All Stories

  1. Energy-Efficient AI-Assisted Evolution: A Case Study on Minimizing the Power Consumption of Deep Neural Crossover
  2. Venezia the Living City
  3. Analyzing Late Antiquity Shifts of Trade Regime in the Iberian Peninsula and Their Causes via Change Point Detection Methods
  4. Analyzing Late Antiquity Shifts of Trade Regime in the Iberian Peninsula and Their Causes via Change Point Detection Methods
  5. A Comparison of Coevolution, Fixed, and Hybrid Training for Evolving Agents that Play Tales of Tribute Videogame
  6. Self-organized Criticality for Green Distributed Computing: A Sandpile-Inspired Model of Energy-Efficient Load Balancing
  7. Before the Collapse: Analyzing Changes of Economic Regime in the Iberian Peninsula Using Change Point Detection Methods
  8. Energy Efficiency of C++ Standard Random Number Generators
  9. Analyzing per-component energy consumption of evolutionary algorithms implemented in low-level languages: Comparison of C++ and zig in key evolutionary algorithm functions
  10. Energy consumption of evolutionary algorithms implemented in low-level languages
  11. How Evolutionary Algorithms Consume Energy Depending on the Language and Its Level
  12. Measuring Energy Consumption of BBOB Fitness Functions
  13. Extending Genetic Algorithms with Biological Life-Cycle Dynamics
  14. Detecting Pivotal Moments Using Changepoint Analysis of Noble Marriages during the Time of the Republic of Venice
  15. Intra-family links in the analysis of marital networks
  16. Energy Consumption of Evolutionary Algorithms in JavaScript
  17. Evaluation Metrics for Automated Typographic Poster Generation
  18. Self-loops in Social Networks: Behavior of Eigenvector Centrality
  19. Finding Turning Points in the History of the Republic of Venice through Statistical Analysis of the Time Series of Noble Marriages
  20. Chatbots and messaging platforms in the classroom: An analysis from the teacher’s perspective
  21. Distributed and Asynchronous Population-Based Optimization Applied to the Optimal Design of Fuzzy Controllers
  22. It’s a Doge’s Life: Examining Term Limits in Venetian Doges’ Life Tenure
  23. It’s a Doges’ Life: Examining Term Limits in Venetian Doges Life Tenure
  24. Optimal Fuzzy Controller Design for Autonomous Robot Path Tracking Using Population-Based Metaheuristics
  25. A Brave New Algorithm to Maintain the Exploration/Exploitation Balance
  26. Exploring the Role of Chatbots and Messaging Applications in Higher Education: A Teacher’s Perspective
  27. Paradiseo: from a modular framework for evolutionary computation to the automated design of metaheuristics
  28. Using Fuzzy Inference Systems for the Creation of Forex Market Predictive Models
  29. Event-Driven Multi-algorithm Optimization: Mixing Swarm and Evolutionary Strategies
  30. Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies
  31. DatAC: A visual analytics platform to explore climate and air quality indicators associated with the COVID-19 pandemic in Spain
  32. Population sizing of cellular evolutionary algorithms
  33. Moving target defense through evolutionary algorithms
  34. Delivering diverse web server configuration in a moving target defense using evolutionary algorithms
  35. Implementation matters, also in concurrent evolutionary algorithms
  36. Improving evolution of service configurations for moving target defense
  37. A Method for Estimating the Computational Complexity of Multimodal Functions
  38. An Event-Based Architecture for Cross-Breed Multi-population Bio-inspired Optimization Algorithms
  39. Automatic Rule Extraction from Access Rules Using Genetic Programming
  40. Empirical Evaluation of Distance Measures for Nearest Point with Indexing Ratio Clustering Algorithm
  41. Distributed multi-objective evolutionary optimization using island-based selective operator application
  42. Steady state particle swarm
  43. Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection
  44. Genealogical patterns in evolutionary algorithms
  45. Finding new ways to imitate nature in modern computers
  46. Improved free form evolution for angry birds structures
  47. Concurrency in evolutionary algorithms
  48. Computational Intelligence
  49. Speeding Up Evaluation of Structures for the Angry Birds Game
  50. Bioinspired Algorithms in Complex Ephemeral Environments
  51. From ephemeral computing to deep bioinspired algorithms: New trends and applications
  52. The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators
  53. Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone
  54. A modern, event-based architecture for distributed evolutionary algorithms
  55. Cloudy distributed evolutionary computation
  56. Mapping evolutionary algorithms to a reactive, stateless architecture
  57. Particle swarm and population structure
  58. Performance improvements of evolutionary algorithms in perl 6
