All Stories

  1. Analyzing Late Antiquity Shifts of Trade Regime in the Iberian Peninsula and Their Causes via Change Point Detection Methods
  2. Analyzing Late Antiquity Shifts of Trade Regime in the Iberian Peninsula and Their Causes via Change Point Detection Methods
  3. A Comparison of Coevolution, Fixed, and Hybrid Training for Evolving Agents that Play Tales of Tribute Videogame
  4. Self-organized Criticality for Green Distributed Computing: A Sandpile-Inspired Model of Energy-Efficient Load Balancing
  5. Before the Collapse: Analyzing Changes of Economic Regime in the Iberian Peninsula Using Change Point Detection Methods
  6. Energy Efficiency of C++ Standard Random Number Generators
  7. Analyzing per-component energy consumption of evolutionary algorithms implemented in low-level languages: Comparison of C++ and zig in key evolutionary algorithm functions
  8. Energy consumption of evolutionary algorithms implemented in low-level languages
  9. How Evolutionary Algorithms Consume Energy Depending on the Language and Its Level
  10. Measuring Energy Consumption of BBOB Fitness Functions
  11. Extending Genetic Algorithms with Biological Life-Cycle Dynamics
  12. Detecting Pivotal Moments Using Changepoint Analysis of Noble Marriages during the Time of the Republic of Venice
  13. Intra-family links in the analysis of marital networks
  14. Energy Consumption of Evolutionary Algorithms in JavaScript
  15. Evaluation Metrics for Automated Typographic Poster Generation
  16. Self-loops in Social Networks: Behavior of Eigenvector Centrality
  17. Finding Turning Points in the History of the Republic of Venice through Statistical Analysis of the Time Series of Noble Marriages
  18. Chatbots and messaging platforms in the classroom: An analysis from the teacher’s perspective
  19. Distributed and Asynchronous Population-Based Optimization Applied to the Optimal Design of Fuzzy Controllers
  20. It’s a Doge’s Life: Examining Term Limits in Venetian Doges’ Life Tenure
  21. It’s a Doges’ Life: Examining Term Limits in Venetian Doges Life Tenure
  22. Optimal Fuzzy Controller Design for Autonomous Robot Path Tracking Using Population-Based Metaheuristics
  23. A Brave New Algorithm to Maintain the Exploration/Exploitation Balance
  24. Exploring the Role of Chatbots and Messaging Applications in Higher Education: A Teacher’s Perspective
  25. Paradiseo: from a modular framework for evolutionary computation to the automated design of metaheuristics
  26. Using Fuzzy Inference Systems for the Creation of Forex Market Predictive Models
  27. Event-Driven Multi-algorithm Optimization: Mixing Swarm and Evolutionary Strategies
  28. Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies
  29. DatAC: A visual analytics platform to explore climate and air quality indicators associated with the COVID-19 pandemic in Spain
  30. Population sizing of cellular evolutionary algorithms
  31. Moving target defense through evolutionary algorithms
  32. Delivering diverse web server configuration in a moving target defense using evolutionary algorithms
  33. Implementation matters, also in concurrent evolutionary algorithms
  34. Improving evolution of service configurations for moving target defense
  35. A Method for Estimating the Computational Complexity of Multimodal Functions
  36. An Event-Based Architecture for Cross-Breed Multi-population Bio-inspired Optimization Algorithms
  37. Automatic Rule Extraction from Access Rules Using Genetic Programming
  38. Empirical Evaluation of Distance Measures for Nearest Point with Indexing Ratio Clustering Algorithm
  39. Distributed multi-objective evolutionary optimization using island-based selective operator application
  40. Steady state particle swarm
  41. Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection
  42. Genealogical patterns in evolutionary algorithms
  43. Finding new ways to imitate nature in modern computers
  44. Improved free form evolution for angry birds structures
  45. Concurrency in evolutionary algorithms
  46. Computational Intelligence
  47. Speeding Up Evaluation of Structures for the Angry Birds Game
  48. Bioinspired Algorithms in Complex Ephemeral Environments
  49. From ephemeral computing to deep bioinspired algorithms: New trends and applications
  50. The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators
  51. Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone
  52. A modern, event-based architecture for distributed evolutionary algorithms
  53. Cloudy distributed evolutionary computation
  54. Mapping evolutionary algorithms to a reactive, stateless architecture
  55. Particle swarm and population structure
  56. Performance improvements of evolutionary algorithms in perl 6
