All Stories

  1. Analyzing Late Antiquity Shifts of Trade Regime in the Iberian Peninsula and Their Causes via Change Point Detection Methods
  2. Analyzing Late Antiquity Shifts of Trade Regime in the Iberian Peninsula and Their Causes via Change Point Detection Methods
  3. A Comparison of Coevolution, Fixed, and Hybrid Training for Evolving Agents that Play Tales of Tribute Videogame
  4. Before the Collapse: Analyzing Changes of Economic Regime in the Iberian Peninsula Using Change Point Detection Methods
  5. Energy Efficiency of C++ Standard Random Number Generators
  6. Analyzing per-component energy consumption of evolutionary algorithms implemented in low-level languages: Comparison of C++ and zig in key evolutionary algorithm functions
  7. Energy consumption of evolutionary algorithms implemented in low-level languages
  8. How Evolutionary Algorithms Consume Energy Depending on the Language and Its Level
  9. Measuring Energy Consumption of BBOB Fitness Functions
  10. Extending Genetic Algorithms with Biological Life-Cycle Dynamics
  11. Detecting Pivotal Moments Using Changepoint Analysis of Noble Marriages during the Time of the Republic of Venice
  12. Intra-family links in the analysis of marital networks
  13. Energy Consumption of Evolutionary Algorithms in JavaScript
  14. Evaluation Metrics for Automated Typographic Poster Generation
  15. Self-loops in Social Networks: Behavior of Eigenvector Centrality
  16. Finding Turning Points in the History of the Republic of Venice through Statistical Analysis of the Time Series of Noble Marriages
  17. Chatbots and messaging platforms in the classroom: An analysis from the teacher’s perspective
  18. Distributed and Asynchronous Population-Based Optimization Applied to the Optimal Design of Fuzzy Controllers
  19. It’s a Doge’s Life: Examining Term Limits in Venetian Doges’ Life Tenure
  20. It’s a Doges’ Life: Examining Term Limits in Venetian Doges Life Tenure
  21. Optimal Fuzzy Controller Design for Autonomous Robot Path Tracking Using Population-Based Metaheuristics
  22. A Brave New Algorithm to Maintain the Exploration/Exploitation Balance
  23. Exploring the Role of Chatbots and Messaging Applications in Higher Education: A Teacher’s Perspective
  24. Paradiseo: from a modular framework for evolutionary computation to the automated design of metaheuristics
  25. Using Fuzzy Inference Systems for the Creation of Forex Market Predictive Models
  26. Event-Driven Multi-algorithm Optimization: Mixing Swarm and Evolutionary Strategies
  27. Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies
  28. DatAC: A visual analytics platform to explore climate and air quality indicators associated with the COVID-19 pandemic in Spain
  29. Population sizing of cellular evolutionary algorithms
  30. Moving target defense through evolutionary algorithms
  31. Delivering diverse web server configuration in a moving target defense using evolutionary algorithms
  32. Implementation matters, also in concurrent evolutionary algorithms
  33. Improving evolution of service configurations for moving target defense
  34. A Method for Estimating the Computational Complexity of Multimodal Functions
  35. An Event-Based Architecture for Cross-Breed Multi-population Bio-inspired Optimization Algorithms
  36. Automatic Rule Extraction from Access Rules Using Genetic Programming
  37. Empirical Evaluation of Distance Measures for Nearest Point with Indexing Ratio Clustering Algorithm
  38. Distributed multi-objective evolutionary optimization using island-based selective operator application
  39. Steady state particle swarm
  40. Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection
  41. Genealogical patterns in evolutionary algorithms
  42. Finding new ways to imitate nature in modern computers
  43. Improved free form evolution for angry birds structures
  44. Concurrency in evolutionary algorithms
  45. Computational Intelligence
  46. Speeding Up Evaluation of Structures for the Angry Birds Game
  47. Bioinspired Algorithms in Complex Ephemeral Environments
  48. From ephemeral computing to deep bioinspired algorithms: New trends and applications
  49. The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators
  50. Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone
  51. A modern, event-based architecture for distributed evolutionary algorithms
  52. Cloudy distributed evolutionary computation
  53. Mapping evolutionary algorithms to a reactive, stateless architecture
  54. Particle swarm and population structure
  55. Performance improvements of evolutionary algorithms in perl 6
  56. Dynamic Models of Partially Connected Topologies for Population-Based Metaheuristics