  59. Dynamic Models of Partially Connected Topologies for Population-Based Metaheuristics
  60. Alife in the Clouds: A Short Review of Applications of Artificial Life to Cloud Computing and Back
  61. Increasing Performance via Gamification in a Volunteer-Based Evolutionary Computation System
  62. Introducing an Event-Based Architecture for Concurrent and Distributed Evolutionary Algorithms
  63. Revisiting Population Structure and Particle Swarm Performance
  64. The Influence of Input Data Standardization Methods on the Prediction Accuracy of Genetic Programming Generated Classifiers
  65. Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system
  66. Benchmarking a pool-based execution with GA and PSO workers on the BBOB noiseless testbed
  67. Gamification techniques in collaborative interactive evolutionary computation
  68. Randomized parameter settings for a pool-based particle swarm optimization algorithm
  69. evospace-js
  70. An open source implementation of an intuitionistic fuzzy inference system in Clojure
  71. Exploiting the social graph: Increasing engagement in a collaborative Interactive Evolution application
  72. Time series forecasting using evolutionary neural nets implemented in a volunteer computing system
  73. Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game
  74. Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment
  75. Computational Intelligence
  76. Early Prediction of the Winner in StarCraft Matches
  77. Enhancing Student Engagement via Reduction of Frustration with Programming Assignments using Machine Learning
  78. Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man
  79. Evolutionary deckbuilding in hearthstone
  80. Asynchronous Steady State Particle Swarm
  81. Cloudy Distributed Evolutionary Algorithms
  82. NodIO
  83. Performance for the Masses
  84. A comparison of implementations of basic evolutionary algorithm operations in different languages
  85. Visualizing for Success
  86. EvoloPy: An Open-source Nature-inspired Optimization Framework in Python
  87. Computational Intelligence
  88. Ranking the Performance of Compiled and Interpreted Languages in Genetic Algorithms
  89. Studying the effect of population size in distributed evolutionary algorithms on heterogeneous clusters
  90. Corporate security solutions for BYOD: A novel user-centric and self-adaptive system
  91. Towards automatic StarCraft strategy generation using genetic programming
  92. Soft Computing Techniques Applied to Corporate and Personal Security
  93. Designing and Modeling a Browser-Based DistributedEvolutionary Computation System
  94. Low or no cost distributed evolutionary computation
  95. Forced evolution in silico by artificial transposons and their genetic operators: The ant navigation problem
  96. Ephemeral Computing and Bioinspired Optimization - Challenges and Opportunities
  97. A Hybrid Fuzzy Genetic Algorithm for an Adaptive Traffic Signal System
  98. Cybersecurity and Honeypots: Experience in a Scientific Network Infrastructure
  99. Modelling a Human-Like Bot in a First Person Shooter Game
  100. There is Noisy Lunch: A Study of Noise in Evolutionary Optimization Problems
  101. The EvoSpace Model for Pool-Based Evolutionary Algorithms
  102. A novel representation of genomic sequences for taxonomic clustering and visualization by means of self-organizing maps
  103. Open classroom: enhancing student achievement on artificial intelligence through an international online competition
  104. A methodology for designing emergent literary backstories on non-player characters using genetic algorithms
  105. Assessing different architectures for evolutionary algorithms in javascript
  106. Enforcing corporate security policies via computational intelligence techniques
  107. NodEO, a multi-paradigm distributed evolutionary algorithm platform in JavaScript
  108. KANTS: A Stigmergic Ant Algorithm for Cluster Analysis and Swarm Art
  109. MUSES
  110. Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines
  111. Designing robust volunteer-based evolutionary algorithms
  112. Introduction to the special issue on evolutionary intelligence in games
  113. Genetic Programming
  114. Going a Step Beyond the Black and White Lists for URL Accesses in the Enterprise by Means of Categorical Classifiers
  115. Implementing Parallel Genetic Algorithm Using Concurrent-functional Languages
  116. Particle Swarms with Dynamic Topologies and Conservation of Function Evaluations
  117. Studying and Tackling Noisy Fitness in Evolutionary Design of Game Characters
  118. New solver and optimal anticipation strategies design based on evolutionary computation for the game of MasterMind
  119. Using statistical tools to determine the significance and relative importance of the main parameters of an evolutionary algorithm