  57. Dynamic Models of Partially Connected Topologies for Population-Based Metaheuristics
  58. Alife in the Clouds: A Short Review of Applications of Artificial Life to Cloud Computing and Back
  59. Increasing Performance via Gamification in a Volunteer-Based Evolutionary Computation System
  60. Introducing an Event-Based Architecture for Concurrent and Distributed Evolutionary Algorithms
  61. Revisiting Population Structure and Particle Swarm Performance
  62. The Influence of Input Data Standardization Methods on the Prediction Accuracy of Genetic Programming Generated Classifiers
  63. Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system
  64. Benchmarking a pool-based execution with GA and PSO workers on the BBOB noiseless testbed
  65. Gamification techniques in collaborative interactive evolutionary computation
  66. Randomized parameter settings for a pool-based particle swarm optimization algorithm
  67. evospace-js
  68. An open source implementation of an intuitionistic fuzzy inference system in Clojure
  69. Exploiting the social graph: Increasing engagement in a collaborative Interactive Evolution application
  70. Time series forecasting using evolutionary neural nets implemented in a volunteer computing system
  71. Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game
  72. Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment
  73. Computational Intelligence
  74. Early Prediction of the Winner in StarCraft Matches
  75. Enhancing Student Engagement via Reduction of Frustration with Programming Assignments using Machine Learning
  76. Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man
  77. Evolutionary deckbuilding in hearthstone
  78. Asynchronous Steady State Particle Swarm
  79. Cloudy Distributed Evolutionary Algorithms
  80. NodIO
  81. Performance for the Masses
  82. A comparison of implementations of basic evolutionary algorithm operations in different languages
  83. Visualizing for Success
  84. EvoloPy: An Open-source Nature-inspired Optimization Framework in Python
  85. Computational Intelligence
  86. Ranking the Performance of Compiled and Interpreted Languages in Genetic Algorithms
  87. Studying the effect of population size in distributed evolutionary algorithms on heterogeneous clusters
  88. Corporate security solutions for BYOD: A novel user-centric and self-adaptive system
  89. Towards automatic StarCraft strategy generation using genetic programming
  90. Soft Computing Techniques Applied to Corporate and Personal Security
  91. Designing and Modeling a Browser-Based DistributedEvolutionary Computation System
  92. Low or no cost distributed evolutionary computation
  93. Forced evolution in silico by artificial transposons and their genetic operators: The ant navigation problem
  94. Ephemeral Computing and Bioinspired Optimization - Challenges and Opportunities
  95. A Hybrid Fuzzy Genetic Algorithm for an Adaptive Traffic Signal System
  96. Cybersecurity and Honeypots: Experience in a Scientific Network Infrastructure
  97. Modelling a Human-Like Bot in a First Person Shooter Game
  98. There is Noisy Lunch: A Study of Noise in Evolutionary Optimization Problems
  99. The EvoSpace Model for Pool-Based Evolutionary Algorithms
  100. A novel representation of genomic sequences for taxonomic clustering and visualization by means of self-organizing maps
  101. Open classroom: enhancing student achievement on artificial intelligence through an international online competition
  102. A methodology for designing emergent literary backstories on non-player characters using genetic algorithms
  103. Assessing different architectures for evolutionary algorithms in javascript
  104. Enforcing corporate security policies via computational intelligence techniques
  105. NodEO, a multi-paradigm distributed evolutionary algorithm platform in JavaScript
  106. KANTS: A Stigmergic Ant Algorithm for Cluster Analysis and Swarm Art
  107. MUSES
  108. Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines
  109. Designing robust volunteer-based evolutionary algorithms
  110. Introduction to the special issue on evolutionary intelligence in games
  111. Genetic Programming
  112. Going a Step Beyond the Black and White Lists for URL Accesses in the Enterprise by Means of Categorical Classifiers
  113. Implementing Parallel Genetic Algorithm Using Concurrent-functional Languages
  114. Particle Swarms with Dynamic Topologies and Conservation of Function Evaluations
  115. Studying and Tackling Noisy Fitness in Evolutionary Design of Game Characters
  116. New solver and optimal anticipation strategies design based on evolutionary computation for the game of MasterMind
  117. Using statistical tools to determine the significance and relative importance of the main parameters of an evolutionary algorithm