  57. Alife in the Clouds: A Short Review of Applications of Artificial Life to Cloud Computing and Back
  58. Increasing Performance via Gamification in a Volunteer-Based Evolutionary Computation System
  59. Introducing an Event-Based Architecture for Concurrent and Distributed Evolutionary Algorithms
  60. Revisiting Population Structure and Particle Swarm Performance
  61. The Influence of Input Data Standardization Methods on the Prediction Accuracy of Genetic Programming Generated Classifiers
  62. Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system
  63. Benchmarking a pool-based execution with GA and PSO workers on the BBOB noiseless testbed
  64. Gamification techniques in collaborative interactive evolutionary computation
  65. Randomized parameter settings for a pool-based particle swarm optimization algorithm
  66. evospace-js
  67. An open source implementation of an intuitionistic fuzzy inference system in Clojure
  68. Exploiting the social graph: Increasing engagement in a collaborative Interactive Evolution application
  69. Time series forecasting using evolutionary neural nets implemented in a volunteer computing system
  70. Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game
  71. Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment
  72. Computational Intelligence
  73. Early Prediction of the Winner in StarCraft Matches
  74. Enhancing Student Engagement via Reduction of Frustration with Programming Assignments using Machine Learning
  75. Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man
  76. Evolutionary deckbuilding in hearthstone
  77. Asynchronous Steady State Particle Swarm
  78. Cloudy Distributed Evolutionary Algorithms
  79. NodIO
  80. Performance for the Masses
  81. A comparison of implementations of basic evolutionary algorithm operations in different languages
  82. Visualizing for Success
  83. EvoloPy: An Open-source Nature-inspired Optimization Framework in Python
  84. Computational Intelligence
  85. Ranking the Performance of Compiled and Interpreted Languages in Genetic Algorithms
  86. Studying the effect of population size in distributed evolutionary algorithms on heterogeneous clusters
  87. Corporate security solutions for BYOD: A novel user-centric and self-adaptive system
  88. Towards automatic StarCraft strategy generation using genetic programming
  89. Soft Computing Techniques Applied to Corporate and Personal Security
  90. Designing and Modeling a Browser-Based DistributedEvolutionary Computation System
  91. Low or no cost distributed evolutionary computation
  92. Forced evolution in silico by artificial transposons and their genetic operators: The ant navigation problem
  93. Ephemeral Computing and Bioinspired Optimization - Challenges and Opportunities
  94. A Hybrid Fuzzy Genetic Algorithm for an Adaptive Traffic Signal System
  95. Cybersecurity and Honeypots: Experience in a Scientific Network Infrastructure
  96. Modelling a Human-Like Bot in a First Person Shooter Game
  97. There is Noisy Lunch: A Study of Noise in Evolutionary Optimization Problems
  98. The EvoSpace Model for Pool-Based Evolutionary Algorithms
  99. A novel representation of genomic sequences for taxonomic clustering and visualization by means of self-organizing maps
  100. Open classroom: enhancing student achievement on artificial intelligence through an international online competition
  101. A methodology for designing emergent literary backstories on non-player characters using genetic algorithms
  102. Assessing different architectures for evolutionary algorithms in javascript
  103. Enforcing corporate security policies via computational intelligence techniques
  104. NodEO, a multi-paradigm distributed evolutionary algorithm platform in JavaScript
  105. KANTS: A Stigmergic Ant Algorithm for Cluster Analysis and Swarm Art
  106. MUSES
  107. Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines
  108. Designing robust volunteer-based evolutionary algorithms
  109. Introduction to the special issue on evolutionary intelligence in games
  110. Genetic Programming
  111. Going a Step Beyond the Black and White Lists for URL Accesses in the Enterprise by Means of Categorical Classifiers
  112. Implementing Parallel Genetic Algorithm Using Concurrent-functional Languages
  113. Particle Swarms with Dynamic Topologies and Conservation of Function Evaluations
  114. Studying and Tackling Noisy Fitness in Evolutionary Design of Game Characters
  115. New solver and optimal anticipation strategies design based on evolutionary computation for the game of MasterMind
  116. Using statistical tools to determine the significance and relative importance of the main parameters of an evolutionary algorithm