  120. Adapting the Bak-Sneppen Model to a Dynamic and Partially Connected Grid of Hierarchical Species
  121. EvoSpace-i
  122. Developing services in a service oriented architecture for evolutionary algorithms
  123. Adapting evolutionary algorithms to the concurrent functional language Erlang
  124. Partially connected topologies for particle swarm
  125. Improving evolutionary solutions to the game of mastermind using an entropy-based scoring method
  126. Migration study on a pareto-based island model for MOACOs
  127. A search for scalable evolutionary solutions to the game of MasterMind
  128. A study on time-varying partially connected topologies for the particle swarm
  129. Fireworks: Evolutionary art project based on EvoSpace-interactive
  130. Is there a free lunch for cloud-based evolutionary algorithms?
  131. Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain
  132. hCHAC: A family of MOACO algorithms for the resolution of the bi-criteria military unit pathfinding problem
  133. Preface
  134. Influence of selective pressure on quality of solutions and speed of evolutionary mastermind
  135. Photo rendering with swarms: From figurative to abstract pherogenic imaging
  136. The sandpile mutation Genetic Algorithm: an investigation on the working mechanisms of a diversity-oriented and self-organized mutation operator for non-stationary functions
  137. Pareto-based multi-colony multi-objective ant colony optimization algorithms: an island model proposal
  138. Service oriented evolutionary algorithms
  139. A network analysis of the 2010 FIFA world cup champion team play
  140. Complex systems in sports: Introduction to the special issue
  141. Performance and Scalability of Particle Swarms with Dynamic and Partially Connected Grid Topologies
  142. Testing the Differences of using RGB and HSV Histograms during Evolution in Evolutionary Art
  143. The L-Co-R Co-evolutionary Algorithm - A Comparative Analysis in Medium-term Time-series Forecasting Problems
  144. Cloud-based evolutionary algorithms: An algorithmic study
  145. Pool vs. Island Based Evolutionary Algorithms: An Initial Exploration
  146. Using Student Conferences to Increase Participation in the Classroom: A Case Study
  147. Designing and testing a pool-based evolutionary algorithm
  148. Adaptive bots for real-time strategy games via map characterization
  149. Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms
  150. Generating colored 2-dimensional representations of sleep EEG with the KANTS clustering algorithm
  151. Particle swarm with self-organized criticality
  152. SofEA
  153. Validating design choices in a pool-based distributed evolutionary algorithms architecture
  154. Scaling in distributed evolutionary algorithms with persistent population
  155. Applications of Evolutionary Computation
  156. Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools
  157. Cloud-based Evolutionary Parallel Computation Using Low Cost Storage Services
  158. A comparative study on the performance of dissortative mating and immigrants-based strategies for evolutionary dynamic optimization
  159. Diversity Through Multiculturality: Assessing Migrant Choice Policies in an Island Model
  160. Using free cloud storage services for distributed evolutionary algorithms
  161. Assessing speed-ups in commodity cloud storage services for distributed evolutionary algorithms
  162. From pherographia to color pherographia: Color sketching with artificial ants
  163. Optimizing player behavior in a real-time strategy game using evolutionary algorithms
  164. Optimizing worst-case scenario in evolutionary solutions to the MasterMind puzzle
  165. Applications of Evolutionary Computation
  166. Sleeping with ants, SVMs, multilayer perceptrons and SOMs
  167. Assessing efficiency of different evolutionary strategies playing MasterMind
  168. Evolving the cooperative behaviour in Unreal™ bots
  169. Beating exhaustive search at its own game
  170. Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game
  171. An evolutionary approach to integrated inventory and routing management in a real world case
  172. Applying support vector machines and mutual information to book losses prediction
  173. Controlling bots in a First Person Shooter game using genetic algorithms
  174. Fluid evolutionary algorithms
  175. Statistical analysis of the parameters of the simulated annealing algorithm
  176. Bloat Control Operators and Diversity in Genetic Programming: A Comparative Study
  177. Applications of Evolutionary Computation
  178. EvAg: a scalable peer-to-peer evolutionary algorithm
  179. Algorithm::Evolutionary, a flexible Perl module for evolutionary computation
  180. Genotypic differences and migration policies in an island model
  181. Improving genetic algorithms performance via deterministic population shrinkage