  118. Adapting the Bak-Sneppen Model to a Dynamic and Partially Connected Grid of Hierarchical Species
  119. EvoSpace-i
  120. Developing services in a service oriented architecture for evolutionary algorithms
  121. Adapting evolutionary algorithms to the concurrent functional language Erlang
  122. Partially connected topologies for particle swarm
  123. Improving evolutionary solutions to the game of mastermind using an entropy-based scoring method
  124. Migration study on a pareto-based island model for MOACOs
  125. A search for scalable evolutionary solutions to the game of MasterMind
  126. A study on time-varying partially connected topologies for the particle swarm
  127. Fireworks: Evolutionary art project based on EvoSpace-interactive
  128. Is there a free lunch for cloud-based evolutionary algorithms?
  129. Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain
  130. hCHAC: A family of MOACO algorithms for the resolution of the bi-criteria military unit pathfinding problem
  131. Preface
  132. Influence of selective pressure on quality of solutions and speed of evolutionary mastermind
  133. Photo rendering with swarms: From figurative to abstract pherogenic imaging
  134. The sandpile mutation Genetic Algorithm: an investigation on the working mechanisms of a diversity-oriented and self-organized mutation operator for non-stationary functions
  135. Pareto-based multi-colony multi-objective ant colony optimization algorithms: an island model proposal
  136. Service oriented evolutionary algorithms
  137. A network analysis of the 2010 FIFA world cup champion team play
  138. Complex systems in sports: Introduction to the special issue
  139. Performance and Scalability of Particle Swarms with Dynamic and Partially Connected Grid Topologies
  140. Testing the Differences of using RGB and HSV Histograms during Evolution in Evolutionary Art
  141. The L-Co-R Co-evolutionary Algorithm - A Comparative Analysis in Medium-term Time-series Forecasting Problems
  142. Cloud-based evolutionary algorithms: An algorithmic study
  143. Pool vs. Island Based Evolutionary Algorithms: An Initial Exploration
  144. Using Student Conferences to Increase Participation in the Classroom: A Case Study
  145. Designing and testing a pool-based evolutionary algorithm
  146. Adaptive bots for real-time strategy games via map characterization
  147. Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms
  148. Generating colored 2-dimensional representations of sleep EEG with the KANTS clustering algorithm
  149. Particle swarm with self-organized criticality
  150. SofEA
  151. Validating design choices in a pool-based distributed evolutionary algorithms architecture
  152. Scaling in distributed evolutionary algorithms with persistent population
  153. Applications of Evolutionary Computation
  154. Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools
  155. Cloud-based Evolutionary Parallel Computation Using Low Cost Storage Services
  156. A comparative study on the performance of dissortative mating and immigrants-based strategies for evolutionary dynamic optimization
  157. Diversity Through Multiculturality: Assessing Migrant Choice Policies in an Island Model
  158. Using free cloud storage services for distributed evolutionary algorithms
  159. Assessing speed-ups in commodity cloud storage services for distributed evolutionary algorithms
  160. From pherographia to color pherographia: Color sketching with artificial ants
  161. Optimizing player behavior in a real-time strategy game using evolutionary algorithms
  162. Optimizing worst-case scenario in evolutionary solutions to the MasterMind puzzle
  163. Applications of Evolutionary Computation
  164. Sleeping with ants, SVMs, multilayer perceptrons and SOMs
  165. Assessing efficiency of different evolutionary strategies playing MasterMind
  166. Evolving the cooperative behaviour in Unreal™ bots
  167. Beating exhaustive search at its own game
  168. Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game
  169. An evolutionary approach to integrated inventory and routing management in a real world case
  170. Applying support vector machines and mutual information to book losses prediction
  171. Controlling bots in a First Person Shooter game using genetic algorithms
  172. Fluid evolutionary algorithms
  173. Statistical analysis of the parameters of the simulated annealing algorithm
  174. Bloat Control Operators and Diversity in Genetic Programming: A Comparative Study
  175. Applications of Evolutionary Computation
  176. EvAg: a scalable peer-to-peer evolutionary algorithm
  177. Algorithm::Evolutionary, a flexible Perl module for evolutionary computation
  178. Genotypic differences and migration policies in an island model
  179. Improving genetic algorithms performance via deterministic population shrinkage