  117. Adapting the Bak-Sneppen Model to a Dynamic and Partially Connected Grid of Hierarchical Species
  118. EvoSpace-i
  119. Developing services in a service oriented architecture for evolutionary algorithms
  120. Adapting evolutionary algorithms to the concurrent functional language Erlang
  121. Partially connected topologies for particle swarm
  122. Improving evolutionary solutions to the game of mastermind using an entropy-based scoring method
  123. Migration study on a pareto-based island model for MOACOs
  124. A search for scalable evolutionary solutions to the game of MasterMind
  125. A study on time-varying partially connected topologies for the particle swarm
  126. Fireworks: Evolutionary art project based on EvoSpace-interactive
  127. Is there a free lunch for cloud-based evolutionary algorithms?
  128. Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain
  129. hCHAC: A family of MOACO algorithms for the resolution of the bi-criteria military unit pathfinding problem
  130. Preface
  131. Influence of selective pressure on quality of solutions and speed of evolutionary mastermind
  132. Photo rendering with swarms: From figurative to abstract pherogenic imaging
  133. The sandpile mutation Genetic Algorithm: an investigation on the working mechanisms of a diversity-oriented and self-organized mutation operator for non-stationary functions
  134. Pareto-based multi-colony multi-objective ant colony optimization algorithms: an island model proposal
  135. Service oriented evolutionary algorithms
  136. A network analysis of the 2010 FIFA world cup champion team play
  137. Complex systems in sports: Introduction to the special issue
  138. Performance and Scalability of Particle Swarms with Dynamic and Partially Connected Grid Topologies
  139. Testing the Differences of using RGB and HSV Histograms during Evolution in Evolutionary Art
  140. The L-Co-R Co-evolutionary Algorithm - A Comparative Analysis in Medium-term Time-series Forecasting Problems
  141. Cloud-based evolutionary algorithms: An algorithmic study
  142. Pool vs. Island Based Evolutionary Algorithms: An Initial Exploration
  143. Using Student Conferences to Increase Participation in the Classroom: A Case Study
  144. Designing and testing a pool-based evolutionary algorithm
  145. Adaptive bots for real-time strategy games via map characterization
  146. Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms
  147. Generating colored 2-dimensional representations of sleep EEG with the KANTS clustering algorithm
  148. Particle swarm with self-organized criticality
  149. SofEA
  150. Validating design choices in a pool-based distributed evolutionary algorithms architecture
  151. Scaling in distributed evolutionary algorithms with persistent population
  152. Applications of Evolutionary Computation
  153. Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools
  154. Cloud-based Evolutionary Parallel Computation Using Low Cost Storage Services
  155. A comparative study on the performance of dissortative mating and immigrants-based strategies for evolutionary dynamic optimization
  156. Diversity Through Multiculturality: Assessing Migrant Choice Policies in an Island Model
  157. Using free cloud storage services for distributed evolutionary algorithms
  158. Assessing speed-ups in commodity cloud storage services for distributed evolutionary algorithms
  159. From pherographia to color pherographia: Color sketching with artificial ants
  160. Optimizing player behavior in a real-time strategy game using evolutionary algorithms
  161. Optimizing worst-case scenario in evolutionary solutions to the MasterMind puzzle
  162. Applications of Evolutionary Computation
  163. Sleeping with ants, SVMs, multilayer perceptrons and SOMs
  164. Assessing efficiency of different evolutionary strategies playing MasterMind
  165. Evolving the cooperative behaviour in Unreal™ bots
  166. Beating exhaustive search at its own game
  167. Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game
  168. An evolutionary approach to integrated inventory and routing management in a real world case
  169. Applying support vector machines and mutual information to book losses prediction
  170. Controlling bots in a First Person Shooter game using genetic algorithms
  171. Fluid evolutionary algorithms
  172. Statistical analysis of the parameters of the simulated annealing algorithm
  173. Bloat Control Operators and Diversity in Genetic Programming: A Comparative Study
  174. Applications of Evolutionary Computation
  175. EvAg: a scalable peer-to-peer evolutionary algorithm
  176. Algorithm::Evolutionary, a flexible Perl module for evolutionary computation
  177. Genotypic differences and migration policies in an island model
  178. Improving genetic algorithms performance via deterministic population shrinkage