  182. Multiobjective genetic programming approach for a smooth modeling of the release kinetics of a pheromone dispenser
  183. CHAC, A MOACO algorithm for computation of bi-criteria military unit path in the battlefield: Presentation and first results
  184. Multikulti algorithm: Using genotypic differences in adaptive distributed evolutionary algorithm migration policies
  185. Increasing GP Computing Power for Free via Desktop GRID Computing and Virtualization
  186. Automatic detection of trends in time-stamped sequences: an evolutionary approach
  187. NectaRSS, an intelligent RSS feed reader
  188. Visualizing the evolution of a web-based social network
  189. Prune and Plant: A New Bloat Control Method for Genetic Programming
  190. Study of the Robustness of a Meta-Algorithm for the Estimation of Parameters in Artificial Neural Networks Design
  191. Tracking Extrema in Dynamic Fitness Functions with Dissortative Mating Genetic Algorithms
  192. A self-organized criticality mutation operator for dynamic optimization problems
  193. Automatic generation of XSLT stylesheets using evolutionary algorithms
  194. Discovering causes of financial distress by combining evolutionary algorithms and artificial neural networks
  195. Evolving machine microprograms
  196. Evolvable agents, a fine grained approach for distributed evolutionary computing: walking towards the peer-to-peer computing frontiers
  197. Asynchronous distributed genetic algorithms with Javascript and JSON
  198. Comparing multiobjective evolutionary ensembles for minimizing type I and II errors for bankruptcy prediction
  199. Evolutionary system for prediction and optimization of hardware architecture performance
  200. Exploring population structures for locally concurrent and massively parallel Evolutionary Algorithms
  201. Influence of parameters on the performance of a MOACO algorithm for solving the bi-criteria military path-finding problem
  202. Resilience to churn of a peer-to-peer evolutionary algorithm
  203. A genetic algorithm for dynamic modelling and prediction of activity in document streams
  204. Balancing safety and speed in the military path finding problem
  205. Browser-based distributed evolutionary computation
  206. Complex networks and evolutionary computation
  207. Configuring an evolutionary tool for the inventory and transportation problem
  208. Distributed evolutionary computation for fun and profit
  209. Exploring selection mechanisms for an agent-based distributed evolutionary algorithm
  210. Comparing evolutionary hybrid systems for design and optimization of multilayer perceptron structure along training parameters
  211. Where is evolutionary computation going? A temporal analysis of the EC community
  212. Who is the best connected EC researcher?
  213. Beyond source code: The importance of other artifacts in software development (a case study)
  214. Finding a needle in a haystack using hints and evolutionary computation: the case of evolutionary MasterMind
  215. Parallel Problem Solving from Nature - PPSN IX
  216. Modeling Malaria with Multi-Agent Systems
  217. Evolving RBF neural networks for time-series forecasting with EvRBF
  218. Parallel Problem Solving from Nature - PPSN VIII
  219. Evolving two-dimensional fuzzy systems
  220. Statistical analysis of the parameters of a neuro-genetic algorithm
  221. Web newspaper layout optimization using simulated annealing
  222. Statistical analysis of the main parameters involved in the design of a genetic algorithm
  223. Parallel Problem Solving from Nature — PPSN VII
  224. Optimization of web newspaper layout in real time
  225. SOMCD: Method for evaluating protein secondary structure from UV circular dichroism spectra
  226. G-Prop: Global optimization of multilayer perceptrons using GAs
  227. Mapping and fuzzy classification of macromolecular images using self-organizing neural networks
  228. Parallel Problem Solving from Nature PPSN VI
  229. Application of the Fuzzy Kohonen Clustering Network to biological macromolecules images classification
  230. Improved automatic classification of biological particles from electron-microscopy images using genetic neural nets
  231. Optimizing web newspaper layout using simulated annealing
  232. SA-prop: Optimization of multilayer perceptron parameters using simulated annealing
  233. Optimizing web page layout using an annealed genetic algorithm as client-side script
  234. A GA-optimized neural network for classification of biological particles from electron-microscopy images
  235. Advances in Artificial Life
  236. Proteinotopic feature maps
  237. Evaluation of secondary structure of proteins from UV circular dichroism spectra using an unsupervised learning neural network
  238. Parallel quadrant interlocking factorization on hypercube computers
  239. Application of vector quantization algorithms to protein classification and secondary structure computation