  180. Multiobjective genetic programming approach for a smooth modeling of the release kinetics of a pheromone dispenser
  181. CHAC, A MOACO algorithm for computation of bi-criteria military unit path in the battlefield: Presentation and first results
  182. Multikulti algorithm: Using genotypic differences in adaptive distributed evolutionary algorithm migration policies
  183. Increasing GP Computing Power for Free via Desktop GRID Computing and Virtualization
  184. Automatic detection of trends in time-stamped sequences: an evolutionary approach
  185. NectaRSS, an intelligent RSS feed reader
  186. Visualizing the evolution of a web-based social network
  187. Prune and Plant: A New Bloat Control Method for Genetic Programming
  188. Study of the Robustness of a Meta-Algorithm for the Estimation of Parameters in Artificial Neural Networks Design
  189. Tracking Extrema in Dynamic Fitness Functions with Dissortative Mating Genetic Algorithms
  190. A self-organized criticality mutation operator for dynamic optimization problems
  191. Automatic generation of XSLT stylesheets using evolutionary algorithms
  192. Discovering causes of financial distress by combining evolutionary algorithms and artificial neural networks
  193. Evolving machine microprograms
  194. Evolvable agents, a fine grained approach for distributed evolutionary computing: walking towards the peer-to-peer computing frontiers
  195. Asynchronous distributed genetic algorithms with Javascript and JSON
  196. Comparing multiobjective evolutionary ensembles for minimizing type I and II errors for bankruptcy prediction
  197. Evolutionary system for prediction and optimization of hardware architecture performance
  198. Exploring population structures for locally concurrent and massively parallel Evolutionary Algorithms
  199. Influence of parameters on the performance of a MOACO algorithm for solving the bi-criteria military path-finding problem
  200. Resilience to churn of a peer-to-peer evolutionary algorithm
  201. A genetic algorithm for dynamic modelling and prediction of activity in document streams
  202. Balancing safety and speed in the military path finding problem
  203. Browser-based distributed evolutionary computation
  204. Complex networks and evolutionary computation
  205. Configuring an evolutionary tool for the inventory and transportation problem
  206. Distributed evolutionary computation for fun and profit
  207. Exploring selection mechanisms for an agent-based distributed evolutionary algorithm
  208. Comparing evolutionary hybrid systems for design and optimization of multilayer perceptron structure along training parameters
  209. Where is evolutionary computation going? A temporal analysis of the EC community
  210. Who is the best connected EC researcher?
  211. Beyond source code: The importance of other artifacts in software development (a case study)
  212. Finding a needle in a haystack using hints and evolutionary computation: the case of evolutionary MasterMind
  213. Parallel Problem Solving from Nature - PPSN IX
  214. Modeling Malaria with Multi-Agent Systems
  215. Evolving RBF neural networks for time-series forecasting with EvRBF
  216. Parallel Problem Solving from Nature - PPSN VIII
  217. Evolving two-dimensional fuzzy systems
  218. Statistical analysis of the parameters of a neuro-genetic algorithm
  219. Web newspaper layout optimization using simulated annealing
  220. Statistical analysis of the main parameters involved in the design of a genetic algorithm
  221. Parallel Problem Solving from Nature — PPSN VII
  222. Optimization of web newspaper layout in real time
  223. SOMCD: Method for evaluating protein secondary structure from UV circular dichroism spectra
  224. G-Prop: Global optimization of multilayer perceptrons using GAs
  225. Mapping and fuzzy classification of macromolecular images using self-organizing neural networks
  226. Parallel Problem Solving from Nature PPSN VI
  227. Application of the Fuzzy Kohonen Clustering Network to biological macromolecules images classification
  228. Improved automatic classification of biological particles from electron-microscopy images using genetic neural nets
  229. Optimizing web newspaper layout using simulated annealing
  230. SA-prop: Optimization of multilayer perceptron parameters using simulated annealing
  231. Optimizing web page layout using an annealed genetic algorithm as client-side script
  232. A GA-optimized neural network for classification of biological particles from electron-microscopy images
  233. Advances in Artificial Life
  234. Proteinotopic feature maps
  235. Evaluation of secondary structure of proteins from UV circular dichroism spectra using an unsupervised learning neural network
  236. Parallel quadrant interlocking factorization on hypercube computers
  237. Application of vector quantization algorithms to protein classification and secondary structure computation