  179. Multiobjective genetic programming approach for a smooth modeling of the release kinetics of a pheromone dispenser
  180. CHAC, A MOACO algorithm for computation of bi-criteria military unit path in the battlefield: Presentation and first results
  181. Multikulti algorithm: Using genotypic differences in adaptive distributed evolutionary algorithm migration policies
  182. Increasing GP Computing Power for Free via Desktop GRID Computing and Virtualization
  183. Automatic detection of trends in time-stamped sequences: an evolutionary approach
  184. NectaRSS, an intelligent RSS feed reader
  185. Visualizing the evolution of a web-based social network
  186. Prune and Plant: A New Bloat Control Method for Genetic Programming
  187. Study of the Robustness of a Meta-Algorithm for the Estimation of Parameters in Artificial Neural Networks Design
  188. Tracking Extrema in Dynamic Fitness Functions with Dissortative Mating Genetic Algorithms
  189. A self-organized criticality mutation operator for dynamic optimization problems
  190. Automatic generation of XSLT stylesheets using evolutionary algorithms
  191. Discovering causes of financial distress by combining evolutionary algorithms and artificial neural networks
  192. Evolving machine microprograms
  193. Evolvable agents, a fine grained approach for distributed evolutionary computing: walking towards the peer-to-peer computing frontiers
  194. Asynchronous distributed genetic algorithms with Javascript and JSON
  195. Comparing multiobjective evolutionary ensembles for minimizing type I and II errors for bankruptcy prediction
  196. Evolutionary system for prediction and optimization of hardware architecture performance
  197. Exploring population structures for locally concurrent and massively parallel Evolutionary Algorithms
  198. Influence of parameters on the performance of a MOACO algorithm for solving the bi-criteria military path-finding problem
  199. Resilience to churn of a peer-to-peer evolutionary algorithm
  200. A genetic algorithm for dynamic modelling and prediction of activity in document streams
  201. Balancing safety and speed in the military path finding problem
  202. Browser-based distributed evolutionary computation
  203. Complex networks and evolutionary computation
  204. Configuring an evolutionary tool for the inventory and transportation problem
  205. Distributed evolutionary computation for fun and profit
  206. Exploring selection mechanisms for an agent-based distributed evolutionary algorithm
  207. Comparing evolutionary hybrid systems for design and optimization of multilayer perceptron structure along training parameters
  208. Where is evolutionary computation going? A temporal analysis of the EC community
  209. Who is the best connected EC researcher?
  210. Beyond source code: The importance of other artifacts in software development (a case study)
  211. Finding a needle in a haystack using hints and evolutionary computation: the case of evolutionary MasterMind
  212. Parallel Problem Solving from Nature - PPSN IX
  213. Modeling Malaria with Multi-Agent Systems
  214. Evolving RBF neural networks for time-series forecasting with EvRBF
  215. Parallel Problem Solving from Nature - PPSN VIII
  216. Evolving two-dimensional fuzzy systems
  217. Statistical analysis of the parameters of a neuro-genetic algorithm
  218. Web newspaper layout optimization using simulated annealing
  219. Statistical analysis of the main parameters involved in the design of a genetic algorithm
  220. Parallel Problem Solving from Nature — PPSN VII
  221. Optimization of web newspaper layout in real time
  222. SOMCD: Method for evaluating protein secondary structure from UV circular dichroism spectra
  223. G-Prop: Global optimization of multilayer perceptrons using GAs
  224. Mapping and fuzzy classification of macromolecular images using self-organizing neural networks
  225. Parallel Problem Solving from Nature PPSN VI
  226. Application of the Fuzzy Kohonen Clustering Network to biological macromolecules images classification
  227. Improved automatic classification of biological particles from electron-microscopy images using genetic neural nets
  228. Optimizing web newspaper layout using simulated annealing
  229. SA-prop: Optimization of multilayer perceptron parameters using simulated annealing
  230. Optimizing web page layout using an annealed genetic algorithm as client-side script
  231. A GA-optimized neural network for classification of biological particles from electron-microscopy images
  232. Advances in Artificial Life
  233. Proteinotopic feature maps
  234. Evaluation of secondary structure of proteins from UV circular dichroism spectra using an unsupervised learning neural network
  235. Parallel quadrant interlocking factorization on hypercube computers
  236. Application of vector quantization algorithms to protein classification and secondary structure computation