99. Agent-assisted task management that reduces email overload
  100. Building a unified framework for the practice of experience design
  101. User experience over time
  102. User-created forms as an effective method of human-agent communication
  103. NEW METHODS FOR THE DESIGN OF PRODUCTS THAT SUPPORT SOCIAL ROLE TRANSITIONS
  104. An Introduction to This Special Issue on Interaction Design Research in Human-Computer Interaction
  105. Crafting a Place for Interaction Design Research in HCI
  106. Driving the family
  107. Opportunities to support parents in managing their children's health
  108. The Role of Design Artifacts in Design Theory Construction
  109. Fabric-circle-slider: Prototype Exploring the Interaction Aesthetic of Contextual Integration
  110. MediaFranca
  111. Your dinner's calling
  112. Learning information intent via observation
  113. Shared moments
  114. Research through design as a method for interaction design research in HCI
  115. How interface agents affect interaction between humans and computers
  116. Smart bag
  117. Shared moments
  118. Processing information intent via weak labeling
  119. Linking messages and form requests
  120. Principles of Smart Home Control
  121. Monitoring and managing presence in incoming and outgoing communication
  122. The sense lounger
  123. Breakaway
  124. Framework for personalized multimedia summarization
  125. Workshop on the relationship between design and HCI
  126. TV Personalization System
  127. Music videos miner
  128. Music videos miner
  129. Who's that actor?
  130. MyInfo
  131. MyInfo
  132. Study on requirement specifications for personalized multimedia summarization
  133. A probabilistic layered framework for integrating multimedia content and context information
  134. Exposing profiles to build trust in a recommender
  135. Exposing profiles to build trust in a recommender
  136. A probabilistic layered framework for integrating multimedia content and context information
  137. Personalizing video recorders using multimedia processing and integration
  138. Personalizing video recorders using multimedia processing and integration
  139. Video scouting demonstration
  140. Rapidly Exploring Application Design Through Speed Dating
  141. Personalized news through content augmentation and profiling
  142. User Study for Generating Personalized Summary Profiles
  143. Video scouting: an architecture and system for the integration of multimedia information in personal TV applications
  144. Integrated multimedia processing for topic segmentation and classification